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Engines & Empires - [B/X D&D] - OOC Discussion

Voda Vosa

First Post
Then if i cant be a dwarven scientist, ill be a plain dwarf. Could you describe this race attributes?
For the rolls, i would have Con, str, int, dex, wis, cha in that order of importance

Its PS then? PD means Post Data, what does PS means?
 

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Jack Daniel

dice-universe.blogspot.com
Fenris said:
I'll toss in my hat for a fighter. Let me ponder a bit on stats. A gun totting fighter sounds fun, but as does a more traditional model. Any thoughts there Jack?

Well, all fighters can use all weapons equally well, so your only real problem is to decide whether you want your fighter to have high strength, in which case you'll be better with traditional melee weapons, or high dexterity, in which case you'll be better with all missile weapons and (since I grandfather in a house rule for weapon finesse) whips and rapiers. A high dex fighter with a rapier (or two), a couple of dueling pistols, and a blunderbuss is a pretty frightening force to reckon with.

Voda Vosa said:
Then if i cant be a dwarven scientist, ill be a plain dwarf. Could you describe this race attributes?
For the rolls, i would have Con, str, int, dex, wis, cha in that order of importance

Its PS then? PD means Post Data, what does PS means?

Post script. :)

And the dwarf class rolls hit dice and attacks as a fighter, and has three special abilities: infravision, superior saving throws, and detecting unusual stonework.
I also let dwarves above 9th level decide whether they become lords or paladins (just like human fighters), making the choice between political power and followers, or personal freedom and minor clerical abilities. In any case, all dwarves above 9th level become resistant to spell damage, taking half damage normally and a quarter damage on a successful saving throw.
 


Jack Daniel

dice-universe.blogspot.com
All right, so that's three characters so far:

Fenris's Fighter, Dex 14, Int 13, Con 13, Str 12, Cha 11, Wis 11. Pick an alignment (L, N, or C) and five skills, one of which should probably be Piloting if you're going for an airship guy. :)

Voda Vosa's Dwarf, Con 14, Str 13, Int 13, Dex 12, Wis 12, Cha 11. Pick an alignment and five skills.

Wystan's Hobbit (I'm not sure if you're definitely in or not, but I'd go for it; I rolled lucky on your stats!), Int 16, Dex 15, Cha 14, Wis 13, Con 12, Str 12. Pick an alignment and twelve skills.

And Jemal... all I can tell you is that if you're after a spell-caster, the mage is definitely the strongest choice in the magic department, followed closely by the cleric or the elf if you're looking to mix in a little combat ability.
 



Jack Daniel

dice-universe.blogspot.com
Character 1 (Voda Vosa):

Code:
Zajirlum Dor'Kuzad
1st level Chaotic Dwarf

STR 13 (+1)   AC 11        HP 13/13      Speed 4
DEX 12
CON 14 (+1)   To Hit +1    Untrained 17             
CHA 11        Melee +2     Trained 11    EXP 0%
INT 13 (+1)   Missile +1   Save 11
WIS 12

Skills: Alertness, Crafting, Demolitions, Research,
   Swimming

Special Abilities: Infravision, Stonecraft +3

Attacks: Open Hand, hit +2 (off-hand -2), dmg 1d4+1

Eqipment: None

Treasure: None

Background: Zajirlum Dor´Kuzad is a stubborn male dwarf 
with a long, white beard; big hands; and deep, black eyes. 
He often shouts loud curses at God Almighty for anything 
that happens to him.  Holding his great axe and charging 
against his foes with great rage is an image that produces 
fear in anyone in his way.
He goes where he must and does what must be done. He 
is a handy dwarf, able to craft weapons and ammo, and 
skilled in setting traps and blowing things up with explosions. 
Also, he brews one of the best root beers!  Despite all this, 
he is stubborn and loses his temper easily, with catastrophic 
consequences.
Before he decided to travel the world looking for money and 
power, he was a smith in the stone halls of Kazad Grum, a 
dwarven city under a small mountain in the eastern region 
of the Belt, the east-west running mountain range that 
separates Eorland and Eckland.

Character 2 (Fenris):

Code:
Harold Harrison
1st level Lawful Fighter

STR 12        AC 12        HP 13/13      Speed 6
DEX 14 (+1)
CON 13 (+1)   To Hit +1    Untrained 17             
CHA 11        Melee +1     Trained 11    EXP 0%
INT 13 (+1)   Missile +2   Save 14
WIS 11

Skills: Climbing, Crafting, Jumping, Navigation,
   Piloting

Special Abilities: None

Attacks: Open Hand, hit +1 (off-hand -2), dmg 1d4

Equipment: None

Treasure: None

Background: Harold Harrison often looked to the sky as a child. He marveled 
at the magnificient airships crossing the sky. He worked hard and became a 
cabin boy aboard one of the Royal Air Force vessels. He was a quick lad, and 
picked up piloting and navigating as well as fighting. He earned the nickname 
Rook, or Rooks, from the crew since he seemed to have wings aboard ship, 
jumping and flying all over the place during battles, in addition to helping
pilot the craft.
Rooks has since finished his apprenticeship, and the R.A.F. certianly is calling 
to him, and there are a number of captains who would love to have him join 
their crew. Yet, adventure and a sense of excitement call Rooks. He has no 
doubt the air force will be there, but soemthing is calling him out to explore 
the world a bit first. A tall, lanky, young man with black hair and eyes, Rooks 
is quick with a smile and a loyal fighter, if a bit reckless.

