Sammael99
First Post
I kinda cringed when I read the title, but actually I very much agree, although I guess we all have different reference sources, and I guess I view super hero comics in a different light Actually, I probably haven't read the "good" superhero comics, and having been "schooled" in European Bande Dessinée, what I expect of a comic is now auite different...
That being said, the two things that made my DMing evolve a lot in recent years were World of Darkness games and Vampire in particular, which showed me that setting based RPGing with great NPC depth was not only possible but enjoyable, and Babylon 5.
Babylon 5 had this thing which I really enjoyed and now replicate in all long-term campaigns I run : multiple layers of story arcs. In each episode of B5, you had
* a short-term story arc, usually resolved in the episode and/or within two or three episodes, which keeps you watching until the end of the episode,
* a contribution, sometimes minute, sometimes more important, to the main story arc. Usually, you didn't understand the impact of that contribution until later, but it was easy to spot some of the significant elements...
I loved that. In my current campaign, usually every three or four sessions, my players sit down and try to sort out the plot elements and tie in various story lines. They do this unprodded : they WANT to understand. I just love that !!! Makes me feel like I've done my job properly
And these rare moments when they bang their foreheads and go "Of course ! Such and such was the guy behind that crime there ! It makes sense !" are just pure DMing bliss !!
That being said, the two things that made my DMing evolve a lot in recent years were World of Darkness games and Vampire in particular, which showed me that setting based RPGing with great NPC depth was not only possible but enjoyable, and Babylon 5.
Babylon 5 had this thing which I really enjoyed and now replicate in all long-term campaigns I run : multiple layers of story arcs. In each episode of B5, you had
* a short-term story arc, usually resolved in the episode and/or within two or three episodes, which keeps you watching until the end of the episode,
* a contribution, sometimes minute, sometimes more important, to the main story arc. Usually, you didn't understand the impact of that contribution until later, but it was easy to spot some of the significant elements...
I loved that. In my current campaign, usually every three or four sessions, my players sit down and try to sort out the plot elements and tie in various story lines. They do this unprodded : they WANT to understand. I just love that !!! Makes me feel like I've done my job properly
And these rare moments when they bang their foreheads and go "Of course ! Such and such was the guy behind that crime there ! It makes sense !" are just pure DMing bliss !!