outsider
First Post
I don't think that was one of those design goals they talked about, no.
Actually, it's the one they were most explicit about:
As far as not being "forced" to change goes, that is true on some level. If the existing content is roughly equal complexity to the high end of the new content, I have no problem. This is not a new edition though. I am going to be exposed to this content when I play 4e, like it or not. If it makes existing options inferior, then there's a problem.Playing a wizard presented different challenges and required more rules mastery than playing a fighter. We wanted to preserve and return to that aspect of the Dungeons & Dragons game in the Essentials products.
Evidentally people that liked the new model of equal system mastery requirements didn't speak up enough, so I'm doing so now. Wizards, if you start limiting mechanical/tactical complexity based on RP character themes, I will cease buying 4e products.