nonamazing
Explorer
The package contains a curious curved horn made of pure silver and engraved with symbols representing the four winds. After Balthazar passes over the horn to young Karthak, Voddlegrok suggests that you all get a full night's rest before heading back out. Of couse, it's difficult to say what 'night' is in the midst of all this perpetcual twilight, but the prospect of rest appeals to all of you.
In the morning, a tired-looking Karthak announces that he has worked out how to use the horn. It allows words to be carried with the wind over great distances, which would enable you to contact the mainland. Unfortunately, the horn can only be used by a Dragonmarked member of House Lyrandar, so Karthak reluctantly announces that he must remain with the ship in order to serve as a base of commouncations for the expedition. Toshanharath surprisingly announces that he plans to stay with Karthak, although his motives remain a mystery.
Voddlegrok quickly announces the new exploratory party lineup: Balthazar (and Jenkins), Rigel, Barandurr, Mong, and Norderil, with the friendly uldra Floe as your guide. It takes you a few moments to get re-organized. As the sled is prepared, Flamesaxe glares at Jenkins with obvious distrust, but says nothing. Captain Gravan makes it loudly known that he feels uncomfortable with adding Rigel to the expedition, but Voddlegrok, in a rare move, stands his ground and defends the pale young woman.
It's much colder today, with a strong wind blowing directly into your faces. There's an ominious feeling in the air, and every shadow seems threatening. You travel north for several hours before reaching the graves of the fallen dwarven warriors. From here, you can head north to where a group of forbidding mountains dominates the horizon, or you can head either east or west along the snow plains.
In the morning, a tired-looking Karthak announces that he has worked out how to use the horn. It allows words to be carried with the wind over great distances, which would enable you to contact the mainland. Unfortunately, the horn can only be used by a Dragonmarked member of House Lyrandar, so Karthak reluctantly announces that he must remain with the ship in order to serve as a base of commouncations for the expedition. Toshanharath surprisingly announces that he plans to stay with Karthak, although his motives remain a mystery.
Voddlegrok quickly announces the new exploratory party lineup: Balthazar (and Jenkins), Rigel, Barandurr, Mong, and Norderil, with the friendly uldra Floe as your guide. It takes you a few moments to get re-organized. As the sled is prepared, Flamesaxe glares at Jenkins with obvious distrust, but says nothing. Captain Gravan makes it loudly known that he feels uncomfortable with adding Rigel to the expedition, but Voddlegrok, in a rare move, stands his ground and defends the pale young woman.
It's much colder today, with a strong wind blowing directly into your faces. There's an ominious feeling in the air, and every shadow seems threatening. You travel north for several hours before reaching the graves of the fallen dwarven warriors. From here, you can head north to where a group of forbidding mountains dominates the horizon, or you can head either east or west along the snow plains.
Those characters that were wounded may now consider themselves fully healed (I'm assuing that Barandurr will make use of his remaining spells to aid the wounded). Now you have to choose a direction. What is your party's consensus? North, East, or West?