Epic problem OOC


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Shayuri

First Post
Darimaus, you didn't ask me for any help, so feel free to smack me...but there were a couple of potential problems with your sheet as posted in the RG.

1) Your character started out a paladin, then became a bard. The problem is that a bard cannot be of lawful alignment. Thus, in order to become a bard, he'd have to lose all paladin abilities.

The solution to this is have him start out as a bard, then switch to paladin. Bards that turn lawful canot advance as bards anymore...but they can still use the abilities they already have.
 

Voidrazor

First Post
I'm still working on converting mine from the versions submitted for other games. I do still need to know the epic progression for Contemplative or if the version I posted is OK. Was there an answer to Wrahn's question about flaws? I also have some balance questions.

You mentioned that the Choose Fate spell from the Destiny domain was potentiall problematic, especially if made persistent. If I'm planning to cast it Quickened or in Time Stop would you rather I just drop it?

IS the the Transformation domain OK? The granted power is +1 caster level on transmutation spells. I like it because has Shapechange as the 9th level power, but has better flavor than the Animal domain. It also has Polmorph Any Object as its 8th level power. And a couple of spells listed in Races of Eberron which I won't be using.

Would the combination of Beastlland Ferocity and Delay Death (both in the Spell Comp) fall under category of cheap tricks? My guess is yes, but then again there are plenty of ways around it.
 

Jemal

Adventurer
Flaws No.
Void - Yes, It would be preferable if you wouldn't use the choose destiny spell...
Transformation Domain OK.
Haven't read Beastland Ferocity yet, have to double check, will get back to you on that..
Contemplative would gain Bonus Domain (Any) every 5 levels after 6th (11,16, etc) and a Bonus feat at 14,19,24,29, etc. Don't forget that Bonus Domains are the equivalent of an Epic feat, though they ARE specified, that's still 4 epic feats every 10 levels.

Think of it this way.. From lvl 20-50, Cleric would gain 10 Bonus Feats, while Contemplative would gain 6 bonus feats and 6 bonus domains. So they loose 4 feats for 6 Pre-specified feats.

Pallandrome - The Ranks requirement on feats and Prestige classess is mainly used as a way of setting Minimum Level, since the "total Modifier" has little to really do with your level and more to do with how much you've twinked a specific skill (which is fairly easy to do). Thus, 30 Ranks, not a specific modifier.. Otherwise, It'd be the same as making a prestige class that required you to have a "+30 attack roll with a bow" instead of "BAB +10, W.Focus: Bow" or some such silliness.

Think about it.. Why should the fact that someone has a 'Ring of Making people like me +20' qualify them for a feat?


Also people, Tommorow (In about 7 hours actually) I'm heading out of town to visit family for a while, may be a day, may be 3. I'll check in once more before I go though to answer any last minute questions.
 
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Wrahn

First Post
Salarassa lvl7 Sorcerer/lvl5 Archmage/lvl8 Unseen Seer/lvl3 Blackguard

Rakshasa have a LA +7 and 7 HD of outsider. If the 7 levels of Sorcerer are meant to represent your native ability in addition to the hit dice, I think the way you have it put there is confusing.
 

Shayuri

First Post
Actually, creatures with "natural caster levels" like rakshasa, dragons, nymphs, etc...can take class levels in the caster type they are, and those class levels will stack.

For example a dragon that casts spells as a 3rd level sorceror can then take some class levels in sorceror, and thus cast spells as a higher level sorceror.

Thus a 7 HD +7 ECL Rakshasa with 7 sorceror levels casts spells as a level 14 sorceror.

...Having said that though...hmm.

"Salarassa lvl7 Sorcerer/lvl5 Archmage/lvl8 Unseen Seer/lvl3 Blackguard" with +7 ECL and 7 HD of Rakshasa... I thought there was something amiss there.

23 class levels, plus 7 ECL, plus 7 Rak HD. That's ECL 37. You've got some trimming to do, Pallendrome. :)
 


Nephtys

First Post
Character under construction

Posting it here to get some comments before moving it over to the RG:

--

Iaimz Kalzar

Human Cleric 30 (Madness and Magic)

XP: lvl 30+280
Alignment: LN
Age: 42
Gender: Male
Move: 20
Initiative: +7

Str: 19/+4 (13+6(item))
Dex: 16/+3 (10+6(item))
Con: 26/+8 (15+5(tome)+6(item))
Int: 20/+5 (14+6(item))
Wis: 41/+15 (17+7(lvl)+5(tome)+12(item))
Cha: 24/+7 (14+4(tome)+6(item)

Insanity Score: 15 (The Insanity score is added to Wisdom for spellcasting, but subtracted from wisdom for saves and skills)
Effective Wisdom for Spellcasting: 56/+23
effective Wisdom for skills and Saves: 26/+8

HD/HP: 30d8+240 / 422
Bab/Eab/Grapple: 15/5/24

Attack: By weapon or spell.

