Maldin
First Post
I do know alot about geology (I teach it in a university - and I'm fascinated to see that there are alot of other geologists here!), and I do care alot about it in my fantasy maps. I think using the old "its magic!" excuse is the lamest crutch possible. Thats not being creative... its being lazy. And even in the most magical world, magic does not rule it. Science does. Water and wind erosion are going to do more to shape the geography then anything else short of continuous cataclysm (and the resulting end of all life on the planet). Did magic rattle the crust rather then plate tectonics? Ok... if thats what makes your plot spin... but even then, the crunching rock will still behave the same no matter what is crunching it. Heck, I've even got a webpage on the geology of the World of Greyhawk's Irongate region (with photographs!), and I think it contributes to the mystery and playability of the area, not diminishes it.
Magic in a magical world suffers from a sort of "Nature TV" syndrome. Watch nature shows on TV long enough and you'd think that most of life on earth consisted of a few dozen large African plains' mammals. Thats the flashy stuff that catches everybodies attention, and so is talked about ad nauseum. What really makes the world go round (and what shapes its ecology) is the millions of beetles! And other boring insects, worms, crustaceans, jellyfish, snails, clams, corals, sea cucumbers, etc. that nobody seems to bother to notice.
When its something important to my game world... something that pushes forward plots, mechanics, or just plain "coolness factor"... I'm all for it! I'm a scientist with a PhD, yet I can reconcile perfectly Spelljammer physics!!! (See my "Life, the Multiverse and Everything" Grand Unified Theory of D&D on my website for the most extreme version of "this is not your father's universe!"). But I think that overusing the "its magic" arguement diminishes the special nature of magic, so I try to use "natural" explanation for as much of my campaign world as possible. Many in this thread have already said the same thing... Forest in the middle of desert? A lake with two different outflows? There is a special reason! Hey PCs! Go find it. ;-) Similarly, I think a poorly designed and highly improbable map takes away so much of its believability. From a playability point of view, there is no suspension of disbelief. From a DM design point of view, it becomes more difficult to expand upon the details because you can never answer the question "What is likely to be there?" The whole world is screwed up? Meh. Everything becomes "common".
I think this poll is quite fascinating. I've heard from the very mouths of many game designers and publishers that most players don't care about "realism" in their maps. All that matters is fun-ness (and what the designer thinks is pretty). I think this poll clearly shows that their assumption has been wrong all along, and that they are assuming an insulting level of mass-ignorance. Its never been an either/or situation. A map can be both believable AND pretty. Lets see more of those!
Denis, aka "Maldin"
Maldin's Greyhawk http://melkot.com
Magic in a magical world suffers from a sort of "Nature TV" syndrome. Watch nature shows on TV long enough and you'd think that most of life on earth consisted of a few dozen large African plains' mammals. Thats the flashy stuff that catches everybodies attention, and so is talked about ad nauseum. What really makes the world go round (and what shapes its ecology) is the millions of beetles! And other boring insects, worms, crustaceans, jellyfish, snails, clams, corals, sea cucumbers, etc. that nobody seems to bother to notice.
When its something important to my game world... something that pushes forward plots, mechanics, or just plain "coolness factor"... I'm all for it! I'm a scientist with a PhD, yet I can reconcile perfectly Spelljammer physics!!! (See my "Life, the Multiverse and Everything" Grand Unified Theory of D&D on my website for the most extreme version of "this is not your father's universe!"). But I think that overusing the "its magic" arguement diminishes the special nature of magic, so I try to use "natural" explanation for as much of my campaign world as possible. Many in this thread have already said the same thing... Forest in the middle of desert? A lake with two different outflows? There is a special reason! Hey PCs! Go find it. ;-) Similarly, I think a poorly designed and highly improbable map takes away so much of its believability. From a playability point of view, there is no suspension of disbelief. From a DM design point of view, it becomes more difficult to expand upon the details because you can never answer the question "What is likely to be there?" The whole world is screwed up? Meh. Everything becomes "common".
I think this poll is quite fascinating. I've heard from the very mouths of many game designers and publishers that most players don't care about "realism" in their maps. All that matters is fun-ness (and what the designer thinks is pretty). I think this poll clearly shows that their assumption has been wrong all along, and that they are assuming an insulting level of mass-ignorance. Its never been an either/or situation. A map can be both believable AND pretty. Lets see more of those!
Denis, aka "Maldin"
Maldin's Greyhawk http://melkot.com
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