Freebooters and Powder Monkeys (Skull & Shackles AP) - RG

Fenris

Adventurer
[sblock=Jaakali Pier]
[sblock=Game Info]
Race: Human (Garundi)
Class: Corsair
Level: 1
Alignment: Chaotic Neutral
Languages: Common, Osirani, Polyglot
Deity:None[/sblock]
[sblock=Abilities]
STR: 14
DEX: 16
CON: 14
INT: 14
WIS: 12
CHA: 8[/sblock]
[sblock=Combat]
HP: 13 = [1d10=10] + 2 (CON) + 0 (misc) + 1 (favored class)
AC: 16 = 10 + 3 (armor) + 0 (shield) + 3 (DEX) + 0 (misc)
AC Touch: 13 = 10 + 3 (DEX) + (misc)
AC Flatfooted: 13 = 10 + 3 (armor) + 0 (shield) + 0 (misc)
INIT: +3 = +3 (DEX) + 0 (misc)
BAB: +1 = +1 (list class)
CMB: +3 = +2 (STR) + 1 (BAB)
CMD: 16 = 10 + 2 (STR) + 3 (DEX) + 1 (BAB)
Fort: +4 = +2 (base) + 2 (CON)
Reflex: +3 = +0 (base) + 3 (DEX)
Will: +1 = +0 (base) + 1 (WILL)
Speed: 30'
Damage Reduction:
Spell Resistance:
Spell Failure:[/sblock]
[sblock=Weapon Stats]
Dagger (melee): +3 = +1 (BAB) + 2 (STR) / DMG = 1d4+3(P or S), Crit 19-20x2
Daggers (melee, dual wield): +1/+1 = +1 (BAB) + 2 (STR) -2 (TWF) / DMG = 1d4+3 (P or S), Crit 19-20x2
Dagger (thrown): +4 = +1 (BAB) + 3 (DEX) / DMG = 1d4+3(P or S), Crit 19-20x2 / Range = 10ft
[/sblock]
[sblock=Racial Traits]
+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

... [/sblock]
[sblock=Class Features]
Corsairs are proficient with all simple and martial weapons. They are proficient with light and medium armor, but not with shields.

Rugged Sailor= A corsair adds half his corsair level (minimum 1) to Climb and Swim checks and to Acrobatics checks to move on narrow surfaces and uneven ground.

Sea Hunter = The corsair gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive and Survival checks against creatures with the aquatic subtype. He also receives a +2 bonus on attack and damage rolls against them. A corsair may make Knowledge skill checks untrained when attempting to identify aquatic creatures.

Sneak Attack +1d6

http://www.d20pfsrd.com/classes/3rd-party-classes/tripod-machine/corsair
Class Notes: Stipulations from HolyMan:
No Multiclass except to Shakles Pirate Prc
Lose DR for Rogue talents
For #2 it should be alright to say you gain a Rogue talent at instead of DR's 1-3 and can start choosing Advance Rogue talents for DR's 4 and 5 as the form has Combat Trick and the latter let's you chose Feat as talents.

...[/sblock]
[sblock=Feats & Traits]
Race-Combat Expertise
1st lvl-Two Weapon Fighting
3rd lvl-

Traits:
a)River Rat:+1 damage with daggers, +1 on Swim checks
b) Besmara's Blessing: You gain a +1 trait bonus on Perception and Profession (sailor) checks. In addition, once per week you can reroll a Profession (sailor) check and take the higher result (you must announce that you are using this ability before the results of the check are known).
[/sblock]
[sblock=Skills]
Skill Ranks: 00 = [4 (class) + 02 (INT)] x 01 (LvL) + 01 (misc) + 0 (Favored Class)
Max Ranks: 00
ACP: -0

Skills: 7
() = class skill
^ = trained only
Code:
Total                      Stat   Rank  CS  Misc  ACP
+08 =  Acrobatics          +03    +01   +3  +01   -0   DEX
+06 =  Appraise            +02    +01   +3  +00        INT
-01 =  Bluff               -01    +00   +0  +00        CHA
+03 =  Climb               +02    +00   +0  +01   -0   STR
+00 =  Craft:_____         +00    +00   +0  +00        INT
+00 =  Diplomacy           +00    +00   +0  +00        CHA
+na =  Disable Device^     +00    +00   +0  +00   -0   DEX
+00 =  Disguise            +00    +00   +0  +00        CHA
+03 =  Escape Artist       +03    +00   +0  +00   -0   DEX
+00 =  Fly                 +00    +00   +0  +00   -0   DEX
+na =  Handle Animal^      +00    +00   +0  +00        CHA
+00 =  Heal                +00    +00   +0  +00        WIS
-01 =  Intimidate          -01    +00   +0  +00        CHA
+na =  Know:Arcana^        +00    +00   +0  +00        INT
+na =  Know:Dungeoneering^ +00    +00   +0  +00        INT
+na =  Know:Engineering^   +00    +00   +0  +00        INT
+06 =  Know:Geography^     +02    +01   +3  +00        INT
+na =  Know:History^       +00    +00   +0  +00        INT
+na =  Know:Local^         +00    +00   +0  +00        INT
+na =  Know:Nature^        +00    +00   +0  +00        INT
+na =  Know:Nobility^      +00    +00   +0  +00        INT
+na =  Know:Planes^        +00    +00   +0  +00        INT
+na =  Know:Religion^      +00    +00   +0  +00        INT
+na =  Linguistics^        +00    +00   +0  +00        INT
+06 =  Perception          +01    +01   +3  +01        WIS
+00 =  Perform:_____       +00    +00   +0  +00        CHA
+06 =  Profession^:Sailor  +01    +01   +3  +01        WIS
+00 =  Ride                +00    +00   +0  +00   -0   DEX
+01 =  Sense Motive        +01    +00   +0  +00        WIS
+na =  Sleight of Hand^    +00    +00   +0  +00   -0   DEX
+na =  Spellcraft^         +00    +00   +0  +00        INT
+07 =  Stealth             +03    +01   +3  +00   -0   DEX
+01 =  Survival            +01    +00   +0  +00        WIS
+08 =  Swim                +02    +01   +3  +02   -0   STR
+na =  Use Magic Device^   +00    +00   +0  +00        CHA
[/sblock]
[sblock=Spellcasting]
...[/sblock]
[sblock=Equipment]
Code:
Equipment                    Cost  Weight
Dagger
MW Studded Leather