AC: 37 (10(base)+13(armour)+3(dex)+5(deflection)+7(shield))
Touch/ Flatfooted: 13/34

Fort: 30 (12(cleric)+5(epic)+8(con)+5(item))
Ref: 19 (6(cleric)+5(epic)+3(dex)+5(item))
Will: 30 (12(cleric)+5(epic)+8(wis)+5(item))

Skillpoints/Skills: 198 (33x6)

Concentration (Con):..........41 (33+8)
Diplomacy (Cha):..............40 (33+7)
Knowledge (arcana) (Int):.....24 (19+5)
Knowledge (history) (Int):....22 (17+5)
Knowledge (religion) (Int):...38 (33+5)
Knowledge (the planes) (Int):.35 (30+5)
Spellcraft (Int):.............38 (33+5)

Feats: 1+1+3+6+9+12+15+18+21+24+27+30+23+26+29
Non Epic: 8

Quicken Spell
Spell Penetration
Greater Spell Penetration
Craft Wondrous Item
Leadership (17th, 135, 13, 7, 4, 2, 2)
Improved Initiative
Power Attack
Cleave

Epic: 7

21: Undead Mastery
23: Multispell
24: Multispell
26: Multispell
27: Automatic Quicken Spell (slvl 0,1,2,3)
29: Automatic Quicken Spell (slvl 4,5,6)
30: Automatic Quicken Spell (slvl 7,8,9)


Spells:
0: 6 . . :
1: 5+4+1 :
2: 5+4+1 :
3: 5+4+1 :
4: 5+3+1 :
5: 5+3+1 :
6: 4+3+1 :
7: 4+3+1 :
8: 4+2+1 :
9: 4+2+1 :

Class Abilities:
Rebuke Undead 10x/day (Control up to 10 times your level in HD of undead)
http://www.d20srd.org/srd/combat/specialAttacks.htm#turnOrRebukeUndead
Spontaneous Casting (Inflict)


Equipment: (4,500,000 GP)

Periapt of Wisdom +12: 1,440,000 gp
Cloak of resistance +5: 25,000 gp
Boots of Teleportation 3/day: 49,000 gp
Ring of Protection +5: 50,000 gp
Ring of X-ray vision: 25,000 gp
Goggles of Night: 12000 gp

Glamered Mithral Full Plate Armour+5 of Heavy Fortification: 9000+1500+100000+2700: 113,200 gp
Full plate 1,500 gp ac+13, maxdex3, acpen-2, 20 ft., 25 lb.

Animated (+2) Adamantium heavy Shield +5 (ac 2+5): 51000 gp

Carpet of Flying (5ft. by 5ft. 200lb. 40ft. lb.) 20,000 gp
Cube of Force: 62,000 gp.
Incense of Meditation: 4,900 gp
Mirror of Mental Prowess: 175,000 gp
Portable Hole: 20,000 gp
Prayer Bead of Karma x2 (caster level +4 for 10 min): 40,000 gp
Rod of Absorption: 50,000 gp
Rod of Metamagic, Maximize (lvl 0-6): 54,000 gp

Tome of Wisdom +5: 137,500 gp
Tome of Constitution +5: 137,500 gp
Tome of Charisma +4: 110,000 gp

Ioun Stones:
Clear Spindle (Sustains creature without food or water): 4,000 gp
Dusty rose Prism (+1 insight bonus to AC): 5,000 gp
Iridescent Spindle (Sustains creature without air): 18,000 gp
Pale green Prism (+1 competence bonus on attack rolls, saves, skill checks, and ability checks): 30,000 gp
Orange Prism (+1 caster level): 30,000 gp

Pearls of Power:
1,000 gp (1st): x 20 : 20,000 gp
4,000 gp (2nd): x 15 : 60,000 gp
9,000 gp (3rd): x 10 : 90,000 gp
16,000 gp (4th): x 5 : 80,000 gp
25,000 gp (5th): x 5 : 125,000 gp
36,000 gp (6th): x 5 : 180,000 gp
49,000 gp (7th): x 7 : 343,000 gp
64,000 gp (8th): x 5 : 320,000 gp
81,000 gp (9th): x 4 : 324,000 gp

Created Items:

Belt of the Body (+6 to Str, Dex and Con)
Market value: 36000 + 36000x1.5x2 = 144000 gp
Crafting Cost: 72,000 gp : 5760 xp

Headband of the Mind (+6 to Int and Cha)
Market Value: 36000 + 36000x1.5 = 36000+54000 = 90000 gp
Crafting Cost: 45,000 gp : 3600 xp

Item of Death Ward (Continuous):
M V: 4x7x2000x2: 112,000 gp
C C: 56,000 gp : 4480 xp

Pearl of Undead Turning (+4 levels to turning and rebuking Undead):
M V: 22,000gp
C C: 11,000 gp : 880 xp

70,000 gps in spell components and foci

29,900 gp remaining


[sblock=domains]
Madness Domain
Granted Power
The character gains an Insanity score equal to half his or her class level. For spellcasting (determining bonus spells and DCs), the character uses his or her Wisdom score plus his or her Insanity score in place of Wisdom alone.

