Lord_Raven88 said:
I'm interested in playing, if there is still a spot open.
You'd be no. 6, and technically I asked for five, but I'll go ahead and take you. The game will be full with six players;
Cursed Quinn
Isida Kep'Tukari
Harvey
solkan_uk
MadMaxim
Lord_Raven88
As for some of the questions floating around -- I do imagine gameplay that perhaps more closely approximates
Call of Cthulhu than D&D in some ways -- scholarly characters, at least for some of you, would definately be helpful. But a group of all scholars is also a recipe for certain disaster -- there will certainly be forces that you should not stand and fight against unless you all want to die, but there will be other threats that are more mundane, and certainly I'd hope you'd be capable of handling assassins, intrigue, organized criminals and the like.
Imagine a game that's a lot like
The X-files in Eberron, but without the plot immunity that always saved Mulder and Scully.
I'll post some more details of what I had in mind a little later today, while meanwhile the six of you can mull over character concepts if you like.
EDIT: Also, keep in mind, for the Grim and Gritty document, we're only using the first five pages -- use it to figure out your hit points (they may actually be higher at low levels, especially if you're playing a low hit die character class) and ignore the rest. If you want to play a class not listed in that document, such as Artificier, Warlock, Scout, psionic class, etc. then extrapolate hit point progression based on hit die -- d4 = poor hit point progression, d6 and d8 = medium hit point progression and d10 and d12 = good hit point progression. The document as it is is 3.0 compliant, so the ranger should move from the good progression to the medium progression based on it's change in hit die in 3.5 from d10 to d8.