Hidden in a cache: suit of leather armor, three heavy maces, 12sp, a masterwork handaxe 

Total weight carried:
Treasure: 0 gp, sp, cp Gems:

Carrying Capacity:
light-
medium-
heavy- [/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 20
Height: 6'
Weight: 175
Hair Color:Shaved head (Black hair)
Eye Color: Brown
Skin Color: Dark
Appearance: Jaakali is a thin, but muscular young man. His dark brown skin taut over his muscles. He keeps his head shaved clean and wears a small black goatee on his chin. He usually wear loose trousers that are tied at his knees and a brightly colored vest, often embroidered with fanciful designs. He seldom wears anything on his feet, preferring to be barefoot on a ship, but he does wear sandals in port.
Demeanor:[/sblock]
[sblock=Background]Jaakali grew up in the river city of Azir in Rahadoum. His life was relatively normal until his family feel victim to one of the common plagues that sweep through the cleric-less nation. AT the age of 12 his entire clan was dead and another Garundi clan moved in to claim the territory. Jaakali Aziri was gone and Jaakali Pier came into his own. He survived by thieving, stealing what he could from whomever he could. He lived in and under the docks where he derived his new name. Eventually some river pirates got the lithe young man to begin swimming out and cutting the moorings on ships so they would float down to be plundered.Jaakali had always loved the water, but somehow this new role for him fit, and fit well. Jaakali proved so adept at this that he was eventually taken on a few longer trips for robbing. There he learned the ways of the ship and visited many exotic ports. But a mutiny one night did not go well, and though he did not participate, he dove overboard and swam for shore. Since then he has taken on various jobs, his new skills helping him find employment though he has so far avoided outright piracy.

Jaakali feels more at home on a ship than on land now, something in his blood calls him tot he sea. Few Garundifel that call, Jaakali attributes it to growing up next to the Azir river, but the old fortune tellers he sees in the port cities call out to him. They see Besmara's mark upon him. He dismisses them of course, but he still wonders, as he sits watch at night under the stars, what that may mean. [/sblock]
[sblock=Adventure Notes] None yet[/sblock]
[sblock=Level Ups]
Level 2
Class:
BAB: +0 to +0
Fort: +0 to +0
Ref: +0 to +0
Will: +0 to +0
Feat:
Class Features:
HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)
Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)
Skills:
Favored Class Bonus:[/sblock] [/sblock]
 
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ghostcat

First Post
[sblock="Kalir Longstrider"]
[sblock=Game Info]
Race: Halfling
Class: Bard - Archaeologist (1)
Level: 1
Alignment: Neutral
Languages: Common, Gnome, Halfling, Polyglot
Deity: [/sblock]
[sblock=Abilities]
STR 12 (+1) [base 14] {5 pts}
DEX 18 (+4) [base 16] {10 pts}
CON 12 (+1) [base 12] {2 pts}
INT 12 (+1) [base 12] {2 pts}
WIS 07 (-2) [base 07] {-4 pts}
CHA 16 (+3) [base 14] {5 pts}
[/sblock]
[sblock=Combat]
HP: 10 = [1d8=8] +1 (CON) +0 (misc) +1 (FC)
AC: 17 = 10 + 2 [Armor] + 0 [shield] + 4 [DEX] + 1 [size]
Touch: 15 = 10 + 4 [DEX] + 1 [size]
Flatfooted: 13 = 10 + 2 [Armor] + 0 [shield] + 1 [size]
INIT: +4 = +4 [DEX]
BAB: +0 = +0 (Bard)
CMB: +0 = +1 (STR) +0 (BAB) -1 (Size)
CMD: 14 = 10 +1 (STR) +4 (DEX) +0 (BAB) -1 (Size)
Fort: +2 = +0 [base] + 1 [CON] + [Halfling Luck]
Reflex: +7 = +2 [base] + 4 [DEX] + [Halfling Luck]
Will: +1 = +2 [base] + -2 [WIS] + [Halfling Luck]
Speed: 20 ft.
Damage Reduction:
Spell Resistance: 0[/sblock]
[sblock=Weapon Stats]
Longsword (Small) +2 = +0 [BAB] +1 [STR] +0 [feat] +0 [misc] +1 [size] / DMG = 1d6+1, 19-20x2
Shortbow (Composite/Small/Strength Rating+1) +5 = +0 [BAB] +4 [DEX] +1 [size] +0 [feat] / DMG = 1d4+2, 20x3, 70 ft. [Range]
[/sblock]
[sblock=Racial Traits]
Fearless
Halfling Luck
Keen Senses
Sure-Footed
Weapon Familiarity[/sblock]
[sblock=Class Features]
Armored Casting
Archaeologist’s Luck
Bardic Knowledge
Cantrips
[/sblock]
[sblock=Feats & Traits]
1st Lvl: Point-Blank Shot

Traits:
a) Vagabond Child
b) Ancient Explorer[/sblock]
[sblock=Skills]
Skill Ranks: 7 = [6 (class) + +1 (INT)] x 1 (LvL) + 0 (misc) + 0 (Favored Class)
Max Ranks: 1
ACP: -0

