Enemies, Allies, and Ideas for Sidereals, Eternals, and above

Bootlebat

Explorer
Ok, 17 is a lot more reasonable. Probably a dumb question, but if the players manage to kill the thing, can they use the rifle themselves? I assume yes, but they probably wouldn't be proficient in it unless they have the right exotic weapon feat.
 

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Yeah i mean if you think about what this "CR13" creature is supposed to represent, these are foot soldiers of a empire who are about to collectively break into the realm of the time lords, beings who can deal 1000d1000X2 instantly without trying, beings who can disintegrate galaxies, erase beings from ever existing and time travel with BILLIONS of health. An empire who wants to break into this realm must have some stupidly OP tech with each soldier being augmented to become far stronger than it was originally. Comparing one soldier with his full tech against some primitive savage barbarian or wizard and expecting the savage to come out on top is quite frankly retarded. Expecting a team of mortals from a technologically backwards world to be on an even playing field through sheer grit and magic is similarly dumb. They should be OP because to turn their gaze to beyond their universe means nothing in their current universe is a big threat and that they could dominate their current universe. Frankly I really liked the original 64d10 because its shows its tech is advanced enough to outclass creatures that only have their magic and muscle to rely on, as it should be.
Well I toned the telluric rifle down significantly even in its original state. It was supposed to be a x10 not x5 feedback loop but that got way out of hand for basic footsoldiers. I did boost the CR to 17, I did a mock battle between the Spraug and Kit to see how it would play out and though Kit was superior if she got hit she was basically toast.

But your thoughts on the matter were exactly my intentions, pure balance is unobtainable in Pathfinder as the basic classes are unbalanced. A Sorcerer or Paladin is leaps and bounds more powerful than an equally powered Fighter. So expecting everything to fall into a box of what's balanced and what's not when it's a sliding scale is ridiculous.

Yes the Spraug are strong, but I never presented them as being anything but. I do agree with the criticism that I went a little low with the CR and should have probably made it 17 to begin with, but expecting a race of high technological beings and conquerors to have little dinky boosts when they're using technologies that largely don't have analogs is silly.
 
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Ok, 17 is a lot more reasonable. Probably a dumb question, but if the players manage to kill the thing, can they use the rifle themselves? I assume yes, but they probably wouldn't be proficient in it unless they have the right exotic weapon feat.
I am going to be honest with you, players who can deal with a invasion by a substantial number of these guys, given they are quite weak on their own(certainly not enough to take on a deity) if they invade they invade with numbers maybe some starships tanks airships etc., will not need to pick up their gear. Unless for some incomprehensible reason, only 1 Spraug shows up with no backup, no vehicles and randomly decides to kill a bunch of random adventures they sure they can try to use the rifle.
 

Ok, 17 is a lot more reasonable. Probably a dumb question, but if the players manage to kill the thing, can they use the rifle themselves? I assume yes, but they probably wouldn't be proficient in it unless they have the right exotic weapon feat.
Exactly yes, they would need to find some means of hacking the items as all this stuff requires knowledge Cybernetics to properly attune and most will not allow a person t just pick up and use, speaking of which I should put that somewhere in their stat block. If you can hack the items, and take exotic weapon proficiency for the telluric rifle or heat lighting chain sword, they're absolutely usable by the party.
 

Beef, how many are typically sent for an invasion? If we take the example of modern day earth with it tech level what type of invasion force should be expected? is it mainly infantry or are they more reliant on hardware like tanks and starships during invasion only sending in troops after the invasion is done to quell the population?
 

I am going to be honest with you, players who can deal with a invasion by a substantial number of these guys, given they are quite weak on their own(certainly not enough to take on a deity) if they invade they invade with numbers maybe some starships tanks airships etc., will not need to pick up their gear. Unless for some incomprehensible reason, only 1 Spraug shows up with no backup, no vehicles and randomly decides to kill a bunch of random adventures they sure they can try to use the rifle.
Exactly. The gear is useful, the Telluric rifle can certainly be a great backup or opening weapon, but it's constant need to charge make it usable probably 1 to 2 rounds max in any combat encounter.

