I think it would be better as "reduce cover penalty by 2," which appeared to be the original goal, rather than boosting damage. I always had an issue with ranged attacks just being more accurate.
there is a feat for that.
as HP are abstraction, more damage can also be seen as more accurate.
Defense is underrated already. People don't take it because it's passive, rather than active, not because it isn't good. I could see switching it to damage reduction instead of boosting AC though, which would increase its appeal.
It's really bad.
if you get hit 60% of the time, it turns that to 55% of the time.
That is relative 8,3% damage reduction.
As now fighting styles are worth a full feat(lol) we can compare it with tough.
we could use 10th level fighter with "default" 14 Con. 84HP, 104HP with tough feat. 23,8% more HP.
Defense style closes to Tough feat only if you get hit on 16+ without style. then it turns that to 20% less damage
This is a significant boost, which I don't see as necessary.
+2 is good increase on 1d8+3 when you start, when you finish with 1d8+5 plus whatever magic bonuses you get, then that +2 seems trivial.
Too complicated, so it won't happen. Interesting idea though.
yeah. too much hassle. but style needs to get buffed.
maybe extra d6 damage per hit, d8 at 5th level, d10 at 11th level, d12 at 17th level.
Double the range, not super boosting all of them.
thrown needs to be somewhat viable. 60ft normal range is in default darkvision range, plus the range of bunch of features and spells.
I think the existing -2 after the attack is fine, but I still have issues with how DM dependent it is. Every time I've taken these styles, the DM just targets me instead, making my ability useless.
if you are in fullplate and shield and heavy armor mastery, then you are doing your job if the DM targets you.
I'd remove the requirement for the Duel Wielder Feat. In the Duel Wielder Feat, I'd add that if you have Two Weapon Fighting you can use two 1 handed weapons.
TWF is always a pain to balance.