Skills:
() = class skill
^ = trained only
Code:
Total                         Stat   Rank  CS  Misc  ACP
+06 =  Acrobatics             +04    +00   +0  +02   -0  DEX
+05 =  Appraise               +01    +01   +3  +00       INT
+03 =  Bluff                  +03    +00   +0  +00       CHA
+03 =  Climb                  +01    +00   +0  +02   -0  STR
+01 =  Craft (Untrained)      +01    +00   +0  +00       INT
+03 =  Diplomacy              +03    +00   +0  +00       CHA
+09 =  Disable Device^        +04    +01   +3  +01   -0  DEX
+03 =  Disguise               +03    +00   +0  +00       CHA
+05 =  Escape Artist          +04    +00   +0  +01   -0  DEX
+06 =  Fly                    +04    +00   +0  +02   -0  DEX
-02 =  Heal                   -02    +00   +0  +00       WIS
+03 =  Intimidate             +03    +00   +0  +00       CHA
+06 =  Knowledge (Geography)  +01    +01   +3  +01       INT
+06 =  Knowledge (History)    +01    +01   +3  +01       INT
+03 =  Knowledge (Local)      +01    +00   +0  +02       INT
+02 =  Knowledge (Other)      +01    +00   +0  +01       INT
+04 =  Perception             -02    +01   +3  +02       WIS
+03 =  Perform (Untrained)    +03    +00   +0  +00       CHA
+04 =  Ride                   +04    +00   +0  +00   -0  DEX
-02 =  Sense Motive           -02    +00   +0  +00       WIS
+05 =  Spellcraft^            +01    +01   +3  +00       INT
+08 =  Stealth                +04    +00   +0  +04   -0  DEX
-02 =  Survival               -02    +00   +0  +00       WIS
+01 =  Swim                   +01    +00   +0  +00   -0  STR
+07 =  Use Magic Device^      +03    +01   +3  +00       CHA
[/sblock]
[sblock=Equipment]
Code:
Equipment                                Cost   Weight
Arrows (20)                              1gp    3lbs
Backpack (Small)                         2gp    0.5lbs
- Waterskin (Filled)                     1gp    4lbs
- Blanket (Small)                        2sp    0.25lbs
- Bedroll (Small)                        1sp    1.25lbs
- Rations (Trail/Per Day)                5sp    1lbs
- Rations (Trail/Per Day)                5sp    1lbs
- Rations (Trail/Per Day)                5sp    1lbs
- Rations (Trail/Per Day)                5sp    1lbs
Leather (Small)                          10gp   7.5lbs
Longsword (Small)                        15gp   2lbs
Outfit (Explorer's/Small)                0cp    2lbs
Pouch (Belt)                             1gp    0.5lbs
- Case (Map or Scroll)                   1gp    0.5lbs
- Artisan's Tools (Calligraphy)          5gp    5lbs
- Compass                                10gp   0.5lbs
Pouch (Belt)                             1gp    0.5lbs
- Masterwork Thieves' Tools              100gp  1lbs
Shortbow                                 150gp  1lbs
Total weight carried: 31.5 lbs.
Treasure: 56gp, 7sp, 0cp Gems:
Carrying Capacity
Light: 0 to 32lbs
Medium: 33 to 65lbs
Heavy: 66 to 97lbs[/sblock]
[sblock=Details]
Size: S
Gender: Male
Age: 32
Height: 3' 3"
Weight: 37 lbs.
Hair Color: Black
Eye Color: Green
Skin Color: Light Brown
Appearance:
Demeanour:[/sblock]
[sblock=Background]Kalir has always be extraordinary curious. As a child this lead him into a love of poking about in places he is not supposed to be and finding old things. This in turn meant that, despite having a good home with middle class halfling parents who love him, he was always wondering off and associating with the outcasts and outlaws who live on the edges of society. Which in turn resulting in a disregard for the concept of ownership. So he didn't particularly care whether or not the things he found were actually lost.

This behaviour could easily have lead Kalir into a life of crime but as luck would have it, his uncle worked as a handyman at the local university. Uncle Aloysius was friends with just about everyone at the university, administrators, professors and students alike. So when he told the head of the archaeology department about his wayward nephew, the academic immediately saw a way to tap the young halfling's potential. Kalir was promptly recruited, trained and dispatched as a procurer of antiquities. Before he was set loose, Kalir was given detailed guidelines as to what is owned and what is free for the taking. Professor Carthalys was not convinced that this part of the training had actually taken but at least the university had covered itself.

Kalir is currently in Port Peril to explore the crumbling and vine-choked ruins of the cyclops empire of Ghol-Gan.
[/sblock]
[sblock=Adventure Notes] [/sblock]
[sblock=Level Ups]
[sblock=Level 2]lass: Bard - Archaeologist (2)
Level: 2
Experience: 2000

HP: 18 = [(1d8)=6 +1 [CON] +1 [FC] +10 [Old Total]]
BAB: +1 = [+1 BARD]
CMB: +1 = +1 (STR) +1 (BAB] -1 [Size]
CMD: 15 = 10 +1 (STR) +4 (DEX) +1 (BAB) -1 [Size]
Reflex: +8 = +3 [base] + 4 [DEX]
Will: +2 = +3 [base] + -2 [WIS]

Longsword (Small) +3 = +1 [BAB] +1 [STR] +0 [feat] +0 [misc] +1 [size] / DMG = 1d6+1, 19-20x2
Shortbow (Composite/Small/Strength Rating+1) +6 = +1 [BAB] +4 [DEX] +1 [size] +0 [feat] / DMG = 1d4+2, 20x3, 70 ft. [Range]

New Class Features
Clever Explorer
Uncanny Dodge

Skill Ranks: 14 = [0 (class) + +1 (INT)] x 2 (LvL) + 00 (misc) + 00 (Favored Class)

+11 = Disable Device^ +09 [Old Total] +1 [Rank] +1 [Cleaver Explorer]
+07 = Knowledge (Geography)^ +06 [Old Total] +1 [Rank]
+07 = Knowledge (History)^ +06 [Old Total] +1 [Rank]
+06 = Perception +04 [Old Total] +1 [Rank] +1 [Cleaver Explorer]
+06 = Spellcraft^ +05 [Old Total] +1 [Rank]
+12 = Stealth +08 [Old Total] +1 [Rank] +3 [Class]
+08 = Use Magic Device^ +07 [Old Total] +1 [Rank]

New Spells
Bard Level 0: Ghost Sound
Bard Level 1: Touch of Gracelessness
[/sblock] [/sblock] [/sblock]
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
Kolto Tengere (Tiefling Bladebound Kensai)

[sblock=Images]Still don't have the eye's quite dark enough, but otherwise I'm pleased with these. I finally got the lighting right, at least.

