Crothian
First Post
This is the story of five friends and their quest to retrieve a musical instrument. The game was played at the First Ohio Gameday. The module is the Whispering Woodwind by Creative Mountain Games.
Cast of character:
Mardnab Beren (Played by Quickbeam): Mardnab is from a small gnomish village west of Nibbleheim. They are looked down on by most of the other gnomes for their ways, but her tribe has always risen to the challenge to be self-sufficient and not need anyone else. Marnab is considered one of the most stubborn of her generation. She left the village to prove to the world the worth of her people.
Feng (Played by dshai527): Feng was raised in the town of Thesden listening to stories of the great Orcish invasion hundreds of years ago lead by Rak the Black. Feng felt the need to defend his orcish heritage by learning the age-old tales of the orcs and specifically Rak the Black. He has been rather successful as many people seem interested in the stories, as much time has passed since the invasion. Many people don’t recognize Feng as a Half Orc since Orcs are very, very rare after the invasion of their land shortly after Rak invaded the kingdom
Dell Thorne (Played by Clear Dragon): Dell’s Family is very influential in Thesden and in many towns and cities. The Thorne’s have been making quality furniture and wooden goods for centuries. Dell is a follower of Voltar, the god of Fire, Magic, and Crafts. He has decided to leave the village to try to define himself and not be defined by his family and their longstanding traditions
Seriphina Tealeaf (Played by Aurora): Seriphina was raised in Marsis’ Grove away from the Halfling people. She has always been a loner, being one of a very few halfling on the continent. She meet her snake on a trip to the south and has had it for over a year a now. The people of the grove encourage their students to take time to wonder the lands to become more familiar with its people and places, and that’s what she is doing.
Aust Siannodel (Played by Alex): Aust’s people are mostly sailors, as his family has been on the water for hundreds of years. However Aust always preferred dry ground, he’s uncomfortable on the water. He found he has a knack for riding and fighting from horseback, a trait very rare in his people. So, he went to the human kingdom and trained under them. However, he lost his horse and much of his money in the barracks playing cards. So, now he’s looking for opportunities to get some money and another steed.
The Fellowship of the Flute
The story begins as our group enters the town of Jalston after a nice, long journey. They are dirty and tired from their trip. Their change purses are a little on the light side and they enter the town in silence. They smell the sea air of the port town and then another smell separates; the smell of smoke. They approach the far side of town and see a boat that is on land up in flames. There is a line of people severing as bucket brigade but they have far too few buckets to do any good. There are a few adventurous souls running into and out of the burning wreck. Those that exit are carrying bottles and supplies. They take them to an older man who is yelling at people and demanding things be done about his inn.
“Why did you bring out the beer? I told you the scotch is much more valuable. I can’t believe how stupid you are!!” he bellows at a young man who just came out of the fire. The young man coughs a bit, and puts his cloak out as he’s being scolded. “Here’s a few coppers, but don’t expect any more. Can’t follow simple orders; I’m going to lose it all!!”
Aust’s elven ears perk up. “I think we should help this man retrieve his stuff, there is money to be gained here.” He walks up to the man say “My Good man, if I could…”
“What do you want? Can’t you see I’m a little busy here with my Inn burning?” He interrupts.
“Well, then perhaps I could inquire about how to help you.” Aust replies without missing a beat.
“Well, go into the building a retrieve some things of value before they get destroyed. I can’t believe I have to spell this out to people.” The man says.
“Well, I will be needing this tarp,” Aust says as he grabs the tarp and goes over to burning building.
“Hey you can’t take that!!” yells the man as Aust walks away but Aust ignores him. He then takes some of the water that is to be used to throw on the fire and tosses it on the tarp. He then wraps the tarp around him and runs up the gangplank and down into the fire.
Mardnab follows him up grumbling things under her breath. Feng follows as well but it’s clear he doesn’t actually want to go inside the burning building. Aust makes a dash inside as the smoke really starts to billow up. Mardnab follows and Dell reluctantly goes on the ship and into the fire as well. Aurora watches from the safety of the street.
Inside the building is on fire. It’s obvious that this place is a lost cause. Aust jumps over some of the fire to get to the bar. Dell watches from just inside as the smoke is starting to get to him. Mardnab has a smile on her face as she too crosses the fire to the bar. Aust looks around the bar, but the smoke is just to thick so he grabs some bottles. Mardnab and Dell then run out. Aust thinks about leaving then goes back and looks around the bar some more. He thinks he spots something better and grabs it and then runs out of the bar choking on the smoke.
