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[Epic 20] Diablos Ex Machina

OnlytheStrong

Explorer
Open to ideas about how to spend the rest of my money lol I'd like the rest of my armor to more or less match my Fiendhelm. Any tips on how to make it that way?

[sblock=Equipment]

Full Plate of Heavy Fortitude +5 ------103,300gp-----100lbs
Flaming Unholy Greatsword +5--------128,350gp-----16lbs
Shocking Burst Heavy Flail +5--------98,330gp-------20lbs
Belt of Giants Strength +6 -----------36,000gp-------1lbs
Amulet of Natural Armor +5-----------50,000gp-------0lbs
Ring of Protection +5-----------------50,000gp-------0lbs
Greater Boots of the Mountain King----21,500gp------1lbs
Greater Cloak of the Salamander------36,000gp-------0lbs
Fiendhelm---------------------------10,000gp-------2lbs
Instant Fortress---------------------55,000gp-------??
Scabbard of Keen Edge---------------16,000gp-------1lb
Decanter of Endless Water------------9,000gp-------2lbs
Ring of Freedom of Movement---------40,000gp-------0lbs
Belt Pouch-------------------------------2gp---------1lb
Cure Serious Wounds Potions (20)------15,000gp------1lb

Total Gold Remaining: 242,350

[/sblock]

The instant fortress will give us a place to stay where we can actually sleep. It appears to be impossible to enter. I am more than happy to buy things for the group as a whole, if nothing else can be thought of to purchase for myself. I even considered buying the Onyx Dog to help track if we need to.
 
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So, I'm hoping this thread is still recruiting. Because it's totally up my alley and I think I might just cry if it isn't.
If you ARE recruiting, I would like to make a wizard. I don't believe you have one, from what I saw. I'm not entirely certain what books are and are not allowed. If you are still recruiting, and need a wizard, I will stat the character and post it for approval. For now I will just write up a basic description of him and his history.

Mordred D'Loessian
Race: Human
Alignment: Lawful Evil
Height: 5'9"
Weight: 145
Age: TBA

Appearance: Mordred wears clothing that belies his outlook. Despite wearing fine things, he tends to blend into the crowd--and he likes it that way. Few people would assume him to be a wizard, with his trendy clothing and shortly cropped black hair. Most would see him more as a bard, or perhaps a minor noble, from his way of looking down his nose at people he just meets.

Personality: Mordred is an elitist. People he finds competent win his respect, grudgingly. People who tend to fail at what they do earn his scorn. Mordred is fiercely loyal to his friends and steamrollers over things that he sees as being in the way. There are very few people, even friends, that he sees as equal to himself, but he will defend those people with his life, unless they're in trouble for doing something exceedingly stupid. He admires competence in all it's forms, but naturally respects spellcasters more than nonspellcasters.
He despises diplomacy unless he has to use it to get what he wants. He's used to getting his way, but when he doesn't, he isn't set back; he merely finds another way (usually more subtle) to obtain it.

History: the D'Loessian family is a group of fairly rich traders who have been in the business for six generations. Mordred was born into relative comfort; though as he grew up, he came to despise it. He saw his family as living off the fat of what previous generations accomplished, and during his teen years, he fell out with his family, which gave him enough money to go to Spellweaver College, one of the smaller mage schools, and sent him on his way. There, he quickly garnered a reputation for delving into the Black Arts. Unlike many wizards, he despised Evocation and stopped studying it early on in his career. His approach to magic was more subtle, less focused on raw destruction and more on manipulation of the properties inherent in life itself. He studied many ways to make others around him stronger, since, he believed, in a team, a spell that helped someone else become more effective both enhanced his reputation and was more useful, since those he helped had intelligence and could be directed, unlike a single-effect spell. He garnered a reputation in spellweaver, attaining the rank of Maester relatively early in his career. He believes in being prepared for any situation.



Possibly you have more questions for me, and I'm more than willing to answer them if you are; drop me a pm. Thanks :)
 
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ethandrew

First Post
AC: Is there a particular specialty you are leaning toward?

I had proposed a wizard earlier, but upon your submission and our lack of divinity, I might go the route of Wizard/Cleric/Mystic Theurge.

What pantheon are we using for this setting?
 

Nac Mac Feegle

First Post
OnlytheStrong said:
Open to ideas about how to spend the rest of my money lol I'd like the rest of my armor to more or less match my Fiendhelm. Any tips on how to make it that way?

The instant fortress will give us a place to stay where we can actually sleep. It appears to be impossible to enter. I am more than happy to buy things for the group as a whole, if nothing else can be thought of to purchase for myself. I even considered buying the Onyx Dog to help track if we need to.

I've got around a +28 to track, so I think we're good there. As for suggestions, +6 con never hurt anyone except other people.
 