KoltoTengere01ENWorld.png


KoltoTengere02ENWorld.png


KoltoTengereEWHeadshot.png
[/sblock]

[SBLOCK=Character Sheet]
[SBLOCK=Basic Information]
Code:
       Race: Tiefling
      Class: Bladebound Kensai
      Level: 01
 Experience: 0000
  Alignment: True Neutral
  Languages: Common, Abyssal, Draconic, Dwarven
             Elven, Gnomish, Infernal, Ployglot
      Deity: Gozreh
[/SBLOCK]

[SBLOCK=Abilities]
Code:
STR: 14 +2 (05 pts)
DEX: 15 +2 (03 pts)
CON: 10 +0 (00 pts)
INT: 20 +5 (10 pts) (+4 Racial)
WIS: 10 +0 (00 pts)
CHA: 10 +0 (02 pts)
[/SBLOCK]

[SBLOCK=Combat Information]
Code:
               HP:  09 = [1d08 +            FC (01)] (Magus)
               AC:  12 = [10 + DEX (02)] (+1 w/ Canny Defense)
         AC Touch:  12 = [10 + DEX (02)] (+1 w/ Canny Defense)
    AC Flatfooted:  10 = [10]
             INIT: +02 = [DEX (02)]
              BAB: +00 = [Magus (00)]
              CMB: +02 = [BAB (00) + STR (02)]
              CMD:  15 = [10 + BAB (00) + STR (2) + DEX (2)+ Canny Defense (1)]
        Fortitude: +02 = [Magus (02) + CON (00) + Misc (00)]
           Reflex: +02 = [Magus (00) + DEX (02) + Misc (00)]
             Will: +02 = [Magus (02) + WIS (00) + Misc (00)]
            Speed:  30'
Damage Resistance:  05 (Cold, Fire, Electricity)
 Spell Resistance:  00
    Spell Failure:  00
[/SBLOCK]

[SBLOCK=Weapon Information]
Code:
    Falcata: Attack: +03 = [BAB (00) + Ability (02) + WF (01)]
             Damage: 1d08+2, Crit: 19/x3, Special: Damage 1d08+3 (TH)
     Cestus: Attack: +02 = [BAB (00) + Ability (02)]
             Damage: 1d04+2, Crit: 19/x2, Special: Always Equipped
     Dagger: Attack: +02 = [BAB (00) + Ability (02)]
             Damage: 1d04+2, Crit: 19/x2, Special: Range 10'
Lt Crossbow: Attack: +02 = [BAB (00) + Ability (02)]
             Damage: 1d08+0, Crit: 19/x2, Special: Range 80'
[/SBLOCK]

[SBLOCK=Racial Features]
Code:
Ability Adjustments: +2 (DEX), +2 (INT), -2 (CHA)
               Size: Medium
              Speed: 30'
      Favored Class: Magus
             +2 INT: Replaces [I]Darkness[/I] (Fiendish Heritage)
         Darkvision: See Perfectly (B/W Only) in Total Darkness (60')
Fiendish Resistance: Resist Cold/Electricity/Fire (05)
   Fiendish Sorcery: +2 CHA for Spell Casting if Abyssal/Infernal BL
            Skilled: +2 Bluff & Stealth
[/SBLOCK]

[SBLOCK=Class Features]
Magus
Code:
Armor/Weapons: No Armor; Simple Weapons, Falcata
  Arcane Pool: Add (+1) Properties to Chosen Weapon for 1 Minute (6/Day)
Canny Defense: Add INT Bonus (Max=Magus Level) to AC
Chosen Weapon: Proficient in one Martial/Exotic Weapon; Kensai Abilities
               apply to this weapon only
 Spell Combat: Melee (at -2) and Cast Simultaneously
   Bonus Feat: Weapon Focus
[/SBLOCK]

[SBLOCK=Feats]
Code:
   Weapon Focus (Class Bonus): +1 Attack w/ Chosen Weapon (Falcata)
Fiendish Heritage (1st Level): +2 INT replaces [I]Darkness[/I]
[/SBLOCK]

[SBLOCK=Traits]
Code:
Abendigo SpellPiercer (Regional): +2 Concentration
     Ancient Explorer (Campaign): KS (Local) is a Class Skill
                                  +1 KS (History) & KS (Local)
                                  Gain Polyglot Language
[/SBLOCK]

[SBLOCK=Skills]
Code:
Skill Points: 07 = [Base (02) + INT (05)/Level; FC (00)] (Magus)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              02     0       0       2     -0   +0
Appraise                05     0       0       5          +0
Bluff                   02     0       0       0          +2 (Race)
Climb                   06     1       3       2     -0   +0
Craft (       )         08     0       3       5          +0
Diplomacy               00     0       0       0          +0
Disable Device                 0       0       2     -0   +0
Disguise                00     0       0       0          +0
Escape Artist           02     0       0       2     -0   +0
Fly                     05     0       3       2     -0   +0
Handle Animal                  0       0       0          +0
Heal                    00     0       0       0          +0
Intimidate              00     0       3       0          +0
Knowledge (Arcana)      09     1       3       5          +0
Knowledge (Dngnrng)            0       3       5          +0
Knowledge (Engnrng)            0       0       5          +0
Knowledge (Geography)          0       0       5          +0
Knowledge (History)            0       0       5          +1 (Trait)
Knowledge (Local)       10     1       3       5          +1 (Trait)
Knowledge (Nature)             0       0       5          +0
Knowledge (Nobility)           0       0       5          +0
Knowledge (Planes)      08     1       3       5          +0
Knowledge (Religion)           0       0       5          +0
Linguistics                    0       0       5          +0
Perception              00     0       0       0          +0
Perform    (       )    00     0       0       0          +0
Profession (Sailor )    04     1       3       0          +0
Ride                    05     0       3       2     -0   +0
Sense Motive            00     0       0       0          +0
Sleight of Hand                0       0       2     -0   +0
Spellcraft              09     1       3       5          +0
Stealth                 00     0       0       2     -0   +2 (Race)
Survival                00     0       0       0          +0
Swim                    06     1       3       2     -0   +0
Use Magic Device               0       0       0          +0
[/SBLOCK]

[SBLOCK=Spell Book]
Code:
Cantrips                   Level 01               
* All Cantrips             * Color Spray
                           * Feather Fall
                           * Frostbite
                           * Grease
                           * Magic Missile
                           * Ray of Enfeeblement
                           * Shield
                           * Shocking Grasp
[/SBLOCK]

[SBLOCK=Spells Prepared]
Code:
0 Level                    Level 01
* Acid Splash              * Feather Fall
* Ray of Frost             * Shield
[/SBLOCK]