For epic mortals or gods or anyone else fighting an invasion force of these guy, their gear will probably be eclipsed by preexisting magic items, though some of it, a lot of it, will be still useful for party members enterprising enough to figure out how to use it. Chiefly the Black Hole Shield, Psychoactive Armor, and Autoport
 

Beef, how many are typically sent for an invasion? If we take the example of modern day earth with it tech level what type of invasion force should be expected? is it mainly infantry or are they more reliant on hardware like tanks and starships during invasion only sending in troops after the invasion is done to quell the population?
An invasion is usually conducted by a 1-3 frigates or destroyers, a number of gunboats probably around 3-15 and hundreds of fighter craft. This is to protect the major assets however and the main bulk of the invasion force which consists primarily of 1-3 Kill Cruisers and hundreds of dropships.

There are other vessels involved as well, logistics vessels and various other craft depending on the defenses and capabilities of the invaded world.

The Kill Cruisers will open a channel to the invaded world where the Spraug will congratulate the world on being selected for conquest. They'll show a montage of worlds conquered, and those who fell in line flourishing, and those who resisted being obliterated, their populations, and even their worlds themselves being utterly annihilated.

Most worlds in such a predicament will have known in advanced the reputation of the Spraug and the Spraug sculpt this reputation into a psychological weapon. Attacking outer colonies and making a clear statement of intent before ever arriving in force. They'll attempt to get the governments of worlds to capitulate first, rewarding them for doing so with uplifting the civilization and fixing the problems of the world. Disobedience to their dominion is not tolerated however with all forms of resistance being seen as an act of war, to be handled brutally and without mercy, and all conquered worlds are ultimately client worlds to the Spraug Primarcy.

A typical invasion force is not terribly large generally speaking. A Kill Cruiser, though a large and dangerous ship, typically has only about 10,000 spraug aboard but enough space for another 10-15 thousand spraug marines. Spraug themselves have a much more variable size than humans with most Spraug looking quite humanoid, but many being up to large or small size. So amounts of marines can vary.

Each dropship can hold between 20 large to 80 small Spraug, typically. And for an earth sized world of equivalent population and perhaps PL 6 Technology, only a few hundred dropships will utilized.

The marines infiltrating government HQs and killing the leadership and going after military leaders next, and causing absolute chaos within the ranks of the planets defensive forces.

The main bulk of of defense forces will be left largely untouched with only the weapons capable of firing back being crippled. If a large armada is gathered to fight, the Kill Cruisers will unleash their irresistibly powerful Telluric Concussion Torpedos upon them, weapons strong enough to take out even opposing Dreadnoughts in a single shot and Induction Inversion pulses to entirely drain the power supplies of all lesser ships leaving enemy ships stranded with only life support intact and all other systems entirely offline until repairs can be made.

Once the leadership is destroyed, and their main defense force is quelled, they'll crush any who try to take control and any insurgency.

They will use powerful AI to quickly learn all pertinent infrastructural information keeping the society as untouched as possible and simply replacing the leadership with Spraug.

Even money and fashion is copied by the Spraug to keep populations under control and pacified.

Over the next few hundred years the populations are modified via genetic engineering to become compatible mates and the population is slowly bred out being replaced with Spraug, their entire history becoming a footnote in the Spraug gene pool.

Perhaps in a sort of grim irony, or a cruel final mockery, the appropriated history of a population and its various customs and local values become the basis of the various Spraug clans, the Spraug take great pride in "their" history and the clans honor hold a vaunted exalted place in Spraug culture.
 
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Obly99

Hero
Over the next few hundred years the populations are modified via genetic engineering to become compatible mates and the population is slowly bred out being replaced with Spraug, their entire history becoming a footnote in the Spraug gene pool.
Question: following the example of Paizo where to create a new race they open a random page of the Bestiary and have it mate with humans since they can mate and give birth to literally EVERYTHING, what would a Human-Spraug hybrid be like? A bestiary monster? A playable race like the half-orc? If so, what characteristics would you give it?
 

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