DerekSTheRed
Explorer
Now we ARE talking mechanics now, right?
So my question to ENWorld is this: Do high level games play fluently and as fast- paced as low level ones? We were promised short and fast combat turns and general task resolution, and I wanted to know if this premise still holds at the higher levels of the game. Almost all feedback we will give will be of the game portions they provide, and to my understanding, most of it will be for Heroic (low) level games. How much of the open playtest will be for post- 10th level characters?
I do like what I've read so far, and an answer to sooth my concerns would be very much obliged.
I don't think they've looked at high level play much. I'm concerned that hit point dominance of fighters won't scale well. High level play that involves monsters capable of killing non-fighters in one hit while the fighter shrugs off the same hit? No bueno.