pawsplay
Hero
drjones said:Man, I am not a grognard but this sentence just made me puke in my hat.
You know, you could probably make a decent espresso machine as a level 5 magic item.
drjones said:Man, I am not a grognard but this sentence just made me puke in my hat.
Ximenes088 said:Perversely enough, we already have a real-world example of the exact truthfulness of the default. WoW has demonstrated that the minimal sale price of a disenchantable object is the sale price of the remnants it disenchants into, and that's in a market with no barrier to entry whatsoever and trivial transaction costs. Why is this so? Because you can make things with the remnants that are more wanted than a useless original item. Are WoW players (economically) insane?
The default rules are not a demented assault on economic sanity, and a DM who lets his world use them is not offending against D&D-appropriate levels of realism. A designer who values a world consistent with human experience does not gain any appreciable credit by deciding that 20% is insane while 50% is "realistic".
JohnSnow said:As people have said, the rule is there for game balance.
Ximenes088 said:Perversely enough, we already have a real-world example of the exact truthfulness of the default. WoW has demonstrated that the minimal sale price of a disenchantable object is the sale price of the remnants it disenchants into, and that's in a market with no barrier to entry whatsoever and trivial transaction costs. Why is this so? Because you can make things with the remnants that are more wanted than a useless original item. Are WoW players (economically) insane?
Kraydak said:Adventurers aren't poor 3rd world farmers with no ability to take their products directly to the 1st world market, nor are they 17th century Europeans dependent on merchants bringing them spices from the Orient. They can travel to wherever the magic item market is themselves, rapidly.
gizmo33 said:Maybe they are insane. Something's missing here. If people will pay 5,000 gp for an item, but they can only sell it to the faceless merchants for 1,000, then what's to stop a player from putting out the word that they'll buy said items for 2,000 and sell it for 4,000? It seems to me to be a no-brainer that you've got 2,000 easy gps coming to you just because the NPCs are foolish. I don't know much about WoW, but unless the player has to walk from India to England for every transaction I would think this would be a gold-mine and much appreciated by persons wishing to sell items as well as those wishing to buy. Of course if I can kill monsters and loot 100000s of gps easily then I might not want to spend time with merchant activities, but that's a zany MMORPG situation and not a satisfying simulation. WoW might be skewed in that there are no actual, functioning, intelligent merchants who are working the system.
gizmo33 said:But if the rule is there for game balance, then I think one is in somewhat of an awkward posistion to try to defend it based on versimiltude. If the rule were not arrived at through a reasonable analysis of "simulation" type stuff, then why pretend that it satisfies that kind of gamer? The rule appears to me as a gamist, fiat-driven construct designed to take money out of pockets of PCs.
drjones said:And how long did it take you to get your newly plundered south American antiquity to Sotheby's in 1770? And how much did it cost to make that happen?