Glacialis
Explorer
I'm looking to import the material from Wild Spellcraft into EoM. I haven't gotten very far, but I'm posting here to see if anyone else has considered the same thing.
Though I do have one pretty important question to answer. For "pure wild magic", what sort of element would that be? Force, maybe with some Chaos, but that implies alignment when the concept of wild magic isn't necessarily aligned. Haven't progressed too far on this one, and I'm hesitant to think this but it looks like a fifth unifying element might solve this neatly.
On a slight tangent, with regards to some of the higher level entropy effects presented in Wild Spellcraft, what existing elements could create them? A mixture of Time and Void, maybe tossing in Force?
Though I do have one pretty important question to answer. For "pure wild magic", what sort of element would that be? Force, maybe with some Chaos, but that implies alignment when the concept of wild magic isn't necessarily aligned. Haven't progressed too far on this one, and I'm hesitant to think this but it looks like a fifth unifying element might solve this neatly.
On a slight tangent, with regards to some of the higher level entropy effects presented in Wild Spellcraft, what existing elements could create them? A mixture of Time and Void, maybe tossing in Force?
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