I guess I'm looking at it through the lens of taking one person (the DM) who maybe wants to tell or create a story or at least has one in mind as a fallback and expanding it to five* people who each have their own story in mind (the DM plus four* players), and wondering how this can be or remain functional in the long term.
Well, here are two possibilities (there may be others)
(1) No one at the table wants to create or tell a story.
(2) Everyone at the table is able to integrate their story conceptions.
Given that thousands of people the world over are playing functional games of AW and DW, somehow they are managing to pull it off!
(The rules state (1). Some people, eg I believe
@EzekielRaiden though I could be wrong, prefer (2).)
Even in full-sandbox no-plot D&D a story still ends up emerging
Really? With rising action, and crisis and climax, and characters whose lives are changed? I mean, just upthread you've explained how - unlike in stories - D&D may have rafts of "nothing happens".
I mean, the D&D stuff can be
edited into a story, by cutting out all the stuff that is not part of a story. The goal of AW is that play will actually generate a story, without anyone needing to set out to write one. Not that it will generate a fiction which can be edited into a story. The latter would not be any sort of technical achievement at all, given that kids playing playground games can achieve that.
Outside of combat, I'd say the same is true of D&D.
And? I was responding to a post that said that, in DW, action declarations are constrained.