Okay...so close to done I can -taste- it...here's Shard v.2: Electric Boogaloo!
Notable factoids:
- AC hits 75 with Shield cast and weapon bonus turned to defense.
- Touch AC is 56 with the weapon bonus.
- SR 41, DR 10/cold iron.
- Modify all saves, to hit, and skills by +4 and add 30 HP for Greater Heroism.
- Can use "spin" to boost spell DC's.
Things that still need to be done:
- My brain locked up trying to pick a fourth metamagic feat. Suggestions?
- Skills all get +1 luck and +1 competence from various items. Not yet listed.
- Save DC's on spell like abilities haven't been adjusted from MM to reflect new Charisma.
Overall, the build is more powerful than my first, despite the ECL levels. However, I'm always open to suggestions and so on.
[sblock]Name: Shard
Race: Pixie
Class/Level: Monk 1, Sorceror 4, Fatespinner 5, Divine Oracle 16
Gender: Female
Exp
Desc: Pending
Strength (STR) 11 +0 (2)
Dexterity (DEX) 34 +12 (8)
Constitution (CON) 29 +9 (10)
Intelligence (INT) 21 +5 (2)
Wisdom (WIS) 19 +4 (2)
Charisma (CHA) 47 +18 (16)
Alignment: Chaotic Neutral
AC: 66 (10 +1 size +12 Dex +2 monk +18 Cha +7 deflect +9 armor +6 natural +1 insight)
Hit Points: 8+10+12+56+234 (320)
Movement: 20' ground, 60' fly (good)
Init: +12
Base Attack Bonus: +13
Melee Attack: +14
Ranged Attack: +26
Fort: +26 (+7 base +9 Con +3 Epic +5 resistance +1 luck +1 competence)
Reflex: +29 (+7 base +12 Dex +3 Epic +5 Resistance +1 luck +1 competence)
Will: +31 (+17 base +4 Wis +3 epic +5 resistance +1 luck +1 competence)
Race Abilities
-4 Strength, +8 Dexterity, +6 Intelligence, +4 Wisdom, +6 Charisma.
Small size
20' ground move. Fly speed of 60 feet (good).
Low-light vision.
+2 racial bonus on Listen, Search, and Spot checks.
Dodge as a bonus feat.
+1 natural armor bonus.
1/day - lesser confusion (DC 14), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC 15), dispel magic, entangle (DC 14), permanent image (DC 19; visual and auditory elements only), polymorph (self only)
Damage reduction 10/cold iron, greater invisibility, spell resistance 41
Automatic Languages: Common, Sylvan. Bonus Languages: Elven, Gnome, Halfling.
Favored Class: Sorcerer.
Level adjustment +4
Class Abilities:
Sorceror
- Metamagic Specialist (PHB2 variant)
Fatespinner
- Spin Fate (5 points can be added to DC 1/day)
- Fickle Finger of Fate (force other to reroll 1/day)
- Spin Destiny (add spin to skill, attack, or save)
- Deny Fate (auto-stabilize 1/day)
- Resist Fate (reroll 1/day)
- Seal Fate (add or subtract 10 from subject's next save; must have equal or more HD to affect)
Divine Oracle
- Oracle Domain (+2 CL on divinations, domain spells)
- Scry Bonus (+1 DC of scrying spells)
- Prescient Sense (Evasion)
- Trap Sense +5
- Divination Enhancement (roll twice on Augury or Divination, use best result)
- Improved Uncanny Dodge
- Immune to Surprise (Always gets to act during surprise rounds)
Skills:
Appraise +15 (10 ranks + 5 Int)
Bluff +19 (1 rank + 18 Cha)
Concentration + 40 (31 ranks + 9 Con)
Intimidate +28 (10 ranks + 18 Cha)
Knowledge: Arcana +35 (30 ranks + 5 Int)
Knowledge: Religion +16 (4 ranks+4 ccranks+5 Int +3 feat)
Profession: Gambler +9 (5 ranks + 4 Wis)
Spellcraft +35 (28 rank + 5 Int +2 synergy)
Tumble +15 (3 ranks + 12 Dex)
Use Magic Device +19 (1 ccrank + 18 Cha)
Languages - Common, Sylvan, Draconic, Elven, Auran
Feats
1 Dodge (bonus)
1 Improved Grapple (bonus)
1 Skill Focus: Knowledge Religion
3 Ascetic Mage
6 Practiced Spellcaster
9 Heighten Spell
12 Maximize Spell
15 ?
