kmdietri
Explorer
Hearing the commotion of you rising in the night Auldwyl appears from behind the curtain to his room.
“What’s all this about?”
From outside comes the sound of booted feat running through the dark night. Auldwyl sprints to a window, carefully peering through the shutters.
“Fools!” he hisses as he turns back. “You don’t know what you’ve done,” he continues as he runs to the doors as if to bar them.
Even as Auldwyl attempts to lock the front doors, they slam inward with a crash, knocking him to the ground. The hulking figures of two bugbears surge past him, snarling a challenge as they heft morningstars and attack.
[sblock=OOC]Features of the Area
Illumination: Lanterns (bright light out to 10 squares) in each room of the house. Open windows and doors shed dim light for 2 squares outside. All other areas are dark.
Post: These rough-cut ceiling posts provide cover.
Walls: Rough plank walls make the squares they bisect difficult terrain.
Window: Perception checks made through a shuttered window take a –5 penalty. Windows can be opened as a free action from inside. From outside, they can be forced open with a DC 13 Strength check (a minor action). Open windows provide superior cover.
It costs 2 squares of movement to move through an open window.
Curtains: Heavy wool curtains on ceiling hooks extend the length of the house’s interior walls. They provide total concealment. It takes a DC 8 Strength check to pull a curtain down.
Bed: The bed provides cover. It costs 2 squares of movement to hop up on the bed. A character can make a DC 15 Strength check to tip over the bed, which can then grant superior cover.
Chairs: These are difficult terrain.
Table and Desk: A Small creature can move under a table or desk and possibly gain cover. It costs 2 squares of movement to hop up on a table or desk. A character can make a DC 10 Strength check to tip over a table or desk, which can then grant superior cover.
Fireplace: A fire blazes in this open hearth. A creature forced into the square completely covered by the fireplace takes 1d6 fire damage per round.
Trees: Close-growing stands of alder provide cover and are difficult terrain.
[sblock=Cerric] A bugbear has little tolerance for talk and resorts to conversation only if the advantage of doing so is apparent. The most common situation is when foes are too strong to challenge openly.
Bugbears often decapitate their foes to honor their greatest hero, Hruggek, who is known to decapitate his enemies.[/sblock]
[sblock=Therez, Oramail, Cerric]Bugbear are Medium Natural Humanoids[/sblock]
[sblock=Oramail]Bugbear’s have a racial ability known as Predatory eye which allows them to deal extra damage when they have combat advantage[/sblock]
Initiative:
Oramail: 26
Ryash: 12
Cerric: 9
Therez 7
Greive 6
Battle Map
Rolls
[/sblock]
“What’s all this about?”
From outside comes the sound of booted feat running through the dark night. Auldwyl sprints to a window, carefully peering through the shutters.
“Fools!” he hisses as he turns back. “You don’t know what you’ve done,” he continues as he runs to the doors as if to bar them.
Even as Auldwyl attempts to lock the front doors, they slam inward with a crash, knocking him to the ground. The hulking figures of two bugbears surge past him, snarling a challenge as they heft morningstars and attack.
[sblock=OOC]Features of the Area
Illumination: Lanterns (bright light out to 10 squares) in each room of the house. Open windows and doors shed dim light for 2 squares outside. All other areas are dark.
Post: These rough-cut ceiling posts provide cover.
Walls: Rough plank walls make the squares they bisect difficult terrain.
Window: Perception checks made through a shuttered window take a –5 penalty. Windows can be opened as a free action from inside. From outside, they can be forced open with a DC 13 Strength check (a minor action). Open windows provide superior cover.
It costs 2 squares of movement to move through an open window.
Curtains: Heavy wool curtains on ceiling hooks extend the length of the house’s interior walls. They provide total concealment. It takes a DC 8 Strength check to pull a curtain down.
Bed: The bed provides cover. It costs 2 squares of movement to hop up on the bed. A character can make a DC 15 Strength check to tip over the bed, which can then grant superior cover.
Chairs: These are difficult terrain.
Table and Desk: A Small creature can move under a table or desk and possibly gain cover. It costs 2 squares of movement to hop up on a table or desk. A character can make a DC 10 Strength check to tip over a table or desk, which can then grant superior cover.
Fireplace: A fire blazes in this open hearth. A creature forced into the square completely covered by the fireplace takes 1d6 fire damage per round.
Trees: Close-growing stands of alder provide cover and are difficult terrain.
[sblock=Cerric] A bugbear has little tolerance for talk and resorts to conversation only if the advantage of doing so is apparent. The most common situation is when foes are too strong to challenge openly.
Bugbears often decapitate their foes to honor their greatest hero, Hruggek, who is known to decapitate his enemies.[/sblock]
[sblock=Therez, Oramail, Cerric]Bugbear are Medium Natural Humanoids[/sblock]
[sblock=Oramail]Bugbear’s have a racial ability known as Predatory eye which allows them to deal extra damage when they have combat advantage[/sblock]
Initiative:
Oramail: 26
Ryash: 12
Cerric: 9
Therez 7
Greive 6
Battle Map
Rolls
[/sblock]
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