[SBLOCK=Equipment]
Code:
Equipment                        Cost     Weight
Sailor's Outfit                           --  lb
Holy Symbol (Gozreh, Silver)      25 gp   01  lb
Adventurer's Sash                 20 gp   03  lb
Falcata                           18 gp   04  lb
Cestus                            05 gp   01  lb
Dagger (04)                       08 gp   04  lb
Crossbow (Light)                  35 gp   04  lb
  Bolts (20)                      02 gp   02  lb
Backpack (Masterwork)             50 gp   04  lb
  Waterproof Bag                  05 sp   00½ lb
    Travelling Spellbook          10 gp   01  lb
    Journal                       10 gp   01  lb
    Ink (Black,2 Vials)           16 gp   --  lb
  Waterproof Bag                  05 sp   00½ lb
  Rope (Silk, 50')                10 gp   05  lb
  Grappling Bolt (05)             05 gp   02½ lb
  Grappling Hook                  01 gp   04  lb
  Hammock                         01 sp   03  lb
  Rations (10 Days)               05 gp   10  lb

                           Total Weight:  50½ lb

            Light  Medium   Heavy    
Max Weight: 0-058  059-116  117-175
[/SBLOCK]

[SBLOCK=Treasury]
Code:
PP: 00
GP: 18
SP: 09
CP: 00

Gems/Jewelry/Other:
0000
[/SBLOCK]

[SBLOCK=Vital Statistics]
Code:
      Size: Medium
    Gender: Male
       Age: 21
    Height: 6'
    Weight: 180 lbs
Hair Color: None
 Eye Color: Black (No Pupil/Iris)
Skin Color: Brick
Appearance: Fiendish
  Demeanor: Preturnaturally Calm
[/SBLOCK]

[SBLOCK=Background]
Characters will not be considered ready for review without at least a brief background. Please insert background here (type over this text).
[/SBLOCK]

[SBLOCK=Level Ups]
Code:
  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
[/SBLOCK]
[/SBLOCK]
 
Last edited:

rangerjohn

Explorer
[sblock="Work In Progress"]
[sblock=Game Info]
Race: Human
Class: Cleric(1)
Level: 1
Alignment: Chaotic Nuetral
Languages: Common,
Deity: Besmara[/sblock]
[sblock=Abilities]
STR 14 (+2) [base 14] {5 pts}
DEX 14 (+2) [base 14] {5 pts}
CON 12 (+1) [base 12] {2 pts }
INT 10 (+2) [base 10] {0 pts}
WIS 16 (+3) [base 14] {5 pts}
CHA 12 (+1) [base 12] {2 pts}
[/sblock]
[sblock=Combat]
HP: 10 = [1d8=8] +1 (CON) +0 (misc) +1 (FC)
AC: 17 = 10 + 3 [Armor] + 2 [shield] + 2 [DEX] + 0 [size]
Touch: 15 = 10 + 2 [DEX] + 0 [size]
Flatfooted: 12 = 10 + 2 [Armor] + 0 [shield] + 0 [size]
INIT: +2 = +2 [DEX]
BAB: +0 = +0 (Cleric)
CMB: +0 = +2 (STR) +0 (BAB) +0 (Size)
CMD: 14 = 10 +2 (STR) +2 (DEX) +0 (BAB) +0 (Size)
Fort: +3 = +2 [base] + 1 [CON]
Reflex: +2 = +0 [base] + 2 [DEX]
Will: +5 = +2 [base] + -3 [WIS]
Speed: 30 ft.
Damage Reduction:
Spell Resistance: 0[/sblock]
[sblock=Weapon Stats]
Longsword (Small) +2 = +0 [BAB] +1 [STR] +0 [feat] +0 [misc] +1 [size] / DMG = 1d6+1, 19-20x2
Shortbow (Composite/Small/Strength Rating+1) +5 = +0 [BAB] +4 [DEX] +1 [size] +0 [feat] / DMG = 1d4+2, 20x3, 70 ft. [Range]
[/sblock]
[sblock=Racial Traits]
Fearless
Halfling Luck
Keen Senses
Sure-Footed
Weapon Familiarity[/sblock]
[sblock=Class Features]
Armored Casting
Archaeologist’s Luck
Bardic Knowledge
Cantrips
[/sblock]
[sblock=Feats & Traits]
1st Lvl:
Human:

Traits:
a)
b)
[/sblock]
[sblock=Skills]
Skill Ranks: 2 = [2 (class) + + (INT)] x 1 (LvL) + 0 (misc) + 0 (Favored Class)
Max Ranks: 1
ACP: -0

Skills:
() = class skill
^ = trained only
Code:
Total                         Stat   Rank  CS  Misc  ACP
+06 =  Acrobatics             +04    +00   +0  +02   -0  DEX
+05 =  Appraise               +01    +01   +3  +00       INT
+03 =  Bluff                  +03    +00   +0  +00       CHA
+03 =  Climb                  +01    +00   +0  +02   -0  STR
+01 =  Craft (Untrained)      +01    +00   +0  +00       INT
+03 =  Diplomacy              +03    +00   +0  +00       CHA
+09 =  Disable Device^        +04    +01   +3  +01   -0  DEX
+03 =  Disguise               +03    +00   +0  +00       CHA
+05 =  Escape Artist          +04    +00   +0  +01   -0  DEX
+06 =  Fly                    +04    +00   +0  +02   -0  DEX
-02 =  Heal                   -02    +00   +0  +00       WIS
+03 =  Intimidate             +03    +00   +0  +00       CHA
+06 =  Knowledge (Geography)  +01    +01   +3  +01       INT
+06 =  Knowledge (History)    +01    +01   +4  +04       INT
+02 =  Knowledge (Other)      +01    +00   +0  +01       INT
+04 =  Perception             -02    +01   +3  +02       WIS
+03 =  Perform (Untrained)    +03    +00   +0  +00       CHA
+04 =  Ride                   +04    +00   +0  +00   -0  DEX
-02 =  Sense Motive           -02    +00   +0  +00       WIS
+05 =  Spellcraft^            +01    +01   +3  +00       INT
+08 =  Stealth                +04    +00   +3  +01   -0  DEX
-02 =  Survival               -02    +00   +0  +00       WIS
+01 =  Swim                   +01    +00   +0  +00   -0  STR
+07 =  Use Magic Device^      +03    +01   +3  +00       CHA
[/sblock]
[sblock=Equipment]
Code:
Equipment                                Cost   Weight
Arrows (20)                              1gp    3lbs
Backpack (Small)                         2gp    0.5lbs
- Waterskin (Filled)                     1gp    4lbs
- Blanket (Small)                        2sp    0.25lbs
- Bedroll (Small)                        1sp    1.25lbs
- Rations (Trail/Per Day)                5sp    1lbs
- Rations (Trail/Per Day)                5sp    1lbs
- Rations (Trail/Per Day)                5sp    1lbs
- Rations (Trail/Per Day)                5sp    1lbs
Leather (Small)                          10gp   7.5lbs
Longsword (Small)                        15gp   2lbs
Outfit (Explorer's/Small)                0cp    2lbs
Pouch (Belt)                             1gp    0.5lbs
- Case (Map or Scroll)                   1gp    0.5lbs
- Artisan's Tools (Calligraphy)          5gp    5lbs
- Compass                                10gp   0.5lbs
Pouch (Belt)                             1gp    0.5lbs
- Masterwork Thieves' Tools              100gp  1lbs
Shortbow                                 150gp  1lbs
Total weight carried: 31.5 lbs.
Treasure: 56gp, 7sp, 0cp Gems:

