MonsterEnvy
Legend
All petioners lose their memories by default. A few favored ones gain them back. Once a soul is distelled enough it merges with its plane or deity.
This is the case for Planescape not necessarily for the realms.
All petioners lose their memories by default. A few favored ones gain them back. Once a soul is distelled enough it merges with its plane or deity.
Very interesting. And a perfect example of how I handle 'canon.' There are a great many contradictions and such among the different sources (novels, sourcebooks, games, etc.). In terms of their 'in-game' use, they are all stories that are valid as news and such, but the actual facts may or may not be the same. According to written canon, the only way to enter the Fugue plain is the soul of somebody who died, or through a portal from Hell or the Abyss. This contradicts that, but that works fine since the mortal Realmsfolk really don't (and largely can't) know.
I liken them to news reports from different channels, or a better description would be eyewitness accounts from different people, which can vary widely and may be colored by hidden agendas, etc.
Just to be fair - NEVERWINTER NIGHTS 2 POSSIBLE SPOILER ALERT
But the idea of continuing crusades from within the planes, plus Kelemvor indicating that the Wall is essential to the order of the universe is very interesting. Although I'm sure some will point out that by this lore Myrkul created the wall, that occurred before Ao tied the Gods power directly to their followers, so that changed the nature of how the afterlife worked and the nature of the faithless.
Also note that the description in Faiths and Avatars says that 'those that firmly deny any faith' not just somebody who doesn't practice a faith will end up in the Wall. It also identifies all of the regions of the Realms, including Kara-Tur and Maztica, and their pantheons. While the 'Realms' pantheon is not universally known or venerated, all Realmsfolk have the same afterlife in terms of the Fugue Plain. But it calls out a few specific examples, such as Chult with two Powers, and a collection of spirits primarily regarding nature, as well as the philosophy of the lands of Durpar, Var the Golden and Estegund believing in a single Power (The One). In each of those regions, the particular pantheons and religions have dominion. Many of those, particularly in Kara-Tur, are more like philosophies than religions. Their perception of Gods or Powers is very different.
Yet they do not end up in the wall. Instead they go to their own afterlife - presumably via the Fugue Plain like all the other petitioners, and are gathered by agents of their faith, many of which may be nature spirits or something along those lines for religions or philosophies that don't venerate Powers.
So avoiding the Wall is based on faith not toward a specific Power (although it can be), but it also appears that it must be a faith of sufficient power itself. That is, it requires the collective power of many people who believe in the same thing. But a group large enough (how large?), most likely along with Ao's approval, apparently has the power to create their own afterlife to join after the visit to the Fugue Plain. Part of this approval would probably (although I'm not sure it's entirely necessary) provide a portion of the physical Realms as under their domain. So perhaps a unified religion or philosophy within a specific and significant enough geographical region is enough.
Ilbranteloth
Orcus was punished. He was some evil soul that found himself going to the Abyss. Were he was transformed into a vile little creature and lost his personality and memory destroying whoever he used to be. He then proceeded to be one of the lucky vile little demons that clawed his way up to power and became a unique and powerful being. But nothing remains of the mortal who Orcus used to be.
In Hell it's worse, the souls that arrive are collected by their owners and brought to that layer of their owner were they are traded around as currency. While being tortured to extract divine energy from them, Once the soul has had all of the personality and divine energy tortured out of them and nothing more can be extracted they toss the soul shell into a birthing pit were anything that may have been left is destroyed as the soul melts into a Lemure before being fished out.
All petioners lose their memories by default. A few favored ones gain them back. Once a soul is distelled enough it merges with its plane or deity.
Please don't mistake your Planescape canon for D&D canon. That is NOT the default. That is the default for a single setting. It's most certainly not true in Dragonlance (where we have explicit examples where it's not true - Flint Fireforge is resting comfortably under a tree waiting for his companions, for example). And it's not true in Forgotten Realms.
This is why I get so huffy about this sort of thing. Planescape fans keep bringing up Planescape canon and pretending that it applies to all settings. Planescape:Torment? Who cares? It's not a Forgotten Realms game, it has no application here.
In fact, I'm not even sure I'd argue that Orcus was an evil soul in the first place. Is there any evidence that he was anything other than something spawned in the Abyss? Tiamat isn't some lucky evil soul that became Queen of Evil Dragons. Lolth wasn't some dead elf. Heck, when Lolth was originally introduced, elves didn't even have souls. Raise Dead didn't work on them. So, it's not like they could even become a petitioner if something was even part of D&D at the time. Which it wasn't.
[MENTION=2067]I'm A Banana[/MENTION] - your issue with the Wall is that it's a painful process right? The oblivion part doesn't seem to bother you, or, at least, I don't recall you mentioning it. Would a simple change to the canon - being stuck in the Wall is painless not pretty much negate your character concept? If it doesn't cause pain, then it's no longer monstrously evil right? It's simply a kind of Grey or Limbo for the Faithless. (Limbo - as in a place of nothingness, not in the Great Wheel sense) Would that not cut through this Gordian Knot rather easily?
Plesse stop being in denial that for the longest time D&D was one big meta setting and 5e finaly having returned to this most glorious days if D&DPlease don't mistake your Planescape canon for D&D canon. That is NOT the default. That is the default for a single setting.
Kochtchie was a mortal as wellMost other Demon Lords however are not mortal in origin and simply emerged from the Abyss. Demogorgon for example there. While Graz'zt's origin is unclear.
elves didn't even have souls. Raise Dead didn't work on them.
I think it is best to think of the Wall as contempt of court. Anyone who has ever done anything related to courts knows that it is a bad idea to annoy the judge, and when the atheist tells Kelemvor "you ain't the judge of me", he/she get charged with contempt and stuck in the Wall. A little diplomacy and you are right back wandering the Fugue Plane. Dumping cha (for the diplomacy) and int (so you know to try diplomacy instead of "making a statement") are really bad ideas for atheist PC's....