Yes. I think for a sizeable chunk of us, the fighter is seen as a sort of base-line class: Anything it can do, everyone should be able to do to some extent.
And that's just a sizeable chunk. A sizeable chunk of us object to the idea that some classes should be classes for dummies.
I don't know, @
Tony Vargas . I think one useful thing the playtest has shown us is that 80% of the playtesters, across edition preferences, hate the Playtest 1 version of the Fighter and want something more involving.
We don't have the numbers in yet on CS, but given the response online, I'd expect the breakdown to be broadly positive as well, especially given the way that CS accommodates the 20% who prefer the simple fighter.
So when the October playtest arrives, I think one of the key things is to have some non-CS martial classes in there and see how people respond to them.
You miss point 2. Of the 20% of people who liked the
incredibly simple fighter (because let's face it, CS is still pretty simple), from my observation a significant proportion
did not want to play fighters.
Oh, and Deadly Strike isn't interesting. The ability that IME actually makes the 5e Fighter is
Parry. The ability to soak d6 hit points per round (especially with the current anaemic monster attacks) makes the fighter effective on the front line.
Right now, the Fighter, who lacked a distinctive class mechanic for most of D&Ds history
This is revisionism. Right now, the fighter, who for most of D&D's history was the only class (or class group counting Paladins and Rangers) to get multiple attacks at high level...
In oD&D and 1e, the fighter got a number of attacks equal to his level against level 0 foes. Fairly distinctive. And multiple attacks against all enemies at high level.
In 2e, the fighter got Weapon Specialisation - an extra half an attack per round. And a unique mechanic.
Before 3e, fighters were the only class (or classes) to be able to take advantage of really high strength or con.
So no. The fighter has had unique (if simple) mechanics across most of his lifespan with the
only exceptions being the period from 2000 to either 2006 (with the Book of 9 Swords) or 2008. The 3.X fighter is the aberration here.
As for my Paladin example, I'm going off of the
Paladin design goals, which emphasize very different themes. "1. The paladin is a champion of a divine calling...2. The paladin can see and smite evil...4. A paladin has divine abilities." To the extent that Paladins are described as warriors, they are described thusly:
3. A paladin is a fearless and selfless warrior.
The paladin is a warrior, nearly as skilled as a fighter and typically armed with heavy armor and a sword, and utterly without fear. When a paladin fights, it is not only to impose his or her code on the unworthy and slay threats to his or her divine calling, but also to protect allies. More so than the fighter, a paladin who champions a good deity or moral alignment is willing (and able) to sacrifice his or her own safety to ensure the safety of his or her companions. To this end, a paladin aspires to find a blessed sword of unequaled power: a holy avenger.
Translation: A Paladin is a selfess warrior and therefore aspires to find one of the rarest, most powerful, and most expensive magic items in existence. One of these things is not like the other one.