Olgar Shiverstone
Legend
Wait ... what page is the wandering prostitutes table on again?
Just looking at the ToC you can't, for example, tell that you would have rules for strapping sticks of dynamite together. So there could still be something in "downtime activities" or "alternate rewards".
Along somewhat-similar lines, I thought we were going to get mass-combat rules, and there was an article to that effect on the Wizards site during the playtest.
Along somewhat-similar lines, I thought we were going to get mass-combat rules, and there was an article to that effect on the Wizards site during the playtest.
The easiest solution is probably advantage when attacking those. In terms of the 19th century solution, if it's a steampunk campaign then platemail has fallen out of favour because of steam-powered mechano-plate (use plate mail for based stats).I like what I see, except firearms don't seem to in any way help punch through armor. Thus if you are running a game with 19th century tech, people will still be running around with plate mail and shields instead of dusters and cowboy hats... Likewise your Three Musketeers campaign will also be much more heavily armored than ought to be in-genre.
It's already been noted that the table of contents doesn't actually match the pages that he been provided - that's a little weird.
I am looking for more rules/options for running combat encounters using a grid rather than theatre of the mind. I can't figure out from the table of contents if that sort of stuff is in there. Any clues?
Wait ... what page is the wandering prostitutes table on again?