They gather at the bottom on the gang plank and cough up all the smoke and get their breath back. The tarp Aust has is smoldering in a few places, ruined. As Aust puts it out he looks at Mardnab and says “Your boots are on fire.” She flashes him a look and does nothing about them. “Your boots are burning,” Aust repeats and she continues to pretend to not hear him.
Feng looks over, “Maybe Gnomes are fireproof?”
They walk over to the man. Aust is beaming as he carries the bottles over to him. Mardnab pauses for a little while to put out her boots while no one is looking. The man looks up with a frown and before Aust has a chance to speak says “This is all you could get?”
Aust stares at him blankly. “Good sir, we risked out lives getting these fine bottle for you.”
“Fine bottles? You can’t be serious!! This is the stuff I serve to the likes of them,” as he motions over to the bucket brigade. He reaches in his purse and pulls out a couple of silver pieces and places them on the table.
“No sir, I realize that you have lost a lot today but I really think these are bottles are worth a little more then this amount of coin.” Aust says trying to still be polite.
“Sure, why not rob a man on the day he lost everything!!” he says but does add some gold to the silver coins.
“If we may get your name sir… And what happened here?” Aust asks.
“My name is Tardak and what happened was a stupid bard. He burnt down my inn and now I’ve lost it all. He wanted to fix something special in the kitchen. I knew it was a bad idea, but he begged in that dratted annoying way and I knew he would not cease. So, I reluctantly agreed and not even three minutes pass before smokes comes out of the kitchen. He runs out, straight out the kitchen and out of the inn. I look in and the kitchen is covered in flames. I got everyone cleared out, thank Voltar, but I lost everything. Now I’ve got to get him back here and see if there’s any compensation he can come up with.”
Aust’s eyes grow wide at that. “So, sir, would it be possible that you need a group such as us to retrieve the bard?”
“Hmm, maybe you can do that. But frankly the only think of Contel’s, the bard, I can think of worth anything was that stupid flute of his. So, just bring the flute back and that will be enough. I’ll reward you of course. And I could care less what happens to Contel. He went south probably to the small town of Parvue”
“Excellent, well, we accept and we’ll be on are way this very night,” Aust replies at the sun slowly sets and storms clouds gather to the west.
The group then heads to a local general store to stock up on some items. Aust tries to get the merchant to gamble with him but the merchant refuses. Mardnab demans Seriphina to use any weapon besides her sling, which Mardnab feels are completely useless. So Mardnab buys Seriphina a scimitar. They get some rope, lanterns, and some other minor items and go on their way.
Cast of character:
Mardnab Beren (Played by Quickbeam): Mardnab is from a small gnomish village west of Nibbleheim. They are looked down on by most of the other gnomes for their ways, but her tribe has always risen to the challenge to be self-sufficient and not need anyone else. Marnab is considered one of the most stubborn of her generation. She left the village to prove to the world the worth of her people.
Feng (Played by dshai527): Feng was raised in the town of Thesden listening to stories of the great Orcish invasion hundreds of years ago lead by Rak the Black. Feng felt the need to defend his orcish heritage by learning the age-old tales of the orcs and specifically Rak the Black. He has been rather successful as many people seem interested in the stories, as much time has passed since the invasion. Many people don’t recognize Feng as a Half Orc since Orcs are very, very rare after the invasion of their land shortly after Rak invaded the kingdom
Dell Thorne (Played by Clear Dragon): Dell’s Family is very influential in Thesden and in many towns and cities. The Thorne’s have been making quality furniture and wooden goods for centuries. Dell is a follower of Voltar, the god of Fire, Magic, and Crafts. He has decided to leave the village to try to define himself and not be defined by his family and their longstanding traditions
Seriphina Tealeaf (Played by Aurora): Seriphina was raised in Marsis’ Grove away from the Halfling people. She has always been a loner, being one of a very few halfling on the continent. She meet her snake on a trip to the south and has had it for over a year a now. The people of the grove encourage their students to take time to wonder the lands to become more familiar with its people and places, and that’s what she is doing.
Aust Siannodel (Played by Alex): Aust’s people are mostly sailors, as his family has been on the water for hundreds of years. However Aust always preferred dry ground, he’s uncomfortable on the water. He found he has a knack for riding and fighting from horseback, a trait very rare in his people. So, he went to the human kingdom and trained under them. However, he lost his horse and much of his money in the barracks playing cards. So, now he’s looking for opportunities to get some money and another steed.
The Fellowship of the Flute
The story begins as our group enters the town of Jalston after a nice, long journey. They are dirty and tired from their trip. Their change purses are a little on the light side and they enter the town in silence. They smell the sea air of the port town and then another smell separates; the smell of smoke. They approach the far side of town and see a boat that is on land up in flames. There is a line of people severing as bucket brigade but they have far too few buckets to do any good. There are a few adventurous souls running into and out of the burning wreck. Those that exit are carrying bottles and supplies. They take them to an older man who is yelling at people and demanding things be done about his inn.
