wizardoftheplains
First Post
Hail inhabitants of En World! Welcome to the EN World City Project GOVERNMENT idea submission thread. This thread is dedicated to the exploration of the Government and Politics behind the En World City Poject. Please take a moment and peruse this thread (and some of the others located in Plots and Places) and help us develop the city further.
Government Questions (feel free to post your thoughts on the following). As ideas develop we’ll mold the politcal structure of the city. As is the nature of these boards, the city will be open to diverse ideas and be a bit chaotic at times. Nevertheless, Mor’s End has managed to become a thriving city.
Background: Mor’s End.
Known as the City of Crafts by some, and the City of Coins by others, it is an independent City-state in the region of Enheim. It is a self-sufficient city, known far and wide for it’s abundance of natural resources, rather large artisian community, and as a melting pot of races, idealogies, and professions from all over.
Population: 10,200 (small city): Integrated - 40% human, 20% dwarf, 13% gnome, 8% humanoid, 6% halfling, 6% elf, 4% half-orc, 2% monstrous, 1% half-elf. *
Resources: Iron, sapphires, clay/pottery, cattle, silk
GOVERNMENT
Such a chaotic city needs a strong ruler, and it has one in the person of Lady Kelvin, Matriarch of Mor’s End. Little seen in public these days, she nevertheless makes her presence felt through the actions of the city’s ruling council. This leadership body, lead by Castelllian Althea Stangus, keep the diverse and sometimes wild city humming.
Questions I pose to you all regarding Mor’s End Governmental Issues:
1. The Leader is a mysterious female matriarch, hardly ever seen in public. Lady Kelvin is a beleagured leader trying to keep a hold on her independent city-state. The city's trade and position is much admired; located in a frontier land her city acts as an outpost serving several civilized settlements. Lady Kelvin moves around the city unseen. The daily duties of running the city are done by Castellan Stangus, and a group of city officials (see #2 below). Post some rumors in this thread as to who she is and how she came to power.
2. The day to day governmental workings of Mor’s End are managed by the City Warders. Representatives of each of the city’s ward, the Warders post the laws, settle disagreements, and keep the city going. We have a few EN World people in a few of these positions, but what are the others’ personalities and secret goals of these leaders? Post here.
3. Military. What type of standing army does the city have? Composed of companies of mercenaries, city guards, loyal guardsmen, etc? Please post any thoughts you have here.
4. Intrigue. Every city has a few secret societies that influence the government and businesses within it. Come up with a few. Currently we have the Glittering brotherhood which holds the secret of cutting the Mor river’s sapphires in a way that brings out their magical qualities, and the Merchant’s Guild, which holds a monopoly on trade coming through the town. What part does the Thieves Guild, the University, or other organizations such as Noble Houses play? Is there a secret police?
6. Temples and Religion. The city has a collection of small local gods. Not important to develop larger ones since this city is meant to be adaptable to many DM campaigns who’ll usually import their own gods. But do any of the local dieties or beliefs particularly stand out...and why. Especially if they have any political muscle. Post here.
7. Threats. What threatens the city of Mor’s End, keeping the government always on the watch and how does the government deal with these threats...ignore, keep a militia? Is it a maurauding band of ceatures nearby? Post here.
8. Anything else involving the government. Post here.
Note: Other threads dealing with the economy, trade, crafts, npcs, etc. of Mor's End will be posted soon by the various Ministers. Add your two cents to the creation of this fair city.
wizardoftheplains
Government Questions (feel free to post your thoughts on the following). As ideas develop we’ll mold the politcal structure of the city. As is the nature of these boards, the city will be open to diverse ideas and be a bit chaotic at times. Nevertheless, Mor’s End has managed to become a thriving city.
Background: Mor’s End.
Known as the City of Crafts by some, and the City of Coins by others, it is an independent City-state in the region of Enheim. It is a self-sufficient city, known far and wide for it’s abundance of natural resources, rather large artisian community, and as a melting pot of races, idealogies, and professions from all over.
Population: 10,200 (small city): Integrated - 40% human, 20% dwarf, 13% gnome, 8% humanoid, 6% halfling, 6% elf, 4% half-orc, 2% monstrous, 1% half-elf. *
Resources: Iron, sapphires, clay/pottery, cattle, silk
GOVERNMENT
Such a chaotic city needs a strong ruler, and it has one in the person of Lady Kelvin, Matriarch of Mor’s End. Little seen in public these days, she nevertheless makes her presence felt through the actions of the city’s ruling council. This leadership body, lead by Castelllian Althea Stangus, keep the diverse and sometimes wild city humming.
Questions I pose to you all regarding Mor’s End Governmental Issues:
1. The Leader is a mysterious female matriarch, hardly ever seen in public. Lady Kelvin is a beleagured leader trying to keep a hold on her independent city-state. The city's trade and position is much admired; located in a frontier land her city acts as an outpost serving several civilized settlements. Lady Kelvin moves around the city unseen. The daily duties of running the city are done by Castellan Stangus, and a group of city officials (see #2 below). Post some rumors in this thread as to who she is and how she came to power.
2. The day to day governmental workings of Mor’s End are managed by the City Warders. Representatives of each of the city’s ward, the Warders post the laws, settle disagreements, and keep the city going. We have a few EN World people in a few of these positions, but what are the others’ personalities and secret goals of these leaders? Post here.
3. Military. What type of standing army does the city have? Composed of companies of mercenaries, city guards, loyal guardsmen, etc? Please post any thoughts you have here.
4. Intrigue. Every city has a few secret societies that influence the government and businesses within it. Come up with a few. Currently we have the Glittering brotherhood which holds the secret of cutting the Mor river’s sapphires in a way that brings out their magical qualities, and the Merchant’s Guild, which holds a monopoly on trade coming through the town. What part does the Thieves Guild, the University, or other organizations such as Noble Houses play? Is there a secret police?
6. Temples and Religion. The city has a collection of small local gods. Not important to develop larger ones since this city is meant to be adaptable to many DM campaigns who’ll usually import their own gods. But do any of the local dieties or beliefs particularly stand out...and why. Especially if they have any political muscle. Post here.
7. Threats. What threatens the city of Mor’s End, keeping the government always on the watch and how does the government deal with these threats...ignore, keep a militia? Is it a maurauding band of ceatures nearby? Post here.
8. Anything else involving the government. Post here.
Note: Other threads dealing with the economy, trade, crafts, npcs, etc. of Mor's End will be posted soon by the various Ministers. Add your two cents to the creation of this fair city.
wizardoftheplains