Lanefan
Victoria Rules
However, you've suddenly got a pile of work to do between sessions; which could have been at least part-way done beforehand. Me, I prefer to at least try and get the setting to the point where it'll run itself, leaving me free to worry about the minutae the players are getting their characters involved in during the session.For me, it would be, "Hey, is there a thieves guild in this town?" "umm, sure, why do you ask?" "Well, I'd really like to get involved in that, cos, it would totally fit with my character and I have some great ideas." "Ok, that's cool. You're going to have to do a bit of background searching into the town, make some contacts first."
And, since that's going to take some in game time, we'll come back to that next week and poof, now there's a thieves guild in the town, because that's what the players wanted to interact with.
And here's the thing. At no time did I have to detail up the heirarchy of the thieves guild until such time as the players made it an issue.
Except that it does exist, if only in your head as one of many logical things for a decent-size town to have in it. Just because something is never interacted with does not mean it doesn't exist.Not world building, setting construction, because the plot of the game now focuses on the thieves guild. If the players never brought up the thieves guild and I as the DM had no intention of using a storyline with a thieves guild, the theives guild never exists.
The really useful thing about world-building is that once the world - in particular, its history - is at least vaguely built you can then start mining it for stories. Sure, sometimes you can get lucky and have something you make up on the fly really fit together nicely after the fact; but unless you've got a memory like a computer you're more than likely going to end up contradicting yourself at some point, and bang goes internal consistency.
For my current campaign I spent more time than usual on its history - and I now find myself with more stories to tell in that game than I'll ever have time for; never mind what the players will come up with themselves along the way.
That said, I don't detail everything down to the nth degree - players ask me for some important NPC's name and I wing it (and hope I remember to write it down!) - but I know what culture is where and roughly what it's doing; I know who the 51 Emperors have been since the founding of the empire; I know the current politics and who (at least by position) most of the major players are; and so on, thus allowing me to tie the partys' (yes, there's 3 of 'em now) stories into the larger tale as it proves suitable.
Lanefan