I don't see much talk about this, but to me, it seems like Common items are going to be the most powerful ones. Currently it's the items with static properties that are the most attractive to players, like Iron Armbands, Staff of Ruin, Vanguard Weapon, Horned Helmet, Battle Harness, Dragon Shards, etc. I'm guessing there are details they haven't shared with us yet.
Awsome...just perfect.
I hope this will end all of the arguements about these new rules.
I don't see much talk about this, but to me, it seems like Common items are going to be the most powerful ones. Currently it's the items with static properties that are the most attractive to players, like Iron Armbands, Staff of Ruin, Vanguard Weapon, Horned Helmet, Battle Harness, Dragon Shards, etc. I'm guessing there are details they haven't shared with us yet.
Anybody know how they are going to quickly classify 8000+ items as circle, diamond, or star?
So the rule is really aimed at designers more than players and DMs. My guess is you won't really see a huge amount of difference as a player. The DM is probably going to give you access to that uncommon item that really makes your build after all. He might now make you work more for it, but my guess is it won't be a big deal in most games. The rare items won't really change much, except now they can appear in books vs being DM specials.
That said, I can see many common items being "higher priority" for a PC than uncommon items. Perhaps this is a good thing as they will be able to get those items more easily.