“Why did you bring out the beer? I told you the scotch is much more valuable. I can’t believe how stupid you are!!” he bellows at a young man who just came out of the fire. The young man coughs a bit, and puts his cloak out as he’s being scolded. “Here’s a few coppers, but don’t expect any more. Can’t follow simple orders; I’m going to lose it all!!”
Aust’s elven ears perk up. “I think we should help this man retrieve his stuff, there is money to be gained here.” He walks up to the man say “My Good man, if I could…”
“What do you want? Can’t you see I’m a little busy here with my Inn burning?” He interrupts.
“Well, then perhaps I could inquire about how to help you.” Aust replies without missing a beat.
“Well, go into the building a retrieve some things of value before they get destroyed. I can’t believe I have to spell this out to people.” The man says.
“Well, I will be needing this tarp,” Aust says as he grabs the tarp and goes over to burning building.
“Hey you can’t take that!!” yells the man as Aust walks away but Aust ignores him. He then takes some of the water that is to be used to throw on the fire and tosses it on the tarp. He then wraps the tarp around him and runs up the gangplank and down into the fire.
Mardnab follows him up grumbling things under her breath. Feng follows as well but it’s clear he doesn’t actually want to go inside the burning building. Aust makes a dash inside as the smoke really starts to billow up. Mardnab follows and Dell reluctantly goes on the ship and into the fire as well. Aurora watches from the safety of the street.
Inside the building is on fire. It’s obvious that this place is a lost cause. Aust jumps over some of the fire to get to the bar. Dell watches from just inside as the smoke is starting to get to him. Mardnab has a smile on her face as she too crosses the fire to the bar. Aust looks around the bar, but the smoke is just to thick so he grabs some bottles. Mardnab and Dell then run out. Aust thinks about leaving then goes back and looks around the bar some more. He thinks he spots something better and grabs it and then runs out of the bar choking on the smoke.
They gather at the bottom on the gang plank and cough up all the smoke and get their breath back. The tarp Aust has is smoldering in a few places, ruined. As Aust puts it out he looks at Mardnab and says “Your boots are on fire.” She flashes him a look and does nothing about them. “Your boots are burning,” Aust repeats and she continues to pretend to not hear him.
Feng looks over, “Maybe Gnomes are fireproof?”
They walk over to the man. Aust is beaming as he carries the bottles over to him. Mardnab pauses for a little while to put out her boots while no one is looking. The man looks up with a frown and before Aust has a chance to speak says “This is all you could get?”
Aust stares at him blankly. “Good sir, we risked out lives getting these fine bottle for you.”
“Fine bottles? You can’t be serious!! This is the stuff I serve to the likes of them,” as he motions over to the bucket brigade. He reaches in his purse and pulls out a couple of silver pieces and places them on the table.
“No sir, I realize that you have lost a lot today but I really think these are bottles are worth a little more then this amount of coin.” Aust says trying to still be polite.
“Sure, why not rob a man on the day he lost everything!!” he says but does add some gold to the silver coins.
“If we may get your name sir… And what happened here?” Aust asks.
“My name is Tardak and what happened was a stupid bard. He burnt down my inn and now I’ve lost it all. He wanted to fix something special in the kitchen. I knew it was a bad idea, but he begged in that dratted annoying way and I knew he would not cease. So, I reluctantly agreed and not even three minutes pass before smokes comes out of the kitchen. He runs out, straight out the kitchen and out of the inn. I look in and the kitchen is covered in flames. I got everyone cleared out, thank Voltar, but I lost everything. Now I’ve got to get him back here and see if there’s any compensation he can come up with.”
Aust’s eyes grow wide at that. “So, sir, would it be possible that you need a group such as us to retrieve the bard?”
“Hmm, maybe you can do that. But frankly the only think of Contel’s, the bard, I can think of worth anything was that stupid flute of his. So, just bring the flute back and that will be enough. I’ll reward you of course. And I could care less what happens to Contel. He went south probably to the small town of Parvue”
“Excellent, well, we accept and we’ll be on are way this very night,” Aust replies at the sun slowly sets and storms clouds gather to the west.
The group then heads to a local general store to stock up on some items. Aust tries to get the merchant to gamble with him but the merchant refuses. Mardnab demans Seriphina to use any weapon besides her sling, which Mardnab feels are completely useless. So Mardnab buys Seriphina a scimitar. They get some rope, lanterns, and some other minor items and go on their way.
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