Doug McCrae
Legend
The question is how much do your players know. Ignorant players are a great boon to a GM, you need to do a lot less work.
Aezoc said:By believable, I mean that the geology is realistic OR that there's an explicit reason in the source as to why it's not realistic.
fusangite said:What matters about a game world is not how consistent it is with our world but how consistent it is with itself.
Maldin said:Similarly, I think a poorly designed and highly improbable map takes away so much of its believability.
Coplen said:I care about real world geology. When I was remaking the map for my fantasy world I had a friend place the mountains so they'd be placed correctly. Heh.
cignus_pfaccari said:One map I was always fond of was from Birthright. The mountains looked like they were in roughly appropriate places, to where you could almost see the plates, and you could get an idea of prevailing weather patterns.
Brad
As I mentioned in my longer response above, I find it really weird that people conflate "realistic" with resembling the world in which we live.Argus Decimus Mokira said:I know, and I care. As a geologist (there's a lot of us - we should start a thread in OffTopic), I find realistic terrain, climate, and drainage patterns very important.
That's great for you. As I said above, I'm always glad to see people being able to integrate their professional and recreational lives. But I do not see how this makes your worlds any more realistic than those of someone who uses different, but equally consistent design principles.Thinking about these sorts of things (however briefly) has always been a baseline for me in creating a setting
The one with the green country surrounded by deadly deserts on four sides.Olaf the Stout said:Oz, as in Australia or as in the land Oz from the Wizard of Oz?