Ambrus
Explorer
My gaming group is going to be starting a swashbuckling Savage Tide AP / Freeport campaign set in Mystara and I'm looking to make a character based around the theme of movement, speed and travel while remaining effective in combat. Since the campaign will be partially maritime in nature, I need to keep the watery environment in mind so as not to be stymied by it. I've got a build I've been working on and wanted to get some feedback on it along with suggestions for possible improvements to it.
I'm aiming to get the Up the Walls psionic feat for vertical terrain as well as the Elocater's Scorn Earth ability to be able to move across bodies of water. So far, my build involves quite a bit of multi-classing to net as many increases to my character's base speed. My DM is fairly flexible when it comes to allowing sources material so I've used quite a few splatbooks as well as a base class from Monte Cook's Arcana Evolved; the Totem Warrior.
Here's my proposed build so far:
1st = Barbarian 1 (with Whirling Frenzy UA rage variant)
2nd = Ardent 2 (with Freedom and Element mantles)
3rd = Wolf Totem Warrior 1
4th = Wolf Totem Warrior 2
5th = Fighter 1
6th = Elocater 1
7th = Ardent 2
8th = Dervish 1
9th = Dervish 2
10th = Dervish 3
I'm planning on taking the Quick trait from Unearthed Arcana for added speed at 1st level, combined with the Barbarian's Fast Movement ability for a +20-ft increase to land speed. At 2nd level, the Freedom mantle grants another +10-ft of speed while the elemental mantle grants a swim speed equal to a a character's land speed. The Wolf Totem Warrior grants yet another +10-ft speed increase at 3rd level, which is also the level at which I'll be taking the Up the Walls feat. 4th and 5th levels grant extra feats which are necessary to meet prestige class requirements. Elocater at 6th level grants the Scorn Earth ability. At 7th level a second level of Ardent grants the Conflict mantle which in turn grants the Weapon Focus feat needed to qualify for Dervish at 8th level. Dervish will grant my character an extra +5-ft. of speed as well as the Dervish Dance ability; the ability to make multiple attacks while continuing to move. And then onward to further speed and melee boosts via added Dervish levels. I'm trying to fit in the Speed of Thought feat somewhere in there, but most of the character's feats will be tied up to meet prestige class requirements so it seems I may not be able to take it before 9th or 10th levels.
The campaign setting severely limits the choice of races to humans, elves, dwarves and halfings; though my DM is allowing some sub-race substitutions. Right now I'm leaning towards playing a halfling (using a Strongheart from the FRCS as a stand-in).
So does this sound crazy? Can anyone do better while maintaining the character's theme?
I'm aiming to get the Up the Walls psionic feat for vertical terrain as well as the Elocater's Scorn Earth ability to be able to move across bodies of water. So far, my build involves quite a bit of multi-classing to net as many increases to my character's base speed. My DM is fairly flexible when it comes to allowing sources material so I've used quite a few splatbooks as well as a base class from Monte Cook's Arcana Evolved; the Totem Warrior.
Here's my proposed build so far:
1st = Barbarian 1 (with Whirling Frenzy UA rage variant)
2nd = Ardent 2 (with Freedom and Element mantles)
3rd = Wolf Totem Warrior 1
4th = Wolf Totem Warrior 2
5th = Fighter 1
6th = Elocater 1
7th = Ardent 2
8th = Dervish 1
9th = Dervish 2
10th = Dervish 3
I'm planning on taking the Quick trait from Unearthed Arcana for added speed at 1st level, combined with the Barbarian's Fast Movement ability for a +20-ft increase to land speed. At 2nd level, the Freedom mantle grants another +10-ft of speed while the elemental mantle grants a swim speed equal to a a character's land speed. The Wolf Totem Warrior grants yet another +10-ft speed increase at 3rd level, which is also the level at which I'll be taking the Up the Walls feat. 4th and 5th levels grant extra feats which are necessary to meet prestige class requirements. Elocater at 6th level grants the Scorn Earth ability. At 7th level a second level of Ardent grants the Conflict mantle which in turn grants the Weapon Focus feat needed to qualify for Dervish at 8th level. Dervish will grant my character an extra +5-ft. of speed as well as the Dervish Dance ability; the ability to make multiple attacks while continuing to move. And then onward to further speed and melee boosts via added Dervish levels. I'm trying to fit in the Speed of Thought feat somewhere in there, but most of the character's feats will be tied up to meet prestige class requirements so it seems I may not be able to take it before 9th or 10th levels.
The campaign setting severely limits the choice of races to humans, elves, dwarves and halfings; though my DM is allowing some sub-race substitutions. Right now I'm leaning towards playing a halfling (using a Strongheart from the FRCS as a stand-in).
So does this sound crazy? Can anyone do better while maintaining the character's theme?