Eidalac said:
John: 17 13 11 15 6 13
I think that makes 5, and I like to start out with 6 (since in my history one or two normally fall out relatively early).
I *should* have everything up in the first post, but you might scan the rest just to make sure I didn't forget something (I've been a bit addled recently).
I'll be a wizard since that seems to be the role not filled so far.
Do we know what region of SL this campaign will take place in?
Work in progress at the moment:
[sblock]Name: Durn Vasher
Race: Human, from Vesh
Class (Level): Wizard (4)
STR: 11
DEX: 13
CON: 13
INT: 18 (17+1 at 4th lvl)
WIS: 15
CHA: 6
AC:
VP/WP: 15/13
BAB: +2
Saves:
Fort: +2
Ref: +2
Will: +6
Feats:
Scribe Scroll (Bonus Wizard Feat)
Spell Focus (Enchantment)
Spell Mastery (Human Extra Feat) Master Magic Missile, Sleep, Summon Monster 1)
Eschew Materials (Level 1 Bonus Feat)
Weapon Focus--Ray (Level 2 Extra Feat)
Sudden Widen (Level 3 Feat)
?? (Level 3 Extra feat)
Sudden Empower (Level Extra Feat)
Skills:
Knowledge Arcane 7 Ranks (+13)
Spellcraft 7 Ranks (+13)
Knowledge (History 5 Ranks (+9)
Knowelege Geography 4 Ranks (+8)
Knowledge Nature 5 Ranks (+9)
Concentration 7 Ranks (+8)
Decipher Script 7 Ranks (+11)
Craft Alchemy 7 Ranks (+11)
Spells: 5,4,3
Spells Known
0: All PHB
1st: Magic Missile, Sleep, Summon Monster 1, Obscuring Mist, Charm Person, Grease
2nd: Acid Arrow, Scorching Ray, Hideous Laughter, Web
Equipment (waiting)
Background:
Durn is the son of a wealthy merchant from Lave in Vesh. Growing up in a comfortable mansion, Durn read voraciously and developed in keen interest in alchemy and magic from some books in the family library. He loved to dabble as a child, and during his childhood an experiment once went horribly awry and badly disfigured his face (this partially explains the low Charisma). His magic skills have improved, and he's now an accomplished wizard. He retains his keen interest in alchemy and magic, particulary enchantment and conjuration, and above all else seeks to improve his knowledge in these areas.[/sblock]