D&D 5E Exodus (OOC)

Shayuri

First Post
A biologist would have an instant 'in' if the character was involved in the study of Demon. But I'm sure an astrophysicist would be equally valuable as well! :)
 

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pathfinderq1

First Post
My thought would be a Xenobiologist- someone who was originally a marine biologist until the events of the Mars expedition made Xenobiology more than a simply theoretical field. I was originally looking at Lore Bard with a bit of Old Ones Warlock, but I don't want to be too close to Dr. Sanduine's niche (if she returns).

How useful would Druid be, given the possible variation in climate/terrain/world? If that seems less optimal, I can focus more on Bard than Warlock and see where things go.
 

pathfinderq1

First Post
"Crikey! Look at the teeth on that one!"

Six years ago, xenobiology was (mostly) a theoretical field of study- until the Mars expedition changed everything. Gwen Jackson was just finishing her thesis on the environmental adaptation of freshwater and saltwater crocodiles when she was summarily all-but drafted into the multinational task force developed to deal with a whole universe full of problems. She threw herself into a whole new realm of study- and quickly found herself fascinated by these so-called dragons. Of course she was on one of the arks- even if they didn't encounter any more dragons, they would have new worlds to explore- and new species to deal with...

Gwen is a scientist, but far more of a field scientist than a lab specialist. She has run studies in some of the harshest environments on earth, and dealt with some of its deadliest predators- and her studies of predatory reptiles just might be useful.

At this point I'm looking at Druid, possibly with Lore Bard, Ranger, or Feylock dip; Outlander background instead of Sage/Scientist, and probably the Skilled feat to round out her skills/tools. Survivalist, but not military. Might want a rifle proficiency (hunting, not military/automatic).
 

KirayaTiDrekan

Adventurer
"Crikey! Look at the teeth on that one!"

Six years ago, xenobiology was (mostly) a theoretical field of study- until the Mars expedition changed everything. Gwen Jackson was just finishing her thesis on the environmental adaptation of freshwater and saltwater crocodiles when she was summarily all-but drafted into the multinational task force developed to deal with a whole universe full of problems. She threw herself into a whole new realm of study- and quickly found herself fascinated by these so-called dragons. Of course she was on one of the arks- even if they didn't encounter any more dragons, they would have new worlds to explore- and new species to deal with...

Gwen is a scientist, but far more of a field scientist than a lab specialist. She has run studies in some of the harshest environments on earth, and dealt with some of its deadliest predators- and her studies of predatory reptiles just might be useful.

At this point I'm looking at Druid, possibly with Lore Bard, Ranger, or Feylock dip; Outlander background instead of Sage/Scientist, and probably the Skilled feat to round out her skills/tools. Survivalist, but not military. Might want a rifle proficiency (hunting, not military/automatic).

Sounds very groovy to me.
 

pathfinderq1

First Post
Any preference between Druid and Bard? Druid would be more scouting/survival focus, while Bard would be more skills/social. Basic background is the same, just a matter of focus...
 

KirayaTiDrekan

Adventurer
Any preference between Druid and Bard? Druid would be more scouting/survival focus, while Bard would be more skills/social. Basic background is the same, just a matter of focus...

It really depends on what you want to play. The campaign doesn't favor either class over the other in terms of what would be most "useful."
 

pathfinderq1

First Post
It really depends on what you want to play. The campaign doesn't favor either class over the other in terms of what would be most "useful."

Okay. Let me bat things around a bit, see what I can put together. I may be snowed in at work again tomorrow, so I'm not sure when I will have a post together.

Basics are: Either Druid or Bard; 'Outlander' background for field research background (Survivalist/explorer as much as scientist); Skilled feat; Skills include Animal handling, Athletics, Investigation, Medicine, Perception, Survival; recruited for biology, specifically crocodiles (adaptational biology, behavior, and communication- ps. saltwater crocodiles are scary...)(Someone, somewhere though the 'dragons' looked enough like predatory lizards that her expertise might help- could lead to breakthroughs- or to hilarious/fatal mistakes). May try to pitch for a hunting rifle proficiency, or may stay away from "combat" skills (until her powers develop).
 

perrinmiller

Adventurer
Like the semi-non-magical class abilities (like Juno's preternatural knowledge of the ship in Shayuri's most recent post), the weapon proficiencies come to the characters sort of instinctually after a certain event takes place (being vague to avoid spoilers). Plus, depending on the character's background, they could have had them already anyway (martial arts training or even SCA membership).
Okay, sounds good.

You probably noticed I posted Akemi in the RG. I went with Marine Background (but made it Navy SEAL for fluff to be different than Shayuri’s character). With ammunition being scare later, maybe being proficient in archaic weapons will be important.

Would armor proficiency already include modern body armor? Has tech evolved to include powered battle suits? (Not that I am looking to be part of the Mobile Infantry of John Ringo’s Posleen series. :p)

I also took the Feat option for Humans, selected Lucky. Probably came in handy to survive in the derelict ark without life support. ;)

I did not take any equipment, unsure what she will have at start. But I think I am all set, unless I missed something.
[MENTION=48394]pathfinderq1[/MENTION]; If you are looking for other opinions from others, I would suggest the Bard over the druid. Between my fighter character and the ranger, the Survival and Stealth niches could be potentially covered. But I don’t think anyone is covering the social skills much at all. That’s my two coppers if you are having trouble deciding. But if you are leaning one way or another, go with that instead. :)
 

KirayaTiDrekan

Adventurer
Weapons tech hasn't progressed too terribly much on the personal level. The Ark ships have rail guns, however. And no, no power armor. ;) Armor proficiency does include the modern equivalents.
 


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