Kingreaper
Adventurer
I'm really enamoured with the Monk's Full discipline mechanic, and have been trying to think of ways it could work for other roles, and possibly power sources.
My thoughts so far:
A monk has Standard and Move. It's a striker, it moves into position, and does damage.
A Controller might have standard and minor. It's movements are less considered, but the standard carries an attack, and the minor allows the addition of riders.
A Defender could have the Standard, possibly some move or minor, and an opportunity/immediate action. Making its punishing mechanic tied not to the class, but to the power it used on its turn. [add a rule that a full discipline power must be entered on your own turn most likely]
A Leader could have any mix of on-turn actions, possibly all three. Standard=attack. Move=ally positioning, or ally attack. Minor=temporary hitpoints/healing.
Has anyone else had any thoughts on different approaches to full discipline?
On a related note: Would a Ki focus seem unsuitable for a martial class? (ie. a Samurai) Or could it be reasonably fitting?
My thoughts so far:
A monk has Standard and Move. It's a striker, it moves into position, and does damage.
A Controller might have standard and minor. It's movements are less considered, but the standard carries an attack, and the minor allows the addition of riders.
A Defender could have the Standard, possibly some move or minor, and an opportunity/immediate action. Making its punishing mechanic tied not to the class, but to the power it used on its turn. [add a rule that a full discipline power must be entered on your own turn most likely]
A Leader could have any mix of on-turn actions, possibly all three. Standard=attack. Move=ally positioning, or ally attack. Minor=temporary hitpoints/healing.
Has anyone else had any thoughts on different approaches to full discipline?
On a related note: Would a Ki focus seem unsuitable for a martial class? (ie. a Samurai) Or could it be reasonably fitting?