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Engines & Empires I: Escape From the Dungeon


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Fenris

Adventurer
Harold stomps on the gurlging kobolds throat to silence him. He then carefully tests the door, if it is unlocked he will open it to let Old Z charge in.

[sblock] If the door is locked he'll search the kobolds for keys [/sblock]
 

Jack Daniel

dice-universe.blogspot.com
Room 4 - Hour 2 - Turn 1 - Round 1

"Z" bursts through the door -- it's unlocked -- and into a 30' x 40' room, well-lit by torches on stands. Arrayed along the eastern and southern walls are armory stands, some holding leather jerkins and others sporting chainmail corselets, most sized for humans but some for dwarf- and hobbit- (or to be more accurate, orc- and kobold-) sized humanoids.

However, just at the same moment you five are coming in through the door on the north side of the west wall, a door farther south along the same wall is opening up, and in come two muscular humans, armed only with studded leather punching-gloves. The two humans start with surprise upon seeing Zajirlum rush into the room, but they react quickly. One of them cries, "Escape! The prisoners are escaping! Go, Jeval, sound the alarm!" and he steps forward to attack, while his companion turns to flee.

What's more, the two humans win the initiative, so Jeval vanishes into the next room, while the unnamed guard closes 5' and offers "Z" a one-two punch. His right hook (10 to-hit) is a miss, but his left cross (15 to-hit) catches the dwarf squarely on the nose. Zajirlum takes 2 points of bludgeoning damage.
 

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Lord_Raven88

First Post
Having no recourse but to chase the fleeing guard Dagon clutches the manacles in his right hand as he sprints down the corridor after the fleeing guard.
 




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