OnlytheStrong

Explorer
Droggoth

Ogre
Fighter 16

Code:
Height: 9'8''
Weight: 520lbs
Hair:  Black
Eyes: Grey
Alignment: LE

Str: 36  +13 mod (16 + 4 level adj + 10 racial + 6 belt of giants strength)
Dex: 10  +0 mod (12 - 2 racial)
Con: 20  +5 mod (16 + 4 racial)
Int:  6    -2 mod (10 - 4 racial)
Wis: 12   +1 mod
Cha: 6    -2 mod  (10 - 4 racial)

AC: 38  (10 + 13 armor + 5 deflection (ring) + 5 amulet of natural armor + 5 racial)

VP: 4d8 + 16d10 + con modx16
WP: 20

Speed: 30ft   (40ft base - 10 armor)

Saving Throws:
   Fortitude:    19     (10 + 4 racial + 5 con mod)
   Reflex:         8    (5 + 1 racial + 0 dex mod + 2 lightning reflexes)
   Will:            9   (5 + 1 racial + 1 wis + 2 iron will)

Attacking:
   Base Attack Bonus: -1 due to size (already taken off my BAB)
   +15/+13/+8/+3     +3 racial

   Unholy Flaming Greatsword +5   to hit: +40/+35/+30/+24
      dmg: 4d6+19       Crit: 19-20x2 (+4 to confirm)
             +2d6 vs. good           

   Shocking Burst Heavy Flail +5    to hit: +39/+31/+26/+21
      dmg: 2d8+13 + 1d6         Crit: 19-20x2  +1d10 on crit

   Frost Shortspear of Distance +5   to hit: +39/+31/+26/+21 
      dmg: 1d8+13 +1d6         Crit: x2   Range: 40ft

   Grapple:  +31  (18 base + 13 strength)


Skills: (excludes Untrained)
   Athletics (S)  uses str
   Awareness (S)   uses wis
   Common Knowledge (A)  uses int
   Intimidate (S)   uses cha
   Language (P)   uses int
   Sense Motive (A)    uses wis
   Warcraft (S)   uses int
   Weaponcraft (S)   uses int

Feats: (9 fighter bonus + 2 racial + 6 level)
   Weapon Focus (greatsword) 
   Greater Weapon Focus (greatsword)
   Weapon Specialization (greatsword)
   Greater Weapon Specialization (greatsword)
   Weapon Mastery (slashing) ~~ +2 to attack and dmg rolls [PHB II pg 81]
   Defensive Sweep ~~  allows for AoO if defender has not moved [PHB II pg 76]
   Power Critical ~~ +4 bonus to confirm critical (greatsword)  [C.W. pg 103]
   Improved Bull Rush
   Improved Sunder
   Shock Trooper ~~directed bull rush, domino rush, heedless charge [C.W. pg 112]
   Brutal Throw ~~adds str mod instead of dex mod to thrown weapons [C.A. pg 106]
   Power Throw ~~power attack for thrown weapons   [C.A. pg 111]
   Cleave
   Great Cleave
   Leadership
   Iron Will
   Lightning Reflexes


Racial Abilities:
   Power Attack
   Smash 
   Darkvision 120ft

[sblock=Equipment (costs and weights)]

Full Plate of Heavy Fortitude +5 -------------103,300gp-------100lbs
Restful Crystal ---------------------------------500gp----------0lbs
Flaming Unholy Greatsword +5---------------128,350gp--------16lbs
Shocking Burst Heavy Flail +5-----------------98,330gp--------20lbs
Frost Shortspear of Distance +5--------------98,304gp---------6lbs
Belt of Giants Strength +6--------------------36,000gp---------1lbs
Amulet of Natural Armor +5-------------------50,000gp---------0lbs
Ring of Protection +5-------------------------50,000gp---------0lbs
Greater Cloak of the Salamander--------------36,000gp---------1lbs
Greater Boots of the Mountain King-----------21,500gp----------1lbs
Fiendhelm-----------------------------------10,000gp----------2lbs
Instant Fortress-----------------------------55,000gp-----------0lbs
Scabbard of Keen Edges---------------------16,000gp-----------1lb
Decanter of Endless Water--------------------9,000gp-----------2lbs
Ring of Freedom of Movement----------------40,000gp-----------0lbs
Cure Serious Wounds Potions (20)------------15,000gp-----------1lb
Belt Pouch---------------------------------------2gp------------1lb
Efficent Quiver--------------------------------1,800gp-----------2lbs
Greater Horn of Blasting----------------------70,000gp----------1lb
Tan Bag of Tricks----------------------------6,3000gp-----------0lbs

Gold Remaining: 65,946
Total Weight Carried: 155lbs

[/sblock]
 
Last edited:

ethandrew

First Post
I think you might've spent too much on equipment. We were only starting from anywhere between 190.000 - 200.000, unless I missed something and we now have a lot more starting gold. Yum!
 




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