Kobold Avenger
Legend
I'm trying to think of concepts for mystical warriors of specific elements (the 4 classical elements), though not too much into rules and mechanics specifics, but maybe a basic description of what they might be like.
Because these concepts are elemental warrior they're of course going to be quite magical, but they aren't going to be full-on spellcasters (like nothing more than cantrips for non-spellcasting classes) but subclasses of certain warrior or warrior-like classes. Some existing subclasses do touch a bit on these like the Rune Knight Fighter or Way of Elements Monk, but I'm interested in ones that are fully specialized in a specific element.
So here's my thoughts on certain elements:
Fire: All offense very little defense, fire damage obviously, could be a Fighter or Barbarian subclass.
Earth: Strong defense, slow, hits hard. Probably favours heavy weapons. Most likely a fighter subclass.
Air: Quick, evasive, many hits. Favours ranged or finesse weapons. Most likely a Monk or Ranger subclass
Water: I'm having a harder time here thinking of how they fight, but could be evasive. Try avoiding it's just like fire except cold damage. Could healing be a thing for this concept? Maybe a likely Paladin or Monk subclass.
I guess mentioning archetypes from other media and games might also help.
Because these concepts are elemental warrior they're of course going to be quite magical, but they aren't going to be full-on spellcasters (like nothing more than cantrips for non-spellcasting classes) but subclasses of certain warrior or warrior-like classes. Some existing subclasses do touch a bit on these like the Rune Knight Fighter or Way of Elements Monk, but I'm interested in ones that are fully specialized in a specific element.
So here's my thoughts on certain elements:
Fire: All offense very little defense, fire damage obviously, could be a Fighter or Barbarian subclass.
Earth: Strong defense, slow, hits hard. Probably favours heavy weapons. Most likely a fighter subclass.
Air: Quick, evasive, many hits. Favours ranged or finesse weapons. Most likely a Monk or Ranger subclass
Water: I'm having a harder time here thinking of how they fight, but could be evasive. Try avoiding it's just like fire except cold damage. Could healing be a thing for this concept? Maybe a likely Paladin or Monk subclass.
I guess mentioning archetypes from other media and games might also help.