"Of course, of course" the scribe say, sitting up a bit straighter. With a smile he adds "Where there are two immediate needs that the Count is willing to waiver the fees for both the adventure and dungoneering Charters..."
"The first is extremely dangerous you understand. The adventuring charter for the
Six Hands of Fate was recently revoked when it was revealed that company was a front for a cult of
Ghaunadaur. They had kidnapped a number of townfolk last month and where in the process of sacrificing them to their dark lord when discovered by the town guard. They fought their way out of the city, injuring and killing several soldiers and a knight in the process. The only reason that we were able to drive them out was the timely arrival of Priestess Emelisse, of the Church of
Tyr. Her holy powers countered the company's dark priest, one Hamlock Rulstone. The six members are all considered experienced and powerful. The Count believes that they are trying to disrupt or stop others from entering the Dwimmermount so that they can loot it for themselves."
Sitting back he adds, "The Count would also like an adventuring party to find and explore possible location of
Eldritch Ruins located in the
Aldleigh Forest to the south. The Eldritch Ruins are thought to have been a stronghold of the Red-Elves when they ruled over these lands centuries ago and were suppose to have been built prior to their invasion of the Dwimmermount. We believe that this is where they did various experiments on creatures, to create their aberrant army for the invasion. We know not what secret the ruins might hold but the Count fears that any left over secrets left by the Red-Elves could spell trouble now that the doors of the Dwimmermount are opened again."
"Both are dangerous. For undertaking either, the Count will waive the initial fee for an Adventuring Company for the first six months. Upon completion of he will also grant the successful company a two-month Dungeoneering Charter and waive that fee."
"If all members of the Six Hands of Fate are captured or killed or if proof is provided that they poss no additional danger to the city or to the exploration of the Dwimmermount, the Count will grant a permanent Adventure Charter to the group and a permanent discounted Dungeoneering Charter of 50%."
"For bring back proof of the Eldritch Ruins and a basic map description of the ruins along with any possible dangers, the Count will offer a discount of 50% on both the Adventure and Dungeoneering Charters for one years time. If you cannot find any ruins and bring back proof of your exploration the Count will pay 400 gold crowns. In this case it is expected that you have searched for at least one month time, exploring as much of the forest as you can. The count will pay an additional 100 gold crowns for a detailed map of the forest, with any important features noted."