Seeing that there will undoubtedly be a fight, Theremin takes to the sky, glad there is also an Aarakocra in the air with him. However, when the birdman fires his weapon, Theremin recoils in surprise. He had heard of such weapons, but never seen one, and upon seeing the damage it did to the mephit, he told himself that he needed to be very wary of those holding weapons.
Focusing on the situation at hand, Theremin does a flyby aerial attack focusing on the heavier earthbound mephit and flies away to keep some distance between him and any foes.
[sblock=ooc]Using Fist of broken air (initiated by unarmed strike, duration: inst. Your unarmed strikes are treated as 15-foot ranged attacks for that attack action, as well as the rest of the turn. If such an attack hits, you may spend 1 ki point to push the target back 10 feet and knock it prone.)
Theremin will remain 15ft away from any enemy and fly away afterwards (he basicaly will do a flyby attack loop)
2 unarmed attacks + 1 bonus action one:
Attack 1: [roll0]
damage [roll1]
Attack 2: [roll2]
damage [roll3]
Bonus action attack: [roll4]
damage [roll5]
Note 1 : Theremin will use deflect missile (reaction) if hit by a ranged weapon.
Note 2 : Theremin will cast absorb energy (reaction) if hit by an energy attack that does more than 8 hp damage.
AC: 18
HP: 45/45
Ki points remaining: 1
[/sblock]