Carrying Capacity
Light: 0 to 32lbs
Medium: 33 to 65lbs
Heavy: 66 to 97lbs[/sblock]
[sblock=Details]
Size: M
Gender: Male
Age: 25
Height:
Weight:
Hair Color: Black
Eye Color:
Skin Color: Light Brown
Appearance:
Demeanour:[/sblock]
[sblock=Background] [/sblock]
[sblock=Adventure Notes] [/sblock]
[sblock=Level Ups] [/sblock][/sblock]
 

Shayuri

First Post
Okay, except for background, which I'm gonna fill in asap, this is ready. I didn't elaborate on equipment, cuz, as noted, it'll be stolen anyway. :) So let me know how it works!

[sblock="Tara Everett"]
[sblock=Game Info]
Race: Human
Class: Sorcerer
Level: 2
Alignment: Neutral
Languages: Common
Deity: [/sblock]
[sblock=Abilities]
STR 8 (+0) [base 8] {-2 pts}
DEX 16 (+3) [base 16] {10 pts}
CON 12 (+1) [base 12] {2 pts}
INT 10 (+0) [base 12] {0 pts}
WIS 10 (10) [base 10] {0 pts}
CHA 18 (+4) [base 16] {10 pts}
[/sblock]
[sblock=Combat]
HP: 10 = [2d6=6] +2 (CON) +0 (misc)
AC: 13 = 10 + 0 [Armor] + 0 [shield] + 3 [DEX]
Touch: 13 = 10 + 3 [DEX]
Flatfooted: 10 = 10 + 0 [Armor] + 0 [shield]
INIT: +3 = +3 [DEX]
BAB: +1 = +1 (Sorcerer)
CMB: +0 = -1 (STR) +1 (BAB)
CMD: 13 = 10 -1 (STR) +3 (DEX) +1 (BAB)
Fort: +1 = +0 [base] + 1 [CON]
Reflex: +3 = +0 [base] + 3 [DEX]
Will: +3 = +3 [base] + 0 [WIS]
Speed: 30 ft.
Damage Reduction:
Spell Resistance: 0[/sblock]
[sblock=Weapon Stats]
Dessicating Touch
+4 (melee touch) = +1 [BAB] +3 [DEX] +0 [feat] +0 [misc] +0 [size] / DMG = 1d6+1 (nonlethal) and Sicken 1 rnd, 20x2, 7/day
Acid Splash
+4 (ranged touch) = +3 [BAB] +3 [DEX] +0 [size] +1 [feat] / DMG = 1d3+1, 30', 20x2 (includes +1 hit/dmg from Point Blank Shot)
[/sblock]
[sblock=Racial Traits]
Bonus Feat
Bonus skill points[/sblock]
[sblock=Class Features]
Eschew Materials
Sorcerous Bloodline: Aquatic
- Bloodline Arcana: +1CL on water-based spells, +1 atk/dmg for summoned aquatic/water creatures
- Bloodline Powers:
- - Dessicating Touch: 1d6+1/2CL nonlethal damage + sickened w/melee touch, 7/day (lethal dmg to aquatic/water creatures)
Cantrips
Spellcasting
[/sblock]
[sblock=Feats & Traits]
Bonus: Weapon Finesse
1st Lvl: Point Blank Shot

Traits:
a) Trifler (Varisian - Use Prestidigitation 3/day as SLA)
b) Buccaneer's Blood (+1 Profession (Sailor) and Intimidation, +1 Infamy[/sblock]
[sblock=Skills]
Skill Ranks: 8 = [4 (class) + 0 (INT)] x 1 (LvL) + 2 (human) + 2 (Favored Class)
Max Ranks: 2
ACP: -0

Skills:
() = class skill
^ = trained only
Code:
Total                         Stat   Rank  CS  Misc  ACP
+03 =  Acrobatics             +03    +00   +0  +00   -0  DEX
+00 =  Appraise               +00    +00   +0  +00       INT
+04 =  Bluff                  +04    +00   +0  +00       CHA
-01 =  Climb                  -01    +00   +0  +00   -0  STR
+00 =  Craft (Untrained)      +00    +00   +0  +00       INT
+04 =  Diplomacy              +04    +00   +0  +00       CHA
+-- =  Disable Device^        +03    +00   +0  +00   -0  DEX
+04 =  Disguise               +04    +00   +0  +00       CHA
+03 =  Escape Artist          +03    +00   +0  +00   -0  DEX
+03 =  Fly                    +03    +00   +0  +00   -0  DEX
+00 =  Heal                   +00    +00   +0  +00       WIS
+10 =  Intimidate             +04    +02   +3  +01       CHA
+00 =  Knowledge (Geography)  +00    +00   +0  +00       INT
+00 =  Knowledge (History)    +00    +00   +0  +00      INT
+00 =  Knowledge (Local)      +00    +00   +0  +00       INT
+00 =  Knowledge (Arcana)      +00    +00   +0  +00       INT
+00 =  Perception             +00    +00   +0  +00       WIS
+04 =  Perform (Untrained)    +04    +00   +0  +00       CHA
+05 =  Profession (Sailor)    +00    +01   +3  +01       WIS
+03 =  Ride                   +03    +00   +0  +00   -0  DEX
+00 =  Sense Motive           -02    +00   +0  +00       WIS
+05 =  Spellcraft^            +00    +02   +3  +00       INT
+03 =  Stealth                +03    +00   +0  +01   -0  DEX
+00 =  Survival               -02    +00   +0  +00       WIS
+04 =  Swim                   -01    +02   +3  +00   -0  STR
+05 =  Use Magic Device^      +04    +01   +0  +00       CHA
[/sblock]
[sblock=Spellcasting]
Sorceror CL 2, Base DC 14+lvl
Spell Slots
1 - 5/5

