Class: Scout 20
Eyes: Grey
Hair: Long, brown
Height: 5'9''
Weight: 150lbs
Str: 12 +1 mod (10 + 2 warrior)
Dex: 34 +12 mod (18 + 5 level adj + 6 gloves + 5 manual)
Con: 22 +6 mod (16 + 6 Amulet)
Int: 14 +2 mod
Wis: 14 +2 mod
Cha: 8 -1 mod
[color=orange]HP:[/color] 203 (83 + 120 con mod)
[color=orange]AC:[/color] 46 (10 + 6 shield + 12 dex mod + 5 nat. armor + 5 deflection mod + 8 bracers of armor)
[color=orange]Initiative:[/color] 19 (12 dex mod + 4 improved initiative + 3 battle fort.)
[color=orange]Saving Throws:[/color]
Fortitude: 20/22 (6 base + 6 con mod + 5 cloak + 3 battle fort.) +2 Arm of Set
Reflex: 29/31 (12 base + 12 dex mod + 5 cloak) +2 AoS
Will: 15/17 (6 base + 2 wis mod + 5 cloak + 2 Iron Will) +2 AoS
[color=orange]Speed:[/color] 60ft (30 base + 20 fast movement + 10 boots)
[color=orange]Base Attack Bonus:[/color] 15/10/5
Grapple: 16 (15 base + 1 str mod)
[color=orange]The Arm of Set[/color] (Intelligent Flaming Composite Shortbow +4)
+31/26/21 dmg: 1d6 crit: x3 range: 105ft
Int: 19 +4 mod
Wis: 19 +4 mod
Cha: 10 +0 mod
Ego Score: 26
120ft Darkvision, blindsense, hearing
4 Lesser Powers: Cure Moderate Wounds (3/day), 10 ranks in Sense Motive, 10 ranks in Search, +2 universal saving throw bonus (divine bonus)
4 Greater Powers: Cast Daylight (3/day, may be centered on an arrow as it is fired as a swift action), Cast Deeper Darkness (3/day, may be centered on an arrow as it is fired as a swift action), Sand Shield (at will as a move action, creates an orb of swirling sand around the holder. Provides damage reduction 5/piercing, and a +1 dodge bonus to AC. The effect persists until deactivated as a free action.), Foot of the Desert Swift (when on sand, the holder may take a 10 foot step as opposed to a 5 foot step. Sand shield can trigger this effect.)
Khopesh +4: +20/15/10 dmg: 1d6+1 Critical: 19-20x2
[color=orange]Skills:[/color]
Balance: 25 (12 dex mod + 11 ranks + 2 synergy)
Disable Device: 25 (2 int mod + 23 ranks)
Hide: 35 (12 dex mod + 23 ranks)
Jump: 20 (1 str mod + 12 ranks + 2 synergy + 5 boots)
Knowledge (geo): 25 (2 int mod + 23 ranks)
Knowledge (nature): 27 (2 int mod + 23 ranks + 2 synergy)
Listen: 27 (2 wis mod + 23 ranks + 2 Alertness)
Move Silently: 35 (12 dex mod + 23 ranks )
Search: 25 (2 int mod + 23 ranks)
Spot: 27 (2 wis mod + 23 ranks + 2 Alertness)
Survival: 25 (2 wis mod + 23 ranks)
+2 to keep from getting lost and to avoid hazards
+2 to checks in above ground enviroments
Tumble: 37 (12 dex mod + 23 ranks + 2 synergy)
[color=orange]Feats:[/color]
Track ---use survival skill to track
Shield Proficiency--no armor check penalty for using shields
Point Blank Shot-- +1 bonus on attack and damage rolls within 30ft
Improved Initiative-- +4 bonus to initiative
Precise Shot-- no -4 for shooting into melee
Iron Will-- +2 to will saves
Rapid Shot-- One extra attack per round
Far Shot-- increases bow range by 50%
Deadeye Shot-- Ready action to fire, after ally hits foe, target is denied AC
Shot on the Run-- move before and after a ranged attack
Alertness-- +2 to listen and spot checks
Improved Precise Shot-- ignores less than total concealment
Keen-Eared Scout-- Listen check reveals extra information about sound
[color=orange]Class Skills:[/color]
Trapfinding
Uncanny Dodge
Skirmish (+5d6, +5 AC)
Battle Fortitude +3
Fast Movement +20ft
Trackless Step
Evasion
Flawless Stride
Camouflage
Blindsense 30ft
Hide in Plain Sight
Free Movement
Blindsight 30ft