Horwath
Legend
For the run of 5E, fighting styles were a balance complete mess.
from Archery's OP and breaking bounded accuracy to complete trash of great weapon fighting?
How would you balance them out?
My few suggestions:
Archery: add proficiency bonus to damage instead of +2 attack
Defense: with +1 AC in proficient armor, add damage reduction of 1 when wearing proficient armor
Dueling: proficiency bonus to damage instead of flat +2
Great weapon fighting: damage die increase, 1d8 becomes 1d12, 1d10 becomes 2d6, 1d12/2d6 becomes 2d8, PAMs 1d4 becomes 1d6
Thrown weapon: in addition range of all thrown weapons becomes 60/180
Interception and protection becomes one style: you force a rerroll of attack roll that hits an ally withing 5ft, if the reroll hits, reduce the damage by 1d6+prof bonus
Two weapon fighting: in addition, if you have Dual wielder feat and Extra attack feature, make two attacks with your off hand
from Archery's OP and breaking bounded accuracy to complete trash of great weapon fighting?
How would you balance them out?
My few suggestions:
Archery: add proficiency bonus to damage instead of +2 attack
Defense: with +1 AC in proficient armor, add damage reduction of 1 when wearing proficient armor
Dueling: proficiency bonus to damage instead of flat +2
Great weapon fighting: damage die increase, 1d8 becomes 1d12, 1d10 becomes 2d6, 1d12/2d6 becomes 2d8, PAMs 1d4 becomes 1d6
Thrown weapon: in addition range of all thrown weapons becomes 60/180
Interception and protection becomes one style: you force a rerroll of attack roll that hits an ally withing 5ft, if the reroll hits, reduce the damage by 1d6+prof bonus
Two weapon fighting: in addition, if you have Dual wielder feat and Extra attack feature, make two attacks with your off hand