Pathfinder 2E Fall of Plaguestone Rogue's Gallery

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JustinCase

the magical equivalent to the number zero
Mortimer Pendergast
LN versatile human barrister scoundrel rogue 1

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Stats:
STR 10
DEX 16 (+2 ancestry, +2 background, +2 extra)
CON 10
INT 12 (+2 extra)
WIS 12 (+2 extra)
CHA 18 (+2 ancestry, +2 background, +2 class, +2 extra)

Saves:
Fort 3 (+3 trained, +0 con)
Ref 8 (+5 expert, +3 dex)
Will 6 (+5 expert, +1 wis)

Combat:
Initiative +2 (Incredible Initiative feat)
AC: 17 (+3 dex, + 3 trained, + 1 armor)
HP: 8/8
Rapier (melee) +6 (1d6 piercing) (deadly d8, disarm, finesse)
Dagger (melee) +6 (1d4 piercing) (agile, finesse, thrown 10 ft., versatile S)
Dagger (ranged) +6 (1d4 piercing) (agile, finesse, thrown 10 ft., versatile S)

Background: Barrister
Piles of legal manuals, stern teachers, and experience in the courtroom have instructed you in legal matters. You’re capable of mounting a prosecution or defense in court, and you tend to keep abreast of local laws, as you never can tell when you might need to know them on short notice.
Ability scores: +2 Cha, +2 Dex.
Skills: Trained (2+level) in Diplomacy, Legal Lore.
Feats: Group Impression skill feat.

Class: Rogue
You are skilled and opportunistic. Using your sharp wits and quick reactions, you take advantage of your opponents’ missteps and strike where it hurts most. You play a dangerous game, seeking thrills and testing your skills, and likely don’t care much for any laws that happen to get in your way. While the path of every rogue is unique and riddled with danger, the one thing you all share in common is the breadth and depth of your skills.
Rogue's Racket: Scoundrel (Cha is key ability).
Skills: Trained (2+level) in Deception, Society (replaces Diplomacy).
Extra: Successful Feint means flat-footed, crit success also to allies.
Rogue feat: You're Next (reaction; when reducing an enemy to 0 hp, make an Intimidation check with +2 to demoralize another opponent)
Rogue skill feat: Pickpocket (stealing or palming an object that is closely guarded does not take a -5 penalty)

Race: Human
Human heritage: Versatile.
Heritage feat: Assurance (Stealth) general feat (always at least 10 on Stealth rolls).
Human ancestry feat: Cooperative Nature (+4 on Aid checks).
General starting feat: Incredible Initiative (+2 Init)

Skills:
Acrobatics +6 (trained)
Athletics +3 (trained)
Deception (rogue’s racket) +7 (trained)
Diplomacy (background) +7 (trained)
Intimidation +7 (trained)
Legal Lore (background) +4 (trained)
Lore: Guild Lore +4 (trained)
Lore: Underworld Lore +4 (trained)
Medicine +4 (trained)
Perception +6 (expert)
Society (rogue’s racket) +4 (trained)
Stealth +6 (trained; always at least 10 from Assurance feat)
Survival +4 (trained)
Thievery +6 (trained)

Gear: Rogue kit
Leather armor
Dagger, rapier
Adventurer's pack, climbing kit
Thieves' tools
Money: 5 gp, 8 sp
Bulk: 4 Bulk, 1 light
Appearance and personality
Carrying himself with grace, Mortimer Perdergast is obviously of noble descent. He dresses in simple but high-quality clothes, which are fashioned to hide the thin armor underneath. His angular features are not particularly handsome, but his attention can be inspiring or fearsome, depending on his mood.

Mortimer is a thoughtful man, looking at different angles to an issue before making up his mind. He is very comfortable in the spotlights, but prefers not to be seen doing any dirty work.

Bio
Mortimer is originally from Cheliax, born to a minor noble family. As the third son he received a fine education, eventually studying the laws of both his home country and those of many others.

It was not unusual for students of law in Cheliax to bend and break those laws; after all, if caught, what better proof of his education than to defend themselves successfully in court? Mortimer honed skills that some would consider unethical, including stealth and thievery.

What made him leave his family and home behind is something he never speaks about, but at some point he dropped his family's name and left Cheliax. He worked as a barrister in the surrounding countries for a while before joining a caravan from Elidir to Andoran one fateful day...
 
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