Character 3 (Lord_Raven88):

Code:
Dagon
1st level Neutral Mage

STR 10        AC 12        HP 6/6        Speed 6
DEX 15 (+1)    
CON 12        To Hit +1    Untrained 17             
CHA 10        Melee +1     Trained 11    EXP 0%
INT 16 (+2)   Missile +2   Save 14
WIS 11

Skills: Concentration, Knowledge, Linguistics, 
   Research, Spellcraft, Stealth

Special Abilities: Black Magic

Attacks: Open Hand, hit +1 (off-hand -2), dmg 1d2

Equipment: None

Treasure: None

Spells Memorized: 1
Mana Points, Lv1: 1/1

Spell Book:

Background: Dagon is a gaunt looking human male of 
above average height. Dagon has short cropped raven 
black hair, deep set smoky grey eyes, olive coloured 
skin and a penchant for wearing black.
Dagon is a mercenary, plain and simple.  He isn't interested 
in doing the 'right' thing or fighting the good fight, unless 
he's being rewarded appropriately. 
Dagon's services are availble to highest bidder, but once 
he's accepted a contract he'll carry it through as a matter 
of principle. But he isn't above fleeing if that's what it 
takes to survive.
Dagon's only interests are in increasing his own fortune, 
power, and knowledge.

Character 4 (Jemal):

Code:
Kel Vorath
1st level Neutral Mage

STR 14 (+1)   AC 12        HP 5/5        Speed 6
DEX 13 (+1)    
CON  8 (-1)   To Hit +1    Untrained 17             
CHA 15 (+1)   Melee +2     Trained 11    EXP 0%
INT 16 (+2)   Missile +2   Save 14
WIS 12

Skills: Alertness, Concentration, Knowledge, Persuasion, 
   Performance, Spellcraft

Special Abilities: Black Magic

Attacks: Open Hand, hit +2 (off-hand -1), dmg 1d2+1

Equipment: None

Treasure: None

Spells Memorized: 1
Mana Points, Lv1: 1/1

Spell Book:

Background: Kel was born with a gift, and as he grew 
older was encouraged by his father (His mother having 
died during childbirth) to develop it, and he has done 
so to this day. He seeks Power and knowledge, and 
has learned a number of techniques to gain both. Kel 
is still a young man, only 18 years old, and is just 
starting out in life.
Tall and fairly well built, though he has a glass jaw and 
is prone to sickness, Kel is a real looker and considers 
himself a ladies man with neatly done red hair and dark 
green eyes.

Character 5 (Velmont):

Code:
Lyhan
1st level Chaotic Faun

STR 12        AC 13        HP 10/10      Speed 6
DEX 16 (+2)
CON 14 (+1)   To Hit +1    Untrained 17             
CHA 14 (+1)   Melee +1     Trained 11    EXP 0%
INT 15 (+1)   Missile +3   Save 14
WIS 12

Skills: Acrobatics, Alertness, Climbing, Deception,
   Demolitions, Investigation, Jumping, Legerdemain,
   Persuasion, Sabotage, Stealth

Special Abilities: Infravision, Immunity to Ghoul
   Paralysis, Woodcraft +3

Attacks: Open Hand, hit +1 (off-hand -1), dmg 1d3

Equipment: None

Treasure: None

Background: Lyhan is a faun that never fit into his small 
community. He never really liked the natural world and 
the joy of his peers. He always wanted to see the big 
cities, and he finally decided to travel to Pensula City, the 
capital. There, most people ignored him, some didn't like 
him and showed it, and very few welcomed him. That broke 
all his illusions of the city. As time passed, his economy grew 
thin and he started to steal; but he also quickly grew in skill, 
using some prestidigitation tricks he had learned to be of use 
to his skills. One mistake has been to put his feet on thieves' 
guild territory, but the guild (known in the Pensula City
underworld as the Understable Burglars' Guild) decided to 
recruit him and teach him the few skills he needed to become 
a great cat burglar.

Character 6 (Wystan):

Code:
Aloe Mossleaf
1st level Lawful Hobbit

STR 10        AC 13        HP 9/9        Speed 4
DEX 15 (+1)
CON 12        To Hit +1    Untrained 17             
CHA 14 (+1)   Melee +1     Trained 11    EXP 0%
INT 16 (+2)   Missile +3   Save 11
WIS 13 (+1)

Skills: Alertness, Climbing, Crafting, Gambling,
   Healing, Investigation, Knowledge, Legerdemain,
   Performance, Persuasion, Research, Stealth

Special Abilities: Stealth +3 (+6 in wooded areas),
   AC +2 vs. large creatures, +1 to hit with missile
   attacks, +1 to individual initiative

Attacks: Open Hand, hit +1 (off-hand -2), dmg 1d3

Equipment: None

Treasure: None

Background: Coming soon to a character sheet near you.
 
Last edited:

Voda Vosa

First Post
Zajirlum Dor´Kuzad is a stubborn male dwarf, with long withe beard, big hands and deep black eyes. He often shouts laud cursing the Gods for anything that happends to him.
Holding his great Axe, charging against his foes, with the rage of a great board, is an image that produces fear to anyone in his way.
He goes where he must, do what must be done. He is a handfull dwarf able to craft weapons and ammo and skilled in seting traps and blowing things off with explotions. Allso he brews one of the best root beers! Despiste all these, hes is stubborn and lose his temper easily, with catastrofic consecueses.
After he decides to travel the world looking for money and power, he was a smith in the stone halls of Kazad Grum, a dwarven city under a small mountain.
 

Jemal

Adventurer
Could you gimme some more info on Mage and Elf? (attacks/damage, skills, saves, HD, and special abilities/spellcasting).

I'm either going to go with a straight Black Mage, or an Elf who does the "fighter/mage" combo (And yes, I realize they don't actually have multi/dual classing, that's just what the elf description sounds like.
 


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