Spells Known
0 - Acid Orb, Detect Magic, Mending, Dancing Lights, Mage Hand
1 - Shield, Summon Monster I
[/sblock]
[sblock=Equipment]
Code:
Equipment                                Cost   Weight
Backpack (Small)                         2gp    0.5lbs
- Waterskin (Filled)                      1gp    4lbs

Outfit (Explorer's/Small)                0cp      2lbs
Pouch (Belt)                               1gp    0.5lbs
- Compass                                10gp    0.5lbs
Pouch (Belt)                               1gp    0.5lbs
- Heatstone                              20gp      1lb
Blank Journal                             10gp      1lb
10 inkpens                                 1gp      -
8oz vial ink                                 8gp      -
2 Sunrods                                  4gp      2lbs

Dagger                                     1gp  1lb
Short Spear                              1gp  3lbs

Total weight carried:  16lbs.
Treasure: 61gp, 0sp, 0cp Gems:

Carrying Capacity
Light: 0 to 32lbs
Medium: 33 to 65lbs
Heavy: 66 to 97lbs[/sblock]
[sblock=Details]
Size: M
Gender: Female
Age: 20
Height: 5' 7"
Weight: 132 lbs.
Hair Color: Black
Eye Color: Blue-green
Skin Color: Lightly tanned
Appearance:
Demeanour:[/sblock]
[sblock=Background]
[/sblock]
[sblock=Adventure Notes] [/sblock]
[sblock=Level Ups] [/sblock][/sblock]
 
Last edited:

Fenris

Adventurer
Rangerjohn's Character
[sblock="Bella Stormqueen"]
[sblock=Game Info]
Race: Human
Class: Cleric(1) (Besmara)
Level: 1
Alignment: Chaotic Neutral
Languages: Common,
Deity: Besmara[/sblock]
[sblock=Abilities]
STR 14 (+2) [base 14] {5 pts}
DEX 14 (+2) [base 14] {5 pts}
CON 13 (+1) [base 13] {3 pts }
INT 10 (+0) [base 10] {0 pts}
WIS 16 (+3) [base 14] {5 pts}
CHA 12 (+1) [base 12] {2 pts}
[/sblock]
[sblock=Combat]
HP: 10 = [1d8=8] +1 (CON) +0 (misc) +1 (FC)
AC: 17 = 10 + 3 [Armor] + 2 [shield] + 2 [DEX] + 0 [size]
Touch: 15 = 10 + 2 [DEX] + 0 [size]
Flatfooted: 12 = 10 + 2 [Armor] + 0 [shield] + 0 [size]
INIT: +2 = +2 [DEX]
BAB: +0 = +0 (Cleric)
CMB: +0 = +2 (STR) +0 (BAB) +0 (Size)
CMD: 14 = 10 +2 (STR) +2 (DEX) +0 (BAB) +0 (Size)
Fort: +3 = +2 [base] + 1 [CON]
Reflex: +2 = +0 [base] + 2 [DEX]
Will: +5 = +2 [base] + -3 [WIS]
Speed: 30 ft.
Damage Reduction:
Spell Resistance: 0[/sblock]
[sblock=Weapon Stats]
Longsword (Small) +2 = +0 [BAB] +1 [STR] +0 [feat] +0 [misc] +1 [size] / DMG = 1d6+1, 19-20x2
]
[/sblock]
[sblock=Racial Traits]
+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).


[/sblock]
[sblock=Class Features]
Water and Weather Domains
Positive Energy Channeling
Spontaneous Cure Spells
[/sblock]
[sblock=Feats & Traits]
1st Lvl: Selective Channeling
Human: Undecided

Traits:
a) Birthmark of Jolly Roger
b) Undecided
[/sblock]
[sblock=Skills]
Skill Ranks: 2 = [2 (class) + + (INT)] x 1 (LvL) + 0 (misc) + 0 (Favored Class)
Max Ranks: 1
ACP: -0

Skills:
() = class skill
^ = trained only
Code:
Total                         Stat   Rank  CS  Misc  ACP
+00 =  Acrobatics             +00    +00   +0  +00   -0  DEX
+00 =  Appraise               +00    +00   +0  +00       INT
+00 =  Bluff                  +00    +00   +0  +00       CHA
+00 =  Climb                  +00    +00   +0  +00   -0  STR
+00 =  Craft (Untrained)      +00    +00   +0  +00       INT
+00 =  Diplomacy              +00    +00   +0  +00       CHA
+00 =  Disable Device^        +00    +00   +0  +00   -0  DEX
+00 =  Disguise               +03    +00   +0  +00       CHA
+00 =  Escape Artist          +04    +00   +0  +01   -0  DEX
+00 =  Fly                    +0    +00   +0  +02   -0  DEX
+07 =  Heal                   +03    +01   +3  +00       WIS
+01 =  Intimidate             +01    +00   +0  +00       CHA
+01 =  Knowledge (Religion)  +00    +01   +0  +00       INT
+00 =  Knowledge (History)    +01    +01   +4  +04       INT
+00 =  Knowledge (Other)      +00    +00   +0  +01       INT
+04 =  Perception             -02    +01   +3  +02       WIS
+03 =  Perform (Untrained)    +03    +00   +0  +00       CHA
+04 =  Ride                   +04    +00   +0  +00   -0  DEX
-02 =  Sense Motive           -02    +00   +0  +00       WIS
+05 =  Spellcraft^            +01    +01   +3  +00       INT
+08 =  Stealth                +04    +00   +3  +01   -0  DEX
-02 =  Survival               -02    +00   +0  +00       WIS
+01 =  Swim                   +01    +00   +0  +00   -0  STR
+07 =  Use Magic Device^      +03    +01   +3  +00       CHA
[/sblock]
[sblock=Equipment]
Code:
Equipment                                Cost   Weight
studded leather armor
heavy shield
holy symbol
rapier
healer's kit
adventurer's outfit
Treasure: 56gp, 7sp, 0cp Gems:

