Reading comprehension for the fail on my part, but the critique still stands. Characters designed around ranged spells (Warlock with EB for example) or ranged attacks (Fighters/Rogues with Sharpshooter for example) are going to do a lot less damage.
First and foremost team optimisation isn't a one-way street either. You're the meat shield, so your're mates should be able to adapt to your style, too.
About the warlock, he isn't exclusively designed for ranged combat. A bladelock wouldn't mind anyway. A tomelock can either pick Shocking Grasp or get Shillelagh along GFB/BB, even Polearm Mastery. That does not hinder him from acquiring an Agonizing Eldritch Blast either, so he can be very effective at both melee and ranged combat. The biggest deal (for you) however is his Hex, so he can apply disadvantage on the target's Strength (or Dexterity) ability checks, so it will have an even harder time escaping you. Considering it uses his action for an escape attempt. Since it has no disadvantage when attacking you (because you are restrained yourself) it might prefer killing/stunning/paralyzing/incapacitating/whatever you in order to break free.
Yes, Fighters, Rogues and Rangers won't be able to apply Sharpshooter, although even with advantage Sharpshooter is sometimes risky. They won't do so well either when you get downed by your restraint target, because you are restrained yourself, your AC 16 is nothing to write home about, and the monster might cause damage of a type, which you do not have resistance against. You are not a bear totem barb, remember. Or worse, it applies a nasty condition on you, as mentioned above. So with you being down, no more restraint and things can get really nasty for your squishies. So better skip on that -5 to hit/+10 to damage gamble, and you stay up twice to triple the time.
Yet, your companions can still do damage reliably. Rogues can Sneak Attack, Rangers have Extra Attack among additional stuff still applicable, so do Fighters. Any of these classes can wield a rapier, same damage die as a longbow.
Do you really still believe those maybe 1 out of 20 times Grappler might work (while other tactics/measures would also apply) is worth it? Will it actually make a difference? Better take a feat, which will help 15-20 out of 20 times and be on the safe side.
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