Fenris said:I'll toss in my hat for a fighter. Let me ponder a bit on stats. A gun totting fighter sounds fun, but as does a more traditional model. Any thoughts there Jack?
Voda Vosa said:Then if i cant be a dwarven scientist, ill be a plain dwarf. Could you describe this race attributes?
For the rolls, i would have Con, str, int, dex, wis, cha in that order of importance
Its PS then? PD means Post Data, what does PS means?
Zajirlum Dor'Kuzad
1st level Chaotic Dwarf
STR 13 (+1) AC 11 HP 13/13 Speed 4
DEX 12
CON 14 (+1) To Hit +1 Untrained 17
CHA 11 Melee +2 Trained 11 EXP 0%
INT 13 (+1) Missile +1 Save 11
WIS 12
Skills: Alertness, Crafting, Demolitions, Research,
Swimming
Special Abilities: Infravision, Stonecraft +3
Attacks: Open Hand, hit +2 (off-hand -2), dmg 1d4+1
Eqipment: None
Treasure: None
Background: Zajirlum Dor´Kuzad is a stubborn male dwarf
with a long, white beard; big hands; and deep, black eyes.
He often shouts loud curses at God Almighty for anything
that happens to him. Holding his great axe and charging
against his foes with great rage is an image that produces
fear in anyone in his way.
He goes where he must and does what must be done. He
is a handy dwarf, able to craft weapons and ammo, and
skilled in setting traps and blowing things up with explosions.
Also, he brews one of the best root beers! Despite all this,
he is stubborn and loses his temper easily, with catastrophic
consequences.
Before he decided to travel the world looking for money and
power, he was a smith in the stone halls of Kazad Grum, a
dwarven city under a small mountain in the eastern region
of the Belt, the east-west running mountain range that
separates Eorland and Eckland.
Harold Harrison
1st level Lawful Fighter
STR 12 AC 12 HP 13/13 Speed 6
DEX 14 (+1)
CON 13 (+1) To Hit +1 Untrained 17
CHA 11 Melee +1 Trained 11 EXP 0%
INT 13 (+1) Missile +2 Save 14
WIS 11
Skills: Climbing, Crafting, Jumping, Navigation,
Piloting
Special Abilities: None
Attacks: Open Hand, hit +1 (off-hand -2), dmg 1d4
Equipment: None
Treasure: None
Background: Harold Harrison often looked to the sky as a child. He marveled
at the magnificient airships crossing the sky. He worked hard and became a
cabin boy aboard one of the Royal Air Force vessels. He was a quick lad, and
picked up piloting and navigating as well as fighting. He earned the nickname
Rook, or Rooks, from the crew since he seemed to have wings aboard ship,
jumping and flying all over the place during battles, in addition to helping
pilot the craft.
Rooks has since finished his apprenticeship, and the R.A.F. certianly is calling
to him, and there are a number of captains who would love to have him join
their crew. Yet, adventure and a sense of excitement call Rooks. He has no
doubt the air force will be there, but soemthing is calling him out to explore
the world a bit first. A tall, lanky, young man with black hair and eyes, Rooks
is quick with a smile and a loyal fighter, if a bit reckless.
Dagon
1st level Neutral Mage
STR 10 AC 12 HP 6/6 Speed 6
DEX 15 (+1)
CON 12 To Hit +1 Untrained 17
CHA 10 Melee +1 Trained 11 EXP 0%
INT 16 (+2) Missile +2 Save 14
WIS 11
Skills: Concentration, Knowledge, Linguistics,
Research, Spellcraft, Stealth
Special Abilities: Black Magic
Attacks: Open Hand, hit +1 (off-hand -2), dmg 1d2
Equipment: None
Treasure: None
Spells Memorized: 1
Mana Points, Lv1: 1/1
Spell Book:
Background: Dagon is a gaunt looking human male of
above average height. Dagon has short cropped raven
black hair, deep set smoky grey eyes, olive coloured
skin and a penchant for wearing black.
Dagon is a mercenary, plain and simple. He isn't interested
in doing the 'right' thing or fighting the good fight, unless
he's being rewarded appropriately.
Dagon's services are availble to highest bidder, but once
he's accepted a contract he'll carry it through as a matter
of principle. But he isn't above fleeing if that's what it
takes to survive.
Dagon's only interests are in increasing his own fortune,
power, and knowledge.
Kel Vorath
1st level Neutral Mage
STR 14 (+1) AC 12 HP 5/5 Speed 6
DEX 13 (+1)
CON 8 (-1) To Hit +1 Untrained 17
CHA 15 (+1) Melee +2 Trained 11 EXP 0%
INT 16 (+2) Missile +2 Save 14
WIS 12
Skills: Alertness, Concentration, Knowledge, Persuasion,
Performance, Spellcraft
Special Abilities: Black Magic
Attacks: Open Hand, hit +2 (off-hand -1), dmg 1d2+1
Equipment: None
Treasure: None
Spells Memorized: 1
Mana Points, Lv1: 1/1
Spell Book:
Background: Kel was born with a gift, and as he grew
older was encouraged by his father (His mother having
died during childbirth) to develop it, and he has done
so to this day. He seeks Power and knowledge, and
has learned a number of techniques to gain both. Kel
is still a young man, only 18 years old, and is just
starting out in life.
Tall and fairly well built, though he has a glass jaw and
is prone to sickness, Kel is a real looker and considers
himself a ladies man with neatly done red hair and dark
green eyes.
Lyhan
1st level Chaotic Faun
STR 12 AC 13 HP 10/10 Speed 6
DEX 16 (+2)
CON 14 (+1) To Hit +1 Untrained 17
CHA 14 (+1) Melee +1 Trained 11 EXP 0%
INT 15 (+1) Missile +3 Save 14
WIS 12
Skills: Acrobatics, Alertness, Climbing, Deception,
Demolitions, Investigation, Jumping, Legerdemain,
Persuasion, Sabotage, Stealth
Special Abilities: Infravision, Immunity to Ghoul
Paralysis, Woodcraft +3
Attacks: Open Hand, hit +1 (off-hand -1), dmg 1d3
Equipment: None
Treasure: None
Background: Lyhan is a faun that never fit into his small
community. He never really liked the natural world and
the joy of his peers. He always wanted to see the big
cities, and he finally decided to travel to Pensula City, the
capital. There, most people ignored him, some didn't like
him and showed it, and very few welcomed him. That broke
all his illusions of the city. As time passed, his economy grew
thin and he started to steal; but he also quickly grew in skill,
using some prestidigitation tricks he had learned to be of use
to his skills. One mistake has been to put his feet on thieves'
guild territory, but the guild (known in the Pensula City
underworld as the Understable Burglars' Guild) decided to
recruit him and teach him the few skills he needed to become
a great cat burglar.
Aloe Mossleaf
1st level Lawful Hobbit
STR 10 AC 13 HP 9/9 Speed 4
DEX 15 (+1)
CON 12 To Hit +1 Untrained 17
CHA 14 (+1) Melee +1 Trained 11 EXP 0%
INT 16 (+2) Missile +3 Save 11
WIS 13 (+1)
Skills: Alertness, Climbing, Crafting, Gambling,
Healing, Investigation, Knowledge, Legerdemain,
Performance, Persuasion, Research, Stealth
Special Abilities: Stealth +3 (+6 in wooded areas),
AC +2 vs. large creatures, +1 to hit with missile
attacks, +1 to individual initiative
Attacks: Open Hand, hit +1 (off-hand -2), dmg 1d3
Equipment: None
Treasure: None
Background: Coming soon to a character sheet near you.