Olgar Shiverstone
Legend
Forked from: A Brief History of Tolkien RPGs
Assume for a moment if you will that you've decided to run a fantasy RPG campaign set in Middle Earth (age of your choosing) using the 4E rules set. Accept for the moment that though 4E may not be a perfect match to Middle Earth, your gaming group is familiar with it, so you want to run it with as few changes to the base mechanics as possible.
1. How do you set up your campaign to get a Middle Earth feel? For example, what goes in the character creation document and campaign guide?
2. What rules changes do you make for your campaign?
Discuss.
Aside -- I really miss the Middle Earth 3E pages that EN World used to host, as I had my own version of Middle Earth 3E on there.
crash_beedo said:Funny that 4E could be an ideal Tolkien system - you could play a Martial-only campaign, either introducing new classes for things like Istari (wizards) with toned down spells, or relegate magic to ritual casting. Herbalism, which plays a part via Athelas (and MERP went crazy with the herbalism), could be handled similar to Alchemy or Rituals, too.
Assume for a moment if you will that you've decided to run a fantasy RPG campaign set in Middle Earth (age of your choosing) using the 4E rules set. Accept for the moment that though 4E may not be a perfect match to Middle Earth, your gaming group is familiar with it, so you want to run it with as few changes to the base mechanics as possible.
1. How do you set up your campaign to get a Middle Earth feel? For example, what goes in the character creation document and campaign guide?
2. What rules changes do you make for your campaign?
Discuss.
Aside -- I really miss the Middle Earth 3E pages that EN World used to host, as I had my own version of Middle Earth 3E on there.