18 Quicken Spell
21 Improved Spell Capacity
23 Improved Spell Capacity (Bonus)
24 Improved Metamagic
26 Multispell (Bonus)
Spells (Base DC 28+lvl, Caster level 30)
0 6/6 - Acid Splash, Mending, Message, Ghost Sound, Light, Disrupt Undead, Prestidigitation,
Arcane Mark, Detect Poison
1 11/11 - Shield, True Strike, Magic Missle, Lesser Orb of Acid, Disguise Self
2 11/11 - Dimension Hop, Black Karma Curse, Seeking Ray, See Invisible, Scorching Ray
3 10/10 - Protection from Energy, Arcane Sight, Fireball, Melf's Unicorn Arrow
4 10/10 - Dimensional Anchor, Assay Resistance, Ennervation, Orb of Cold
5 10/10 - Greater Blink, Telekinesis, Persistant Illusion, Teleport
6 10/10 - Disintegrate, Greater Heroism, Analyze Dweomer
7 9/9 - Limited Wish, Prismatic Spray, Spell Turning
8 9/9 - Horrid Wilting, Moment of Prescience, Mind Blank
9 9/9 - Meteor Swarm, Disjunction, Dominate Monster
10 4/4
11 3/3
Money - 15,232
Weapons -
+5 Defending dagger, 72,301
Armour -
Dyrr's Impervious Vestment, +9 armor, 123,000
Gear -
Handy Haversack, 2000
Efficient Quiver, 1800
Survival Pouch, 5000
Magic -
Goggles of Night, 12,000
Vest of Resistance +5, 25,000
Ring of Arcane Might, 20,000
Gloves of Dexterity +6, 36,000
Amulet of Natural Armor +5, 50,000
Helm of Telepathy, 27,000
Boots of Speed, 12,000
Monk's Belt, 13,000
Instant Fortress, 55,000
Clear Spindle Ioun Stone, 4,000
Red Ioun Stone, 5,000
Iridescent Spindle Ioun Stone, 18,000
Orange Ioun Stone, 30,000
Pale Green Ioun Stone 30,000
Luckstone, 20,000
Staff of Soul Warding, 82,417
Staff of Life, 155,750
Staff of Mighty Force, 265,000
Greater Metamagic Rod of Silence, 24,500
Rod of Cancellation, 11,000
Cloak of Charisma +12, 1,440,000
Ring of Protection +7, 980,000
Bracers of epic health +8, 640,000
Tomes 825000
Cha +5 137500
Int +5 137500
Con +5 137500
Dex +5 137500
Wis +5 137500
Str +5 137500[/sblock]
Notable factoids:
- AC hits 75 with Shield cast and weapon bonus turned to defense.
- Touch AC is 56 with the weapon bonus.
- SR 41, DR 10/cold iron.
- Modify all saves, to hit, and skills by +4 and add 30 HP for Greater Heroism.
- Can use "spin" to boost spell DC's.
Things that still need to be done:
- My brain locked up trying to pick a fourth metamagic feat. Suggestions?
- Skills all get +1 luck and +1 competence from various items. Not yet listed.
- Save DC's on spell like abilities haven't been adjusted from MM to reflect new Charisma.
Overall, the build is more powerful than my first, despite the ECL levels. However, I'm always open to suggestions and so on.
[sblock]Name: Shard
Race: Pixie
Class/Level: Monk 1, Sorceror 4, Fatespinner 5, Divine Oracle 16
Gender: Female
Exp
Desc: Pending
Strength (STR) 11 +0 (2)
Dexterity (DEX) 34 +12 (8)
Constitution (CON) 29 +9 (10)
Intelligence (INT) 21 +5 (2)
Wisdom (WIS) 19 +4 (2)
Charisma (CHA) 47 +18 (16)
Alignment: Chaotic Neutral
AC: 66 (10 +1 size +12 Dex +2 monk +18 Cha +7 deflect +9 armor +6 natural +1 insight)
Hit Points: 8+10+12+56+234 (320)
Movement: 20' ground, 60' fly (good)
Init: +12
Base Attack Bonus: +13
Melee Attack: +14
Ranged Attack: +26
Fort: +26 (+7 base +9 Con +3 Epic +5 resistance +1 luck +1 competence)
Reflex: +29 (+7 base +12 Dex +3 Epic +5 Resistance +1 luck +1 competence)
Will: +31 (+17 base +4 Wis +3 epic +5 resistance +1 luck +1 competence)
Race Abilities
-4 Strength, +8 Dexterity, +6 Intelligence, +4 Wisdom, +6 Charisma.
Small size
20' ground move. Fly speed of 60 feet (good).
Low-light vision.
+2 racial bonus on Listen, Search, and Spot checks.
Dodge as a bonus feat.
+1 natural armor bonus.
