Rystil Arden
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Galatea, Goddess of the Waters
The Blue Lady, The Dolphin Queen, The Azure Calm, The Soothing Mist, The Flow that Connects us All
Enworldian Greater Deity
Symbol: A gentle drop of water that becomes a mighty ocean as it falls
Home Plane: ???
Alignment: Neutral Good
Portfolio: Water, Oceans, Serenity, Gentle Sea Creatures, Commonality of all People and Animals, Soothing Healing, Calm Change that is not Radical
Worshippers: Merfolk and other Good-aligned aquatic races, Intelligent sea animals, Nymphs, Fisherman, those praying for bountiful water or rain
Cleric Alignments: Lawful Good, Neutral Good, Chaotic Good
Domains: Water, Good, Weather, Healing, Animal
Favoured Weapon: Snare of Morpheus(a Net that puts her enemies into a peaceful slumber), Harpoon of Proteus (a Shortspear that has a strange sapphire at the end instead of a metal tip. The sapphire transforms those it touches)
Galatea is an ancient goddess composed entirely of water. Her true form is completely liquid, though she often shapes herself in the form of a female entity made of water. She also enjoys taking the shape of a dolphin, a mermaid, a sea elf, a human, or an elf, always female. Her form shifts fluidly like the water of which she is made.
Galatea promotes peace among intelligent beings, and her texts teach tolerance of those who are different. The sacred texts hearken back to long ago, when they claim that there was no land on ENWorld, and everything was water. Then when land appeared, creatures began to learn how to walk on land and changed, all from a common source in the water. Even later, some land animals returned to the water and became dolphins. Because they are such perfect examples of Galatea's philosophy, the dolphins are her favourite from among her many animal friends. Galatea also points out that all living creatures share the fact that they are mostly composed of water, and so the water within us all forms a bond of kinship and harmony.
Galatea's clerics are more likely to be diplomats or healers than warriors, but some strive to defeat unnatural beings, which Galatea believes are blights in a land of peace. She particularly despises aberrations, the twisted forms of what were once beautiful creatures, and so she cannot stand Ahrianna. She also considers undead to be an abomination, though to a lesser extent than aberrations, but her clerics are not afraid to destroy those lifeless menaces. She is very close to her son Delanor, and she is cordial to her granddaughter Shurassa despite their opposing influence on water.
Temples of Galatea on the land are often positioned above healing springs, as these are seen to perfectly emphasise Galatea's soothing influence, and the clerics there are often skilled masseuses. Underwater, temples are often built in spots where there is natural sunlight, as the clerics enjoy the beauty of the sunrise.
Feats:
Galatea's Kiss
Prerequisites: Follower of Galatea, Con 13, Performs a special ritual involving a Cleric of Galatea of at least 5th level (they may request a boon first)
Benefit: You may now breathe underwater as easily as in the air. You still need to make Swim checks as normal. If you usually breathe underwater, then you can breathe air instead.
Galatea's Embrace
Prerequisites: Galatea's Kiss OR Amphibious, Con 13, Performs a special ritual involving a cleric of Galatea of at least 7th level (they may require a boon first)
Benefit: You gain the [Aquatic] subtype and a Swim speed equal to your land speed. Fins and webbing between your fingers appear when you are submerged in water. This grants all the usual benefits of a Swim speed. If you already had a Swim speed, you may gain a land speed of 30 feet if Medium or larger and 20 feet if Small or smaller. You gain legs when completely out of water to allow for this movement.
Galatea's Tongue:
Prerequisites: Follower of Galatea, Wis 13, Base Will Save +1, Performs a special ritual involving a cleric of Galatea of at least 7th level (they may require a boon first)
Benefit: You gain the ability to communicate with aquatic animals much like a Gnome speaks with burrowing animals, except you may activate the ability at will as a standard action. Once activated, you may speak with the animals for one minute per character level. They may simply choose to ignore you unless you also have Wild Empathy. If you do have Wild Empathy, you gain a +2 on all checks to influence aquatic animals.