Carrying Capacity
Light: 0 to 32lbs
Medium: 33 to 65lbs
Heavy: 66 to 97lbs[/sblock]
[sblock=Details]
Size: M
Gender: Female
Age: 25
Height: 5'9"
Weight: 120 lbs
Hair Color: Black
Eye Color:
Skin Color: Light Brown
Appearance: Long black hair, seafoam green eyes, birthmark of Jolly Roger on left arm
Demeanour:[/sblock]
[sblock=Background]Born to a dockside whore from an unknown father, when birthmark was seen given to church to raise. [I know I'm coming up with nothing but cliches here.] [/sblock]
[sblock=Adventure Notes] [/sblock]
[sblock=Level Ups] [/sblock][/sblock]
 
Last edited:

rangerjohn

Explorer
[sblock="Bella Stormqueen"]
[sblock=Game Info]
Race: Human
Class: Cleric(1) (Besmara)
Level: 1
Alignment: Chaotic Neutral
Languages: Common,
Deity: Besmara[/sblock]
[sblock=Abilities]
STR 14 (+2) [base 14] {5 pts}
DEX 14 (+2) [base 14] {5 pts}
CON 13 (+1) [base 13] {3 pts }
INT 10 (+0) [base 10] {0 pts}
WIS 16 (+3) [base 14] {5 pts}
CHA 12 (+1) [base 12] {2 pts}
[/sblock]
[sblock=Combat]
HP: 12 = [1d8=8] +1 (CON) +0 (misc) +3 (feat)
AC: 12 = 10 + 2 [DEX] + 0 [size]
Touch: 12 = 10 + 2 [DEX] + 0 [size]
Flatfooted: 10 = 10 + 0 [Armor] + 0 [shield] + 0 [size]
INIT: +2 = +2 [DEX]
BAB: +0 = +0 (Cleric)
CMB: +0 = +2 (STR) +0 (BAB) +0 (Size)
CMD: 14 = 10 +2 (STR) +2 (DEX) +0 (BAB) +0 (Size)
Fort: +3 = +2 [base] + 1 [CON]
Reflex: +2 = +0 [base] + 2 [DEX]
Will: +5 = +2 [base] + 3 [WIS]
Speed: 30 ft.
Damage Reduction:
Spell Resistance: 0[/sblock]
[sblock=Weapon Stats]
Dagger +2 = +0 [BAB] +2 [STR] +0 [feat] +0 [misc] +0 [size] / DMG = 1d4+2, 19-20x2
Icicle +2 = +0 [BAB] +2 [Dex] +0 [feat] +0 [misc] +0 [size] / DMG = 1d6, 20x2 R 30' [RTA]
Storm Burst +2 = +0 [BAB] +2 [DEX] +0 [feat] +0 [misc] +0 [size] / DMG = 1d6 NL 20x2 R 30' [RTA]
[/sblock]
[sblock=Racial Traits]
+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).


[/sblock]
[sblock=Class Features]
Domains:
Water: Icicle 6/day
Weather: Storm Burst 6/day
Positive Energy Channeling
Spontaneous Cure Spells
Spells:
0: create water, guidance, stabilize
1: bless, divine favor, obscuring mists [d]
[/sblock]
[sblock=Feats & Traits]
1st Lvl: Selective Channeling
Human: Toughness +3 hp

Traits:
a) Birthmark of Jolly Roger
b) Touched by the Sea +1 to swim and class skill
[/sblock]
[sblock=Skills]
Skill Ranks: 4 = [2 (class) + +0 (INT)] x 1 (LvL) + 1 (misc) + 1 (Favored Class)
Max Ranks: 1
ACP: -0

Skills:
() = class skill
^ = trained only
Code:
Total                         Stat   Rank  CS  Misc  ACP
+02 =  Acrobatics     +02    +00   +0  +00    +0  DEX
+00 =  Appraise        +00    +00   +0  +00    +0 INT
+01 =  Bluff              +01    +00   +0  +00     +0 CHA
+00 =  Climb            +02    +00   +0  +00     -0  STR
+00 =  Craft (Untrained)      +00    +00   +0  +00       INT
+01 =  Diplomacy     +01    +00   +0  +00       CHA
+00 =  Disable Device^        +00    +00   +0  +00   -0  DEX
+01 =  Disguise         +01    +00   +0  +00       CHA
+02 =  Escape Artist   +02    +00   +0  +00   -0  DEX
+02 =  Fly                   +02    +00   +0  +00   -0  DEX
+07 =  Heal                 +03    +01   +3  +00       WIS
+01 =  Intimidate        +01    +00   +0  +00       CHA
+04 =  Know (Religion) +00    +01   +3  +00       INT
+00 =  Knowledge (History)    +00    +00   +0  +0       INT
+00 =  Knowledge (Other)      +00    +00   +0  +0       INT
+03 =  Perception         +03    +00   +0  +00       WIS
+01 =  Perform              +01    +00   +0  +00       CHA
+02 =  Ride                   +02    +00   +0  +00   -0  DEX
+03 =  Sense Motive     +03    +00   +0  +00       WIS
+00 =  Spellcraft^            +00  +00   +0  +00       INT
+02 =  Stealth                +02    +00   +0  +00   -0  DEX
+03 =  Survival               +03    +00   +0  +00       WIS
+07 =  Swim                   +02    +01   +3  +01   -0  STR
+00 =  Use Magic Device+00   +00   +0  +00       CHA
[/sblock]
[sblock=Equipment]
Code:
Equipment                                Cost   Weight
Dagger                                        2gp     1lb
adventurer's outfit                     free      0lb
Treasure: 54gp, 7sp, 0cp Gems:

Carrying Capacity
Light: 0 to 58lbs
Medium: 59 to 116lbs
Heavy: 117 to 175lbs[/sblock]
[sblock=Details]
Size: M
Gender: Female
Age: 25
Height: 5'9"
Weight: 120 lbs
Hair Color: Black
Eye Color: Seafoam Green
Skin Color: Light Brown
Appearance: Long black hair, seafoam green eyes, birthmark of Jolly Roger on left arm
Demeanour:[/sblock]
[sblock=Background]Born to a dockside whore from an unknown father, when birthmark was seen given to church to raise. [I know I'm coming up with nothing but cliches here.] [/sblock]
[sblock=Adventure Notes] [/sblock]
[sblock=Level Ups] [/sblock][/sblock]
 
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