• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

[FR] Silver Marches IC

Argent Silvermage

First Post
Joy steps out of the light from the camp fires and walks southward about 30 feet from the camp. he will try to hide and await whatever is comming not attacking until they prove hostile.
 

log in or register to remove this ad

Thanee

First Post
“Me cannot see anything there, master,” the kobold says to Korosh in draconic.

Meanwhile the creatures - at least you think there must be more than one, judging from the movement in the shadows - get closer.

Ninety feet... Eighty feet...

They move slow and you still can't make out any features or even general shapes. You can only guess, they must be humanoid... more or less.
 






Andrew D. Gable

First Post
Faedalar squints his eyes as he peers through the darkness towards the approaching shapes. Although this appears to be an exercise in futility, he feels compelled to do so. "Fly," he murmurs," releasing Nightwind to go circle above.
 

Thanee

First Post
Christmas time is nearing it's end... time to continue! :)

Nightwind takes off high into the air and soon vanishes from your sight. The owl sounds a warning, seeing the group of humanoid creatures closing in, while drawing circles overhead.

Meanwhile everyone picks up weapons and shields, there is not enough time to don any armour. Joy moves away from the campfire and hides in the dark, some thirty feet away.

As the creatures enter your field of vision at about 60 feet distance, you can see ducked humanoid shapes slowly moving towards the campsite. Your immediate guess is, that these must be undead, judging from their bearing and the occasional groaning, that emerges from them. You cannot see them well enough to say for sure, though, but judging from the current situation, it won't take long until you can.

There is a total of 6 humanoid creatures you can see now, they are unarmed and unarmored and only wear tattered rags instead of clothing. Their emaciated appearance and their grey to purple flesh tones further indicate about their lifelessness. Yes, these creatures must be undead!

At first they seem slow-moving and clumsy, but soon their movement becomes fluent and quick as they sprint towards their prey and quickly get closer. They spread up a bit while they do.

Ghouls!
, the kobold cries in draconic!

INITIATIVE!

22 6 medium-sized undead
18 kobold warrior (NPC)
17 Korosh
15 Cade
14 Quinn (autopilot)
14 Thorgar (NPC)
13 Pendrin (autopilot)
11 Joyousgard
11 Hassan (NPC)
10 Soveliss
9 Faedalar
6 Nightwind (animal companion)

Cade - unscathed, 4 points of Con damage
Faedalar - unscathed
Nightwind - unscathed
Joyousgard - unscathed
Korosh - unscathed
kobold warrior - unscathed
Soveliss - unscathed

Thorgar - unscathed
Hassan - unscathed

Pendrin - unscathed
Quinn - unscathed

6 medium-sized undead - unscathed

unscathed - full hp
scratched - 91%-99% hp
lightly wounded - 76%-90% hp
moderately wounded - 51%-75% hp
seriously wounded - 26%-50% hp
critically wounded - 1%-25% hp
disabled - 0 hp
dying - -1 to -9 hp
dead - -10 hp

* wounded or healed last round
 
Last edited:

Serpenteye

First Post
Korosh readies to cast Disrupt Undead on the first Ghoul who come withib reach, regretting that most of his other magics are rather ineffective against the undead.

"They are Ghouls. Beware their touch!"
 
Last edited:

Remove ads

Top