lior_shapira
Explorer
Yesterday I ran my first M&M(2nd edition) game in which the four heroes, defeated the insidous plan of Dr. Flamingo and his cloned fighters. During game preparations I came to ask myself, how do I know how tough to make the encounters? The only way to measure power in M&M it seems is by Power Level (and power points). Is this enough? I looked through the core M&M book and the Mastermind's manual and didn't find any reference as to how to design suitable encounters.
I have the same problem with Exalted 2nd edition (although I haven't spent as much time reading it so I'm not 100% sure there isn't such a system). How do I create balanced encounters for the group?
I think the CR/ECL system of D20 is one of its main strengths and it seems weird that other games don't handle it (as well, or sometimes at all). Of course as you grow more experienced with a system its easier to estimate toughness, but such a system is invaluble to begginer DM's
Am I way off? am I right? Do you have suggestions?
thanks, lior
I have the same problem with Exalted 2nd edition (although I haven't spent as much time reading it so I'm not 100% sure there isn't such a system). How do I create balanced encounters for the group?
I think the CR/ECL system of D20 is one of its main strengths and it seems weird that other games don't handle it (as well, or sometimes at all). Of course as you grow more experienced with a system its easier to estimate toughness, but such a system is invaluble to begginer DM's
Am I way off? am I right? Do you have suggestions?
thanks, lior