The Blue Lady, The Dolphin Queen, The Azure Calm, The Soothing Mist, The Flow that Connects us All
Enworldian Greater Deity
Symbol: A gentle drop of water that becomes a mighty ocean as it falls
Home Plane: ???
Alignment: Neutral Good
Portfolio: Water, Oceans, Serenity, Gentle Sea Creatures, Commonality of all People and Animals, Soothing Healing, Calm Change that is not Radical
Worshippers: Merfolk and other Good-aligned aquatic races, Intelligent sea animals, Nymphs, Fisherman, those praying for bountiful water or rain
Cleric Alignments: Lawful Good, Neutral Good, Chaotic Good
Domains: Water, Good, Weather, Healing, Animal
Favoured Weapon: Snare of Morpheus(a Net that puts her enemies into a peaceful slumber), Harpoon of Proteus (a Shortspear that has a strange sapphire at the end instead of a metal tip. The sapphire transforms those it touches)
Galatea is an ancient goddess composed entirely of water. Her true form is completely liquid, though she often shapes herself in the form of a female entity made of water. She also enjoys taking the shape of a dolphin, a mermaid, a sea elf, a human, or an elf, always female. Her form shifts fluidly like the water of which she is made.
Galatea promotes peace among intelligent beings, and her texts teach tolerance of those who are different. The sacred texts hearken back to long ago, when they claim that there was no land on ENWorld, and everything was water. Then when land appeared, creatures began to learn how to walk on land and changed, all from a common source in the water. Even later, some land animals returned to the water and became dolphins. Because they are such perfect examples of Galatea's philosophy, the dolphins are her favourite from among her many animal friends. Galatea also points out that all living creatures share the fact that they are mostly composed of water, and so the water within us all forms a bond of kinship and harmony.
Galatea's clerics are more likely to be diplomats or healers than warriors, but some strive to defeat unnatural beings, which Galatea believes are blights in a land of peace. She particularly despises aberrations, the twisted forms of what were once beautiful creatures, and so she cannot stand Ahrianna. She also considers undead to be an abomination, though to a lesser extent than aberrations, but her clerics are not afraid to destroy those lifeless menaces. She is very close to her son Delanor, and she is cordial to her granddaughter Shurassa despite their opposing influence on water.
Temples of Galatea on the land are often positioned above healing springs, as these are seen to perfectly emphasise Galatea's soothing influence, and the clerics there are often skilled masseuses. Underwater, temples are often built in spots where there is natural sunlight, as the clerics enjoy the beauty of the sunrise.
Feats:
Galatea's Kiss
Prerequisites: Follower of Galatea, Con 13, Performs a special ritual involving a Cleric of Galatea of at least 5th level (they may request a boon first)
Benefit: You may now breathe underwater as easily as in the air. You still need to make Swim checks as normal. If you usually breathe underwater, then you can breathe air instead.
Galatea's Embrace
Prerequisites: Galatea's Kiss OR Amphibious, Con 13, Performs a special ritual involving a cleric of Galatea of at least 7th level (they may require a boon first)
Benefit: You gain the [Aquatic] subtype and a Swim speed equal to your land speed. Fins and webbing between your fingers appear when you are submerged in water. This grants all the usual benefits of a Swim speed. If you already had a Swim speed, you may gain a land speed of 30 feet if Medium or larger and 20 feet if Small or smaller. You gain legs when completely out of water to allow for this movement.
Galatea's Tongue:
Prerequisites: Follower of Galatea, Wis 13, Base Will Save +1, Performs a special ritual involving a cleric of Galatea of at least 7th level (they may require a boon first)
Benefit: You gain the ability to communicate with aquatic animals much like a Gnome speaks with burrowing animals, except you may activate the ability at will as a standard action. Once activated, you may speak with the animals for one minute per character level. They may simply choose to ignore you unless you also have Wild Empathy. If you do have Wild Empathy, you gain a +2 on all checks to influence aquatic animals.
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