Dwarven poison immunity will be the first thing I houserule and I'm amazed that it made it into the game. People say it's equivalent to Elven immunity to sleep and charms but I don't think that's true because IME poison is more common than sleep/charm effects, and I STILL believe that elven immunity is a bad idea.
The problem is poison should not be common. It should be a corner case that a few monsters and classes employ.
Immunity should not be presented to players at level 1 for just about anything, unless they're playing some oddball race that logically should be immune to something.
Dwarves are an oddball race. They are dwarves. They are 4 and a half feet tall but weight more than humans. They can live over 100 years easy and commonly go up to 200 years. They can wear armor like regular clothes.
I thought we learned this game design lesson a while ago towards the end of 3.5 - immunity is a bad idea. We end up having to justify the corner cases or find hand-waiving workarounds ("well the god of poison can poison a dwarf because - because they're a god! I guess?"), and it ends up limiting the stories we can tell. Where in the lore have dwarves been prototypically presented as altogether immune to poison? I can't find that anywhere I look in fantasy fiction. Why are we throwing this in instead of just a hefty +10 or advantage on poison saves? That would be quite useful but still make poison dangerous.
I remember all the lore about dwarves resisting poison in older edition and they failed poison saves ALL THE TIME! Dwarven poison resistance is a joke in older edition. An utter joke. What is the point of poison resistance if if fails so often and barely does jack squat.
Makes sense. Red dragons and demons can use fire spells willy nilly as they are immune. Dwarves can break poison by spamming poison attacks... doesnt work on undead, demons, devils, angels, elementals, and other dwarves though.Furthermore, there's the issue of the dwarven poison immunity leading to darves abusing their immunity by utilizing poisons to a great extent - that surely clashes with the view of a lot of people and how dwarves "work".
You might have to houserule as you use poison a lot. The base assumption is low-moderate use of poisons. Only rogues, assassins, and poisonous monsters use them often.My games and worlds often employ poison - rendering a core race simply immune to it may negatively impact my games and my playstyle. For a game that's supposedly all about unification - WotC seems to be intent on including a lot of pointlessly divisive stuff.
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Somewhere in an alternate parallel universe. The Dog Universe. Someone is upset that Humans have chocolate immunity and not +10 to chocolate saves.
I haven't failed a chocolate save yet, baby.
Mmmmm... immunity.
Suck on that, dogs.