Greive's axe splits the brigands head almost in two dropping his body quivering in the mud.
Therez picks his way across the muddy path and blasts the second bandit with his holy power.
Stung by the cleric's attack, the realization of his comrade’s death still spreading plainly across the brigands face, he lowers his head and charges Greive with a wild blow that misses its mark.
Picking his way across the muddy ground the wizard appraises the battle. Once close enough he raises his staff high and invokes a thunderous roar that smashes into your ranks like an explosion leaving Cerric and Therez injured and dazed.
Reacting slightly slower the final two assailants hurry to join the battle and wearily approach the Half-Elf who just felled their companion.
[sblock=OOC]
This wizard moves to N6 (move) and casts Thunderburst burst 1 within 10, centered on Cerric’s square. Hitting Cerric and Therez for 5 and 9 and Dazing both of you, save ends.
1d20+7=13, 17, 23 vs Fort against Greive, Cerric, and Therez in that order
Damage:
5 Cerric, 9 Therez
The other two take double moves to move to K8, and L7.
Updated Initiative:
Initiative:
Oramail 25
Cerric 18
Greive 17
Therez 17
Human Bandit (J9)
Mage
Human Guard (K8)
Human Guard (L7)
Ryash 13
Ryash, it’s your turn, I think you said you wanted to change your action.
Updated Battlemap
[/sblock]