Henry
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Graf said:A player and I were talking about something similar to this today. He explained that he wants to play someone with "combat skills and who can talk to people". And I explained (he already new this of course but he let me prattle on anyway) that for party balance reasons it doesn't work like that. Generally if you want lots of skill points you can't have best bab/high hitpoints.
Side note about a few options for him:
-Cleric or Paladin (Diplomacy is a core skill)
-Fighter with one or two levels of rogue or expert (which he uses to get the skills he wants, with the maximum cap)
-Fighter with the Cosmopolitan Feat from Forgotten Realms (gain a +1 to one skill, and it's now a class skill)
-As DM you could look into him playing a fighter, and giving him the core skills and 4 skill points/level that he wants, but reducing his bonus feats from 1/2 levels to 1/4 levels to balance it
-The Marshal Core class from Miniatures handbook or Complete Warrior (I think it's in there)
For someone who wants to play a Warforged with a Dragonmark (who REALLY wants to play it) I would look at it and discuss it to see if there's some way to accomodate it. Maybe it's indicative that he's got a human soul inside, and some of his immunities don't function as a result of he's more human than people realize? Failing that, if it's important to keep this as per book, I'd ask him to see it from the point of view of the DM, who wants to keep his game world consistent with the vision presented. But there's no real mechanical reason it couldn't be altered with checks and balances to get close to what he's looking for - and the "warrior who can be glib" concept is definitely doable.