What do you mean, an "E6/E8 Bible"?
I'll set up a yahoogroup for this.
Unless you guys prefer a thread on here. I'm not sure I prefer that option, though.
You could do that, of course. It wouldn't be E6, E8 or the like. But sure, you could do it.I have a dumb question: it may already be answered in the 24 pages, but i am too lazy to read them all.
Why not just monkey with the xp tables so that progression is slower and progression above level X (6,8, or whatever) is really slow?
I have a dumb question: it may already be answered in the 24 pages, but i am too lazy to read them all.
Why not just monkey with the xp tables so that progression is slower and progression above level X (6,8, or whatever) is really slow?
Your suggestion, on the other hand, would do a better job of somewhat emulating AD&D-style play (or at least, rates of leveling). Or a hybrid thingy. Anyway, around that area.
Good point.Sort of.
See, the thing I noticed? AD&D had "slow" leveling because most of the DMs saw the rules for giving XP for treasure and said, "Screw THAT!!! They got the gold, they're lucky to be alive. No way they're going to double dip and get XP for getting the gold too. The gold is its own damn reward."
Hand out XP for gold like you were _supposed_ to do, and the leveling rates aren't really _that_ different. It's just that 3rd ed rolled around and the XP became all focused on killing things, instead of killing things and taking their stuff.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.