(gah, various RL issues eating my brain! here goes the super fast brute force wrap up!)
As the heroes head back to town, they encounter a triumphant group of Hoar Suns, who have rid the countryside of several roving bands of the undead. After exchanging stories, Andrew holds a quick conference with Rainca and Susan and then speaks excitedly to the smaller group.
"If the mine and its complex was entirely abandoned and all who remained killed by the time you got there, by the general rules of commerce it was unowned. By destroying the impediments to mining, you basicly recreated it as a mine. That makes you, and by some small share ourselves if you are willing to acknowlege us as partners in this venture, the owners of the mine. I propose that Rainca and the bulk of the Hoar Suns go back and garison the mine, and I go with you into town and help document the new ownership, or sell the rights. All I would ask from you or the new owners would the right of the Hoar Suns to use the fort as a training ground and base of operations, in exchange for which we would of course continue to defend it from threats inside and out."
Back in town, while Andrew (with Artax who has some interest in remaining with the Hoar Suns) is attending to arcane matters of commerce, the rest of the group checks in with the Mortalist Apothocary, and Rurik is suprised to find a priest of Chennett adressing a small group. "....And standing before the Great Forge, the dwarf said angily, 'I was a hard working and devout follower, I honored you, why did you not save me from the lava flow?' And the Mighty Chennet looked down at him and said, 'I sent you a seer's warning, a halfling rider and an elf on a griffon! What in the name of sour ale are you doing here?!?' "
Speaking with the priest and apothocary after the meeting, Father E describes the altar and symbols to the best of his memory and the general consensous is that they represented a form of ritual magic within the capabilities of even a minor spellcaster, and sometimes attempted by those with no power but some dangerous knowlege. It seems likely that the figure on the altar either really did kill himself or allowed himself to be sacrificed to power the creation of the "haunting", but it was contained to that tunnel until it was opened by the miners.
Returning from successful negotiations, Andrew adds another piece to the puzzel - the owners of the mine before its most current occupants, who heavily built up the fort, are generally accepted to have taken ownership by force, and were not considered a nice bunch. In more current news, he has registered the mine's new ownership then promptly opened it to investors, at a total value of 12,000 gp* with a one-fourth share reserved collectively to Artax and the Hoar Suns. The other three hero's shares can either be collected in cash by waiting for a few days, or tranfered as credit to one of the Orsorus (sp?) banks that Joe at the Red Dragon trusts.
*subject to judge approval for a total reward for a well RPed and otherwise unrewarded 2 level adventure. Any remaining (expendable) resources loaned by the Mortalists can also be divided among the party.
Final battle XP, 1200 for the level 3s, 1067 for the level 4.