Class changes
Hey folks,
I am serving notice that I am making some changes to the classes available within the campaign world. The flavor of the cleric has always seemed to lack a critical something for me. I like a lot of what 2nd Ed had for clerics. One of the most memorable things about 2nd Ed. And I have a PDF that brings back a little of that flavor. So, from here on out I think Clerics will be disappearing. They will, instead, be replaced by the Priest class as put forth in
Lions Den Press: Classes of Legend: Priest of Celestial Spheres, which is distributed by Ronin Arts.
I also tire of swapping back and forth between the Monk and the Martial Artist. So, monks will be exiting the stage. If you want a monk-like PC, use the Martial Artist. A lot of the Monk's abilities are just a bit wonky and I think I prefer to use multi-classing with such things as the Psychic or other classes to emulate that a bit better.
Mind you, neither of these changes will affect exisiting PCs in any campaign. (Which is a really good thing for Quentin!) Mostly this will affect NPCs are I phase these into place. But if you look at making a new PC, keep these changes in mind.
I am also leaning toward a preference for OGC as opposed to closed content. As always, anything outside the core rules needs to be approved. But know that my preference will be Open Gaming Content vs closed content. Sadly this will affect the Complete [blank] books to some degree.
Again, this doesn't really affect existing characters. I am not going to force Oceas or Deigh to dump Favored Soul or Scout levels. Nor will I flat out deny a class based on my preference, but increasingly I won't be designing places in my campaign for closed content.