1/day - lesser confusion (DC 14), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC 15), dispel magic, entangle (DC 14), permanent image (DC 19; visual and auditory elements only), polymorph (self only)
Damage reduction 10/cold iron, greater invisibility, spell resistance 41
Automatic Languages: Common, Sylvan. Bonus Languages: Elven, Gnome, Halfling.
Favored Class: Sorcerer.
Level adjustment +4
Class Abilities:
Sorceror
- Metamagic Specialist (PHB2 variant)
Fatespinner
- Spin Fate (5 points can be added to DC 1/day)
- Fickle Finger of Fate (force other to reroll 1/day)
- Spin Destiny (add spin to skill, attack, or save)
- Deny Fate (auto-stabilize 1/day)
- Resist Fate (reroll 1/day)
- Seal Fate (add or subtract 10 from subject's next save; must have equal or more HD to affect)
Divine Oracle
- Oracle Domain (+2 CL on divinations, domain spells)
- Scry Bonus (+1 DC of scrying spells)
- Prescient Sense (Evasion)
- Trap Sense +5
- Divination Enhancement (roll twice on Augury or Divination, use best result)
- Improved Uncanny Dodge
- Immune to Surprise (Always gets to act during surprise rounds)
Skills:
Appraise +15 (10 ranks + 5 Int)
Bluff +19 (1 rank + 18 Cha)
Concentration + 40 (31 ranks + 9 Con)
Intimidate +28 (10 ranks + 18 Cha)
Knowledge: Arcana +35 (30 ranks + 5 Int)
Knowledge: Religion +16 (4 ranks+4 ccranks+5 Int +3 feat)
Profession: Gambler +9 (5 ranks + 4 Wis)
Spellcraft +35 (28 rank + 5 Int +2 synergy)
Tumble +15 (3 ranks + 12 Dex)
Use Magic Device +19 (1 ccrank + 18 Cha)
Languages - Common, Sylvan, Draconic, Elven, Auran
Feats
1 Dodge (bonus)
1 Improved Grapple (bonus)
1 Skill Focus: Knowledge Religion
3 Ascetic Mage
6 Practiced Spellcaster
9 Heighten Spell
12 Maximize Spell
15 ?
18 Quicken Spell
21 Improved Spell Capacity
23 Improved Spell Capacity (Bonus)
24 Improved Metamagic
26 Multispell (Bonus)
Spells (Base DC 28+lvl, Caster level 30)
0 6/6 - Acid Splash, Mending, Message, Ghost Sound, Light, Disrupt Undead, Prestidigitation,
Arcane Mark, Detect Poison
1 11/11 - Shield, True Strike, Magic Missle, Lesser Orb of Acid, Disguise Self
2 11/11 - Dimension Hop, Black Karma Curse, Seeking Ray, See Invisible, Scorching Ray
3 10/10 - Protection from Energy, Arcane Sight, Fireball, Melf's Unicorn Arrow
4 10/10 - Dimensional Anchor, Assay Resistance, Ennervation, Orb of Cold
5 10/10 - Greater Blink, Telekinesis, Persistant Illusion, Teleport
6 10/10 - Disintegrate, Greater Heroism, Analyze Dweomer
7 9/9 - Limited Wish, Prismatic Spray, Spell Turning
8 9/9 - Horrid Wilting, Moment of Prescience, Mind Blank
9 9/9 - Meteor Swarm, Disjunction, Dominate Monster
10 4/4
11 3/3
Money - 15,232
Weapons -
+5 Defending dagger, 72,301
Armour -
Dyrr's Impervious Vestment, +9 armor, 123,000
Gear -
Handy Haversack, 2000
Efficient Quiver, 1800
Survival Pouch, 5000
Magic -
Goggles of Night, 12,000
Vest of Resistance +5, 25,000
Ring of Arcane Might, 20,000
Gloves of Dexterity +6, 36,000
Amulet of Natural Armor +5, 50,000
Helm of Telepathy, 27,000
Boots of Speed, 12,000
Monk's Belt, 13,000
Instant Fortress, 55,000
Clear Spindle Ioun Stone, 4,000
Red Ioun Stone, 5,000
Iridescent Spindle Ioun Stone, 18,000
Orange Ioun Stone, 30,000
Pale Green Ioun Stone 30,000
Luckstone, 20,000
Staff of Soul Warding, 82,417
Staff of Life, 155,750
Staff of Mighty Force, 265,000
Greater Metamagic Rod of Silence, 24,500
Rod of Cancellation, 11,000
Cloak of Charisma +12, 1,440,000
Ring of Protection +7, 980,000
Bracers of epic health +8, 640,000
Tomes 825000
Cha +5 137500
Int +5 137500
Con +5 137500
Dex +5 137500
Wis +5 137500
Str +5 137500[/sblock]