Vigilance
Explorer
Well, the "light of foot" comment relates to their tumbling bonuses and/or AC bonuses. Which is also why they don't tend to run away when attacked. Fighting defensively, a tumbling bantering fool has an absolutely insane AC.
So why not stick around where the other characters can fight the guy, while he tries to hit the fool in vain?
This also allows the fool the occasional flanking attack.
The reason for the haste ability was a desire for a pseudo-bardic ability (the fool is more of a bard than a rogue), but also a desire to find someplace in the game for the jig.
The jig was the most popular british dance for a couple of *centuries* maybe longer. Seemed like it should be in some game somewhere.
Chuck
So why not stick around where the other characters can fight the guy, while he tries to hit the fool in vain?
This also allows the fool the occasional flanking attack.
The reason for the haste ability was a desire for a pseudo-bardic ability (the fool is more of a bard than a rogue), but also a desire to find someplace in the game for the jig.
The jig was the most popular british dance for a couple of *centuries* maybe longer. Seemed like it should be in some game somewhere.
Chuck