For all other purposes, such as skills and saves, use Wisdom minus Insanity in place of Wisdom.

Once per day, the character can see and act with the clarity of true madness. Use the character’s Insanity score as a positive rather than a negative modifier on a single roll involving Wisdom. Choose to use this power before the roll is made.

Madness Domain Spells
Lesser confusion
Touch of madness
Rage
Confusion
Bolts of bedevilment
Phantasmal killer
Insanity
Maddening scream
Weird


Magic Domain
Granted Power
Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack.

Magic Domain Spells
Magic Aura: Alters object’s magic aura.
Identify: Determines properties of magic item.
Dispel Magic: Cancels magical spells and effects.
Imbue with Spell Ability: Transfer spells to subject.
Spell Resistance: Subject gains SR 12 + level.
Antimagic Field: Negates magic within 10 ft.
Spell Turning: Reflect 1d4+6 spell levels back at caster.
Protection from Spells M F: Confers +8 resistance bonus.
Mage’s Disjunction: Dispels magic, disenchants magic items. [/sblock]


[sblock=equipment notes]Cube of Force: 62,000 gp.
This device is about ¾ inch across and can be made of ivory, bone, or any hard mineral. It enables its possessor to put up a special wall of force 10 feet on a side around her person. This cubic screen moves with the character and is impervious to the attack forms mentioned on the table below. The cube has 36 charges, which are renewed each day. The possessor presses one face of the cube to activate a particular type of screen or to deactivate the device. Each effect costs a certain number of charges to maintain for every minute (or portion of a minute) it is in operation. Also, when an effect is active, the possessor’s speed is limited to the maximum value given on the table.

When the cube of force is active, attacks dealing more than 30 points of damage drain 1 charge for every 10 points of damage beyond 30 that they deal. Spells that affect the integrity of the screen also drain extra charges. These spells (given in the list below) cannot be cast into or out of the cube:

Cube Face Charge Cost
per Minute Maximum Speed Effect
1 1 30 ft. Keeps out gases, wind, etc.
2 2 20 ft. Keeps out nonliving matter
3 3 15 ft. Keeps out living matter
4 4 10 ft. Keeps out magic
5 6 10 ft. Keeps out all things
6 0 As normal Deactivates

Attack Form Extra Charges
Horn of blasting 6
Wall of fire 2
Passwall 3
Disintegrate 6
Phase door 5
Prismatic spray 7

Moderate evocation; CL 10th; Craft Wondrous Item, wall of force; Price 62,000 gp.


Mirror of Mental Prowess
This mirror resembles an ordinary looking glass 5 feet tall by 2 feet wide. The possessor who knows the proper commands can cause it to perform as follows.

Read the thoughts of any creature reflected therein, as long as the owner is within 25 feet of the mirror, even if those thoughts are in an unknown language.
View other places as if with clairvoyance, but vision extends even onto other planes if the viewer is sufficiently familiar with them.
Use it as a portal to visit other places. The user first views the place with the clairvoyance function, then steps through the mirror to the place pictured. Others can follow her through the mirror if they like. An invisible portal remains on the other side where she arrives, and she can return through that portal. Once she returns, the portal closes. The portal closes on its own after 24 hours (trapping the user if she’s still in the other place), and the user can also close it with a command word. Creatures with Intelligence of 12 or higher might notice the portal just as they might notice a magical sensor from a scrying spell. Any creature who steps through the portal appears in front of the mirror.
Once per week the mirror accurately answers one short question regarding a creature whose image is shown on its surface (giving answers similar to those from the legend lore spell).
Strong conjuration and divination; CL 17th; Craft Wondrous Item, detect thoughts, clairaudience/clairvoyance, gate, legend lore; Price 175,000 gp; Weight 40 lb.


Pearl of Power
This seemingly normal pearl of average size and luster is a potent aid to all spellcasters who prepare spells (clerics, druids, rangers, paladins, and wizards). Once per day on command, a pearl of power enables the possessor to recall any one spell that she had prepared and then cast. The spell is then prepared again, just as if it had not been cast. The spell must be of a particular level, depending on the pearl. Different pearls exist for recalling one spell per day of each level from 1st through 9th and for the recall of two spells per day (each of a different level, 6th or lower).

Strong transmutation; CL 17th; Craft Wondrous Item, creator must be able to cast spells of the spell level to be recalled; Price 1,000 gp (1st), 4,000 gp (2nd), 9,000 gp (3rd), 16,000 gp (4th), 25,000 gp (5th), 36,000 gp (6th), 49,000 gp (7th), 64,000 gp (8th), 81,000 gp (9th), or 70,000 gp (two spells). [/sblock]
 
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Shayuri

First Post
Madness Domain has (thankfully) been errataed and "fixed." I don't have my books in front of me now, but there's no more "insanity score" that boosts DC's into the stratosphere.

I believe Complete Divine and/or Spell Compendium have the up to date versions of that domain.
 

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