Eberron: Forging Fury [Full and Live]

Ringmereth

First Post
Well. I'm a little worried about overextending myself. I have, in about a week, started a game, joined another, and submitted characters or promised to do so in several more. On top of that, I just got a job. But, you've been quite helpful in Devil's Plow, and this really sounds cool. I'll post a character bio tomorrow-I'm far too tired right now to produce decent writing.
 

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Kerrz

First Post
Sounds fair Ringmereth, it'll be a pleasure to play with you if you can manage to fit us in. Besides, if you start slacking on the posts, I love killing PCs (inactive ones, not active folks,) so it's a win-win situation.
 

Bront

The man with the probe
Kerrz said:
Sounds fair Ringmereth, it'll be a pleasure to play with you if you can manage to fit us in. Besides, if you start slacking on the posts, I love killing PCs (inactive ones, not active folks,) so it's a win-win situation.
Dead PC's are't much fun. They don't fight and they don't run. :lol:
 

Ringmereth

First Post
I've toyed with a couple ideas, but none of them approached the concept of a Warforged necromancer. As a note, I don't have Races of Eberron, though I did read the Dragonshards article. If anything's severely amiss, feel free to point it out:

Agarndas

Biography: Agarndas, formerly known as F-92, emerged from the bowels of House Cannith five years ago, during the latter part of the Last War. He was assigned to a unit, called the Forgekeepers, with the responsibility of magically maintaining and repairing Warforged Titans. Rarely exposed to people of flesh and blood, his experince during the war was one of constant contact with fellow Warforged, from fellow Forgekeepers, who he quickly bonded with, to frontline commanders and warriors. His only contact with humans and other organic races was during occasional inspections from politicans and commanders. By the end of the Last War, the only beings he identified with were fellow creatures of metal and wood. All the same, he was thrust out of the employ of House Cannith and into Sharn, and a new world.

While the first days following his dismissal were disorienting and frightening, he quickly began to learn about the world of humanoids. He observed them with interest, noting their weaknesses: their fragile bodies that wither and die of age, their conflicts within their own races and groups, and their inexplicable hatred for things and ideas of their own making-such as himself. Their distaste for reminders of the war, such as his fellow Warforged, served no practical purpose, especially when considering that blame for the war rests squarely on their shoulders, not his.

The Warforged began making a study of humanoids and, in particular, their relation to the magic he had formerly worked to repair Titans. While most of his work involved observing humans-he favored making trips into criminal-infested parts of Sharn-he also began studying their bodies. While he found it odd that, after so many years of killing each other by the thousands, the city frowned so heavily on the death of a single man or woman, he avoided trouble by searching sewers and allys for corpses. In doing so, he encountered numerous interesting persons, living and dead, including another wizard (though not of mechanical origin) who found him examining a body. The man, a necromancer, taught the Warforged basic spells relating to life and death in organic beings. While Agarndas was no closer to understanding humans after the experince, he found his newfound magic interesting nonetheless. The necromancer gave him a second, equally important gift-his name, Agarndas, meaning 'Flesh-forge' in Quori. The Warforged adopted this name for himself in place of his old designation.

The warforged managed to perform his research undisturbed in the lowest parts of the City of Towers until he was found one night by the city guard while magically blasting a dead body, formerly owned by a member of the guard. He was hauled off to prison-a source of puzzlement to him, as it was plainly obvious that the man was already quite dead, and therefore no longer in need of his body-and spent several weeks there before he was scheduled to be transported to a more secure location. In a freak lightning rail accident, though, the ligher-than-normal carriage lost control and crashed only a few miles outside the city. Agarndas escaped unharmed, retrieved his possessions from an injured sentry, and ran away. He eventually found a small town, where he stayed in hiding and continued his observations of humanity. Several weeks later, he heard a summons from the east. Since his supply of interesting persons in the town was running thin and he suspected that the guard in Sharn would sooner or later track him down, he decided to heed the call.

Appearance: Agarndas has an average body for a warforged. Due to his status as a support unit, his composite plating is of ordinary steel and wood. His body still is covered (mostly) in white paint, an indication of his support role, but it has begun to wear off after countless days scouring the sewers of Sharn for bodies. He stands slightly shorter than most of his fellows, and has eyes that glow an unusually dark shade. He carries a sack containing his material wealth-his spellbook, a few relics of the war, and some coin.
 
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Bront

The man with the probe
Kerrs, I think I'm going to bow out for now. I've got a little too much going on at the moment, and don't want your game to suffer if I've stretched myself. Keep me in mind as an alt, and I'll lurk for a bit :)
 

Kerrz

First Post
Bront: Sounds fair. I hope you can make it into the game... things look to be starting slowly and I'll probably be bumping this one around to keep interest in it, so you may have your chance to play yet.

Ringmereth: It looks good for a bio, but I find the name an interesting choice. Warforged either choose names for themselves based on some newfound belief after they have left the war, or they maintain their individual designation from the war which is based on a human word of some form (for example, there are alot of WF characters out there named Seven, Thirteen and Twenty Nine.) So perhaps a little explanation on the odd name could be given - maybe a gift from the Necromancer, or something similar.
 



Kerrz

First Post
This, my friends, is a shameless bump.

We're still looking for two warforged character concepts.

Perhaps giving some starting stats will entice folks to join up.

I like organic characters, and this is going to be a roleplay heavy experience, so I'm going to allow you to choose from a couple different kinds of stat-generation - but you only get to choose once, and you have to live with the choice you make. You can choose to go with a 32-point buy system, or I can roll some dice for you using the 5d6 drop the lowest two method. This method can result in scores equivalent to a 50-point buy... but it can also result in scores equivalent to a 20-point buy, so it's really a craps shoot.

If you opt for the dice, I will roll only once, and you will be stuck with the rolls you get (to be moved around as you see fit) and I expect you to roleplay accordingly. For example, if you get better rolls than 32-point buy could give you, I expect you to play your character as better than average. If you get worse... I expect your character to be debilitated and whatnot.

Your characters are first level, and they must be Warforged. I will allow sources from the Eberron Campaign Setting, Races of Eberron, Sharn: City of Towers, and the "Complete" Series in addition to the core books. As new sources come out (such as the Five Nations book and the Explorer's Handbook) I will update folks on what is allowed as it arrives in my happy little hands.

Enjoy.
 

d'Anconia

Explorer
I'm interested! I had glanced at this game a few days ago, but thought it was full. I'm thinking along the lines of a warforged Paladin of the Silver Flame. I've actually got a pretty detailed concept worked out and will post it when I get home from work tonight. I have all the eberron books out so far except for the Five Nations.
 

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